Threat

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Revision as of 16:57, 20 October 2018 by Reese (talk | contribs) (Created page with "===Threat=== ''A dungeon boss, or a tough "heavy." A really tough heavy. Remember that Cave Troll fight in Lord of the Rings? Yeah, that guy.'' * Threats have triple hit p...")
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Threat

A dungeon boss, or a tough "heavy." A really tough heavy. Remember that Cave Troll fight in Lord of the Rings? Yeah, that guy.

  • Threats have triple hit points.
  • Threats do triple damage or more.
  • Threats get 2 action points. These may not be spent on the same round.
  • Threats are immune to the first 5 instances of all conditions applied during an encounter. Note that "all conditions" means exactly that: all conditions. This is not limited to status conditions, it also applies to any condition that the GM feels will render the monster 'trivial'. Spell effects, forced movement, status conditions or penalties to attack, damage, defenses, etc., are all rendered null through this ability. The sixth time the same condition is applied to a Threat, however, it affects it normally.
  • The first time in an encounter that a Threat is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn, any conditions it is currently suffering under are immediately cleared, all accumulated efforts to pierce their condition immunity are removed, and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Threat is killed for good the second time its hit points reach zero.
  • Threats count as four monsters for xp and loot.