Unending (Armor Magic Property): Difference between revisions

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| Description| This armor protects its wearer from harmful negative and positive energy, including channeled divinity. The armor provides ER 35/{{dmg|positive}} and ER 35/{{dmg|negative}}.  
| Description| This armor protects its wearer from harmful negative and positive energy, including channeled divinity. The armor provides ER 35/{{dmg|positive}} and ER 35/{{dmg|negative}}.  


In addition, once per round as a free action, the wearer can ignore one point of [[Essence Suppression]] or [[Essence Omission]] from an attack.  
In addition, once per round as a free action, the wearer can ignore one point of [[Essence Suppression]], [[Essence Omission]], or [[Essence Destruction]] from an attack.  


Unending armor does not block healing of any kind and does not protect against positive or negative energy effects that do not deal damage or bestow [[Essence Suppression]], [[Essence Omission]], or [[Essence Destruction]]. This ability can be applied to armor of any sort, but not shields.
Unending armor does not block healing of any kind and does not protect against positive or negative energy effects that do not deal damage or bestow [[Essence Suppression]], [[Essence Omission]], or [[Essence Destruction]]. This ability can be applied to armor of any sort, but not shields.

Latest revision as of 19:10, 22 June 2019

Unending (Armor Magic Property)

Enchant Cost: +4

This armor protects its wearer from harmful negative and positive energy, including channeled divinity. The armor provides ER 35/positive (energy, uncommon) and ER 35/negative (energy, uncommon).

In addition, once per round as a free action, the wearer can ignore one point of Essence Suppression, Essence Omission, or Essence Destruction from an attack.

Unending armor does not block healing of any kind and does not protect against positive or negative energy effects that do not deal damage or bestow Essence Suppression, Essence Omission, or Essence Destruction. This ability can be applied to armor of any sort, but not shields.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.