Template:WizardSchool: Difference between revisions

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{{#dpl:
{{#dpl:
  | category = 0th Level Spells
  | category = 0th Level Spells
  | category = {{{1}}} School|{{{2}}} School|{{{3}}} School|Universal School
  | category = {{{1}}} School{{!}}{{{2}}} School{{!}}{{{3}}} School{{!}}Universal School
  | notcategory = Catalog Page
  | notcategory = Catalog Page
  | format  = <table class="ep-default" style="text-align:left; font-size:90%; border-collapse:collapse;" width="98%">\n<tr>\n<th width="20%" style="{{class-gradient{{!}}wizard}}">Spell Name</th>\n<th width=15%" style="{{class-gradient{{!}}wizard}}">School</th>\n<th width=60%" style="{{class-gradient{{!}}wizard}}">Description</th></tr>,\n<tr>\n<td>[[%PAGE%]]</td>\n<td>{{:%PAGE%{{!}}transcludesection=School}}</td>\n<td>{{:%PAGE%{{!}}transcludesection=ShortDesc}}</td></tr>,,\n</table>
  | format  = <table class="ep-default" style="text-align:left; font-size:90%; border-collapse:collapse;" width="98%">\n<tr>\n<th width="20%" style="{{class-gradient{{!}}wizard}}">Spell Name</th>\n<th width=15%" style="{{class-gradient{{!}}wizard}}">School</th>\n<th width=60%" style="{{class-gradient{{!}}wizard}}">Description</th></tr>,\n<tr>\n<td>[[%PAGE%]]</td>\n<td>{{:%PAGE%{{!}}transcludesection=School}}</td>\n<td>{{:%PAGE%{{!}}transcludesection=ShortDesc}}</td></tr>,,\n</table>

Revision as of 18:19, 29 April 2020

The following spells are available to Wizards who have chosen the {{{1}}} school as their specialty school. {{{1}}} wizards may also cast spells from the {{{2}}}, {{{3}}}, and Universal schools, as these are complementary schools for {{{1}}}.

0th-Level Spells (Cantrips)

Spell Name School Description
Detect Magic (Sorcerer/Wizard Spell) Universal Detects all spells and magic items within a 60 ft cone.
Detect Poison (Sorcerer/Wizard Spell) Universal Detects poison in a creature or object.
Prestidigitation (Sorcerer/Wizard Spell) Universal Performs minor tricks.
Read Magic (Sorcerer/Wizard Spell) Universal Read scrolls and spellbooks.


1st-Level Spells

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Universal School Description
Summon Monster I (Sorcerer/Wizard Spell) Summons one Summoned Monster to fight for you.
True Strike (Sorcerer/Wizard Spell) Gain a bonus on your next attack roll.


2nd-Level Spells

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Universal School Description
Embrace Destiny (Sorcerer/Wizard Spell) Dice with Fate, for good or ill.
See Invisibility (Sorcerer/Wizard Spell) Reveals invisible creatures or objects.
Share Memory (Sorcerer/Wizard Spell) Share or inflict one memory upon the target.
Spell Gauge (Sorcerer/Wizard Spell) You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Summon Monster II (Sorcerer/Wizard Spell) Summons one Summoned Monster to fight for you.


3rd-Level Spells

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Universal School Description
Fly (Sorcerer/Wizard Spell) Subject gains Lesser Flight equal to its normal Walk speed.
Summon Monster III (Sorcerer/Wizard Spell) Summons one Summoned Monster to fight for you.
Unravel Destiny (Sorcerer/Wizard Spell) A target suffers if it has Action Points.


4th-Level Spells

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Universal School Description
Summon Monster IV (Sorcerer/Wizard Spell) Summons one Summoned Monster to fight for you.


5th-Level Spells

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Universal School Description
Summon Monster V (Sorcerer/Wizard Spell) Summons one Summoned Monster to fight for you.


6th-Level Spells

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Universal School Description
Summon Monster VI (Sorcerer/Wizard Spell) Summons one Summoned Monster to fight for you.
True Seeing (Sorcerer/Wizard Spell) Lets you see things as they really are.


7th-Level Spells

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Universal School Description
Fly, Mass (Sorcerer/Wizard Spell) One or more creatures gains ability to fly.
Summon Monster VII (Sorcerer/Wizard Spell) Summons one Summoned Monster to fight for you.
Wish, Limited (Sorcerer/Wizard Spell) Alters reality (within limits).


8th-Level Spells

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Universal School Description
Summon Monster VIII (Sorcerer/Wizard Spell) Summons one Summoned Monster to fight for you.


9th-Level Spells

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Universal School Description
Foresight (Sorcerer/Wizard Spell) "Sixth sense" warns of impending danger and grants many benefits.
Summon Monster IX (Sorcerer/Wizard Spell) Summons one Summoned Monster to fight for you.
Wish (Sorcerer/Wizard Spell) Reshape reality at your whim, within limits, and at a cost.