Unsteady: Difference between revisions

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[[Category:Epic Path]]
{{Template:StatusCondition
[[Category:Status Conditions]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to [[Status Conditions]] page.''


| Severity = Weak


== Unsteady ==
| Effects = You cannot take 5-foot-steps, and your AC is reduced by 2. You cannot make any attack which includes a move component, such as a charge, spring attack, or the Brawler's Jab.


'''Condition Severity:''' Weak
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Dazed
}}</onlyinclude>


You cannot take 5-foot-steps, and your AC is reduced by 2. You cannot make any attack which includes a move component, such as a charge, spring attack, or the Brawler's Jab.
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Disoriented
}}</onlyinclude>


| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Unsteady
}}</onlyinclude>


; Array:
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target's AC is reduced by 2, cannot take 5-foot-steps or make attacks with a move component.
}}</onlyinclude>


[[Dazed]] ==> [[Disoriented]] ==> Unsteady
}}

Revision as of 21:28, 23 June 2016


Condition Severity: Weak

Effects

  • You cannot take 5-foot-steps, and your AC is reduced by 2. You cannot make any attack which includes a move component, such as a charge, spring attack, or the Brawler's Jab.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • -

Array

UnsteadyDisorientedDazed