Unerring Accuracy (Ranged Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons =
| Ranged Weapons = Y
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+4 (epic)
| PlusCost|+4  
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|24th
}}</onlyinclude>


| IsEpic = Y


| Description = Any ranged attacks made with this weapon negate the AC bonus granted by any cover short of total cover. The weapon's ranged attacks also ignore any miss chance from concealment, including total concealment, though the wielder must still aim his or her attacks at the correct square.
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| Any ranged attacks made with this weapon negate the AC bonus granted by any cover short of total cover. The weapon's ranged attacks also ignore any [[miss chance]] from concealment, including total concealment, though the wielder must still aim their attacks at the correct square.
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Ranged weapons with this property can ignore the penalties and miss chances associated with partial concealment, total concealment, and partial cover.
| ShortDesc|Ignore the penalties and miss chances associated with partial concealment, total concealment, and partial cover.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 20:55, 22 January 2022

Unerring Accuracy (Ranged Weapon Magic Property)

Enchant Cost: +4

Any ranged attacks made with this weapon negate the AC bonus granted by any cover short of total cover. The weapon's ranged attacks also ignore any miss chance from concealment, including total concealment, though the wielder must still aim their attacks at the correct square.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.