Terrifying (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Reese moved page Terrifying to Terrifying (Magic Property))
No edit summary
Line 1: Line 1:
[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =


=== Terrifying ===
| Limitations =  
* '''Price:''' +3 bonus
<!-- e.g. "bludgeoning only"-->
* '''Aura''' overwhelming evocation; '''CL''' 21st; '''Weight''' -


This special ability can only be placed on melee weapons.
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+3
}}</onlyinclude>


A terrifying weapon trails a shadowy haze behind every stroke, and moans a dreadful dirge in battle.  
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|evocation, overwhelming
}}</onlyinclude>
 
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|21st
}}</onlyinclude>
 
| IsEpic = Y
 
| Description = A terrifying weapon trails a shadowy haze behind every stroke, and moans a dreadful dirge in battle.  


A terrifying weapon adds its enhancement bonus on Intimidate checks made by the wielder.  
A terrifying weapon adds its enhancement bonus on Intimidate checks made by the wielder.  
Line 20: Line 33:
In addition, when a terrifying weapon confirms a critical hit, the target is automatically afflicted with  [[cowering]] for 1 round.  If the weapon's critical multiplier is greater than x2, this condition lasts 1 additional round per multiple over x2. A creature that gains the cowering condition from a terrifying weapon cannot gain that condition again from the same weapon for 24 hours.
In addition, when a terrifying weapon confirms a critical hit, the target is automatically afflicted with  [[cowering]] for 1 round.  If the weapon's critical multiplier is greater than x2, this condition lasts 1 additional round per multiple over x2. A creature that gains the cowering condition from a terrifying weapon cannot gain that condition again from the same weapon for 24 hours.


* ''[[Epic Creator]] Feat, doom or scare; Cost +3 bonus''
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Intimidation in battle breeds terror wherever this weapon goes.
}}</onlyinclude>
 
| Components = [[Doom (Spell)]] or [[Scare (Spell)]]
 
}}

Revision as of 21:03, 22 December 2016

Terrifying (Melee Weapon Magic Property)

Enchant Cost: +3

A terrifying weapon trails a shadowy haze behind every stroke, and moans a dreadful dirge in battle.

A terrifying weapon adds its enhancement bonus on Intimidate checks made by the wielder.

In combat, once each round, the wielder may roll an intimidate check against an opponent she has engaged in melee that round as a free action. This may only be attempted once for each foe in a given encounter, and only once per 24 hours against any foe. If this intimidate check succeeds, the foe is trembling until the end of their next turn.

In addition, when a terrifying weapon confirms a critical hit, the target is automatically afflicted with cowering for 1 round. If the weapon's critical multiplier is greater than x2, this condition lasts 1 additional round per multiple over x2. A creature that gains the cowering condition from a terrifying weapon cannot gain that condition again from the same weapon for 24 hours.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.