Ultimate Mastery (Feat): Difference between revisions

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:* +2 competence bonus to AC and Reflex saves;  
:* +2 competence bonus to AC and Reflex saves;  
:* +2 competence bonus to [[Maneuver Offense]] rolls and [[Maneuver Defense]];  
:* +2 competence bonus to [[Maneuver Offense]] rolls and [[Maneuver Defense]];  
:* Increase threat range of weapon by +1 (stacks with but is not increased by the [[Critical, Improved (Feat)]], [[Keen (weapon quality)]], or similar abilities);  
:* Increase threat range of weapon by +1 (stacks with but is not increased by the [[Critical, Improved (Feat)]], [[Keen (Weapon Quality)]], or similar abilities);  
:* Cannot be caught [[flat-footed]] or [[flanked]];  
:* Cannot be caught [[flat-footed]] or [[flanked]];  
:* Blindsense out to the reach of your weapon (or 30' for ranged weapons).  
:* Blindsense out to the reach of your weapon (or 30' for ranged weapons).  

Revision as of 15:48, 20 March 2020


As you near the zenith of martial skill, you begin to understand how little you really know.

Prerequisites: BAB +24, Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat)

Benefit: You have acquired absolute mastery with a single weapon type, an unrivaled skill that the merely mortal will never be able to approach. You gain the following abilities while wielding your chosen weapon:

Note: Unlike the other feats in the Weapon Focus/Specialization tree, Ultimate Mastery can only be selected once, for one type weapon. It represents a degree of focus and training so intense that it is impossible for any creature-even a god-to have it with more than once.