Terrifying (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+3 (epic)
| PlusCost|+3
}}</onlyinclude>
}}</onlyinclude>


| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Aura|evocation, overwhelming
| Description| A terrifying weapon trails a shadowy haze behind every stroke, and moans a dreadful dirge in battle.
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
A terrifying weapon adds its enhancement bonus on [[Intimidate]] checks made by the wielder.
| CL|21st
}}</onlyinclude>


| IsEpic = Y
In combat, once each round, the wielder may roll an intimidate check against an opponent they have engaged in melee that round as a free action.  This may only be attempted once for each foe in a given encounter, and only once per 24 hours against any foe.  If this intimidate check succeeds, the foe is [[trembling]] until the start of the wielder's next turn.


| Description = A terrifying weapon trails a shadowy haze behind every stroke, and moans a dreadful dirge in battle.
In addition, when a terrifying weapon confirms a critical hit, the target is automatically afflicted with [[cowering]] until the start of the wielder's next turn.  If the weapon's critical multiplier is greater than x2, this condition lasts 1 additional round per multiple over x2. A creature that gains the cowering condition from a terrifying weapon cannot gain that condition again from the same weapon for 24 hours.
 
}}</onlyinclude>
A terrifying weapon adds its enhancement bonus on Intimidate checks made by the wielder.
 
In combat, once each round, the wielder may roll an intimidate check against an opponent she has engaged in melee that round as a free action.  This may only be attempted once for each foe in a  given encounter, and only once per 24 hours against any foe.  If this intimidate check succeeds, the foe is [[trembling]] until the end of their next turn.
 
In addition, when a terrifying weapon confirms a critical hit, the target is automatically afflicted with [[cowering]] for 1 round.  If the weapon's critical multiplier is greater than x2, this condition lasts 1 additional round per multiple over x2. A creature that gains the cowering condition from a terrifying weapon cannot gain that condition again from the same weapon for 24 hours.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Intimidation in battle breeds terror wherever this weapon goes.
| ShortDesc|Intimidation in battle breeds terror wherever this weapon goes.
}}</onlyinclude>
}}</onlyinclude>
| Components = [[Doom (Spell)]] or [[Scare (Spell)]]


}}
}}

Latest revision as of 11:38, 2 June 2019

Terrifying (Melee Weapon Magic Property)

Enchant Cost: +3

A terrifying weapon trails a shadowy haze behind every stroke, and moans a dreadful dirge in battle.

A terrifying weapon adds its enhancement bonus on Intimidate checks made by the wielder.

In combat, once each round, the wielder may roll an intimidate check against an opponent they have engaged in melee that round as a free action. This may only be attempted once for each foe in a given encounter, and only once per 24 hours against any foe. If this intimidate check succeeds, the foe is trembling until the start of the wielder's next turn.

In addition, when a terrifying weapon confirms a critical hit, the target is automatically afflicted with cowering until the start of the wielder's next turn. If the weapon's critical multiplier is greater than x2, this condition lasts 1 additional round per multiple over x2. A creature that gains the cowering condition from a terrifying weapon cannot gain that condition again from the same weapon for 24 hours.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.