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===Casting===
===Casting===
: '''Casting Time:''' True Dweomers require a [[Full-Round Action]] to cast normally.   
: '''Casting Time:''' True Dweomers require a [[Full-Round Action]] to cast normally.   
::* Alternatively, you may attempt a [[Caster Check]] to try to cast the True Dweomer as a [[Standard Action]]. This caster check is completely optional; you can ''always'' cast a True Dweomer as a full-round action without making the check, if you wish.
:::* {{Smaller|You may roll a [[Caster Check]] to cast this True Dweomer as a [[Standard Action]].}}
:::* If your result equals or exceeds a {{Hi|DC of {{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}}}, you successfully cast it as a [[Standard Action]].
::::* If your roll equals or exceeds a {{Hi|DC of {{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}}}, you cast it as a [[Standard Action]].
:::* If your check result is {{Hi|a non-1 result between a {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}} and a {{#expr:{{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}-1}}}}, you cast it as a [[Full-Round Action]], as normal.
::::* If your roll is {{Hi|a non-1 result between a {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}} and a {{#expr:{{Skill-DC|Impossible|{{#expr:({{{Level|10}}}*2)-1}}}}-1}}}}, you cast it as a [[Full-Round Action]], as normal.
:::* If your check result is {{Hi|less than a {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}}, or you roll a natural 1}} on the die when making the check, the spell is treated as though all targets succeeded on their saving throws, or it deals only half its effect, whichever is more appropriate (GM adjudicates as needed).
::::* If your roll is {{Hi|less than a {{Skill-DC|Average|{{#expr:({{{Level|10}}}*2)-1}}}}, or you roll a natural 1}} on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
 
:::* {{Smaller|True Dweomers can be cast as rituals, requiring a 1 hour casting time.  The area of effect or number of targets is multiplied by 10.  The range of the spell is doubled if it is longer than Touch.}}
::* Most True Dweomers can also be cast as rituals, requiring a 1 hour casting time.  When you do so, the area of effect or number of targets is multiplied by 10.  The range of the spell is also increased to Long (200 ft. + 20 ft./lvl), if applicable (GM adjudicates as needed).
: '''Components:''' {{{Components|-}}}
: '''Components:''' {{{Components|-}}}



Revision as of 12:02, 19 August 2020

TD


Spell Level: 10
School: -

Casting

Casting Time: True Dweomers require a Full-Round Action to cast normally.
  • If your roll equals or exceeds a DC of 52, you cast it as a Standard Action.
  • If your roll is a non-1 result between a 38 and a Expression error: Unexpected < operator., you cast it as a Full-Round Action, as normal.
  • If your roll is less than a 38, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
  • True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
Components: -

Effect

Range: -
Target or Area: -
Duration: -
Saving Throw: -
Save DC: -
Spell Resistance: Yes

Description

-