Trip (Combat Maneuver)

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Revision as of 20:43, 14 March 2017 by Tbolling (talk | contribs) (Text replacement - "Resilience" to "Maneuver Defense")
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Trip

Type of Action: An attack action, in place of an attack. If the attack action being used would not be at full BAB, your Maneuver Check takes the same penalty. That is, if you replace your last attack in a full attack action to perform a trip, and your last attack in a full-attack action is at -10, then your Maneuver Check roll is also at -10.

The trip combat maneuver can be used to attempt to knock a creature Prone.

  • You attempt a Trip against any foe you threaten.
  • You can only trip an opponent who is no more than one size category larger than you.

If you do not have Trip, Improved (Feat), or a similar ability, initiating a trip provokes an attack of opportunity from the target of your maneuver. If that attack of opportunity hits, you take damage as normal, but otherwise suffer no penalty on your Maneuver Check for the trip attempt.

  • If your Trip combat maneuver attack exceeds the target's Maneuver Defense, the target is knocked Prone.
  • Some creatures, such as oozes, creatures without legs, and flying creatures, are immune to the Trip combat maneuver.