Threat

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Threat

A dungeon boss, or a tough "heavy." A really tough heavy. Remember that Cave Troll fight in Lord of the Rings? Yeah, that guy.

  • Threats have triple hit points.
  • Threats do triple damage or more.
  • Threats get 2 action points. These may not be spent on the same round.
  • Threats are immune to the first five conditions applied to them during an encounter. If a sixth condition is applied to a threat, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined Status Conditions (but it doesn't have to be). Statuses related to damage (such as injured, bloodied, staggered, dying, or dead) are not 'conditions', and cannot be negated or avoided with this ability.
  • The first time in an encounter that a Threat is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn, any conditions it is currently suffering under are immediately cleared, all accumulated efforts to pierce their condition immunity are removed, and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Threat is killed for good the second time its hit points reach zero.
  • Threats count as four monsters for xp and loot.
    • This deadly monster looks able to win a battle all by itself, but has inspired others to aid it.