Template:WizardSchool

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The following spells are available to Wizards who have chosen the {{{1}}} school as their specialty school. {{{1}}} wizards may also cast spells from the {{{2}}}, {{{3}}}, and Universal schools, as these are complementary schools for {{{1}}}.

0th-Level Spells (Cantrips)

Spell Name School Description
Detect Magic (Sorcerer/Wizard Spell) Universal Detects all spells and magic items within a 60 ft cone.
Detect Poison (Sorcerer/Wizard Spell) Universal Detects poison in a creature or object.
Prestidigitation (Sorcerer/Wizard Spell) Universal Performs minor tricks.
Read Magic (Sorcerer/Wizard Spell) Universal Read scrolls and spellbooks.


1st-Level Spells

Spell Name School Description
Summon Monster I (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
True Strike (Sorcerer/Wizard Spell) Universal Gain a bonus on your next attack roll.


2nd-Level Spells

Spell Name School Description
Embrace Destiny (Sorcerer/Wizard Spell) Universal Dice with Fate, for good or ill.
See Invisibility (Sorcerer/Wizard Spell) Universal Reveals invisible creatures or objects.
Share Memory (Sorcerer/Wizard Spell) Universal Share or inflict one memory upon the target.
Spell Gauge (Sorcerer/Wizard Spell) Universal You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Summon Monster II (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.


3rd-Level Spells

Spell Name School Description
Fly (Sorcerer/Wizard Spell) Universal Subject gains Lesser Flight equal to its normal Walk speed.
Summon Monster III (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Unravel Destiny (Sorcerer/Wizard Spell) Universal A target suffers if it has Action Points.


4th-Level Spells

Spell Name School Description
Summon Monster IV (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.


5th-Level Spells

Spell Name School Description
Summon Monster V (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.


6th-Level Spells

Spell Name School Description
Summon Monster VI (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
True Seeing (Sorcerer/Wizard Spell) Universal Lets you see things as they really are.


7th-Level Spells

Spell Name School Description
Fly, Mass (Sorcerer/Wizard Spell) Universal One or more creatures gains ability to fly.
Summon Monster VII (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Wish, Limited (Sorcerer/Wizard Spell) Universal Alters reality (within limits).


8th-Level Spells

Spell Name School Description
Summon Monster VIII (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.


9th-Level Spells

Spell Name School Description
Foresight (Sorcerer/Wizard Spell) Universal "Sixth sense" warns of impending danger and grants many benefits.
Summon Monster IX (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Wish (Sorcerer/Wizard Spell) Universal Reshape reality at your whim, within limits, and at a cost.