Threatening (Melee Weapon Magic Property): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Magic Item Properties page.'' ''Go back to Magic Properties - Melee Weapons page.'' === Threatening === *…')
 
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''Go back to [[ Reese's Campaign ]] page.''
{{Magic Property


''Go back to [[ Magic Item Properties ]] page.''
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+3
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''Go back to [[ Magic Properties - Melee Weapons ]] page.''




=== Threatening ===
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
* '''Price:''' +3 bonus
| Description| A threatening weapon helps allies deal with flanks.  While being wielded in active combat, a threatening weapon adds five feet to your threatened area.  This is not reach, it will not allow you to actually attack any further away.  It does allow you to threaten while further away, and your allies can determine [[Flanking]] with you as though you had reach.
* '''Aura''' moderate illusion; '''CL''' 21sth; '''Weight''' —


This special ability can only be placed on melee weapons.
When the wielder threatens any creature that is being flanked by an ally, the flanking bonus on attack rolls for all flanking allies increases by +2, to +4. This ability works even if the wielder is not one of the characters flanking the creature, and even if the wielder is not adjacent to the flanked creature.
}}</onlyinclude>


A threatening weapon helps allies deal with flanks.  While being wielded in active combat, a threatening weapon adds five feet to your threatened area.  This is not reach, it will not allow you to actually attack any further away.  It does allow you to threaten while further away.


When the wielder threatens any creature that is being flanked by an ally, the flanking bonus on attack rolls for all flanking allies increases by +2. This ability works even if the wielder is not one of the characters flanking the creature, and even if the wielder is not adjacent to the flanked creature.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Able to threaten foes in battle without peer.
}}</onlyinclude>


* ''Craft Magic Arms and Armor, phantasmal killer; Cost +3 bonus''
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Latest revision as of 11:05, 2 June 2019

Threatening (Melee Weapon Magic Property)

Enchant Cost: +3

A threatening weapon helps allies deal with flanks. While being wielded in active combat, a threatening weapon adds five feet to your threatened area. This is not reach, it will not allow you to actually attack any further away. It does allow you to threaten while further away, and your allies can determine Flanking with you as though you had reach.

When the wielder threatens any creature that is being flanked by an ally, the flanking bonus on attack rolls for all flanking allies increases by +2, to +4. This ability works even if the wielder is not one of the characters flanking the creature, and even if the wielder is not adjacent to the flanked creature.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.