Vehicle Upgrades: Difference between revisions

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[[Category:Vehicles]]
[[Category:Vehicles]]
<div style="float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div>
<div style="float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div>
==== Mothership Module ====
 
==== Adaptive Coloration ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' This upgrade module provides bays in which to transport, perform maintenance, and launch smaller vehicles.  One module provides space for up to 4 vehicles of one size category smaller than the vehicle into which the mothership module is installed, or 8 vehicles two size categories or smaller than the mothershipMore than one mothership module can be installed to provide additional bays, if desired.
* '''Benefit:''' A vehicle with this module has a 50% chance to avoid a collision if it is at least 2 sizes smaller than the other vehicle or object involved in the collisionIf the collision fails to occur due to this miss chance, this vehicle is moved from its space per the collision rules (i.e. it cannot retain control of the space).
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 1         || 1           || 1           || 1           || 1           || 1             || 1           || 1             || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|}
|}


==== Masterwork Module ====
==== Articulating Rudder ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' Each masterwork module reduces the effective size of the vehicle by one for purposes of its size modifiers (see [[Vehicle Combat#Vehicle Size|Vehicle Size]] for details).  Remember that the listed size modifiers are cumulative.
* '''Benefit:''' A vehicle with this module installed can make a 45-degree facing change as a swift action.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 1         || 1           || 1           || 1           || 1           || 1             || 1           || 1             || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|}
|}


==== Ramming Prow ====
==== Baffled Hull Patterns ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' Any time you initiate a collision, you deal an additional +1d6 points of damage, in addition to the speed you moved.
* '''Benefit:''' A vehicle with this upgrade module installed reduce the CMB bonus of enemy ships which have used the Take Aim action against it by -1.  This penalty cannot exceed the bonus granted by the enemy's Take Aim action, it can only serve to negate the bonus up to the amount of the bonus.  More than one of this module may be installed, and its benefits stack with itself.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 2          || 1           || 2            || 1           || 2            || 1             || 2            || 1             || 2
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|}
|}


==== Ramming Prow, Major ====
==== Boarding Axes ====
* '''Requires:''' Ramming Prow
* '''Requires:''' -
* '''Benefit:''' Any time you are involved in a collision (whether you initiated it or not), you deal an additional +1d6 points of damage, in addition to the speed you moved. This bonus damage replaces (does not stack with) the bonus damage from Ramming Prow.
* '''Benefit:''' A vehicle with this upgrade module gains a +1 bonus to its CMD versus a grapple check to board it.  More than one of this module may be installed, and its benefits stack with itself.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 2          || 1           || 2            || 1           || 2            || 1             || 2            || 1             || 2
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|}
|}


==== Reinforced Hull ====
==== Boarding Hooks ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' This module provides 2 points of DR vs. collision damage. This DR stacks with any other DR on the vehicle.  This module may be purchased more than once, and its benefits stack with itself.
* '''Benefit:''' A vehicle with this upgrade module gains a +1 bonus to its CMB when making a grapple attempt to board another vehicle.  More than one of this module may be installed, and its benefits stack with itself.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 1 || 1 || 2 || 1 || 2 || 1 || 2 || 1 || 2
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|}
|}


==== Oblique Angles ====
==== Cuprium Hull Coating ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' While using Evasive Maneuvers, any enemy that attempts to collide with you must roll its CMB )vs. your CMD) to determine whether or not it hits. If it misses, you retain control of the space, and the enemy is stopped in the space just prior to the collision.
* '''Benefit:''' A vehicle with this module installed can slide itself forward 1 square (in the same direction of its current facing) as a swift action. Note that this is forced movement, not regular movement, and cannot be used to trigger abilities such as Ratcheted Steering.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 2 || 2 || 1 || 2 || 1 || 1 || 2 || 1 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|}
|}


==== Maneuver Module, Average ====
==== Gunnery Module, Minor ====
* '''Requires:''' Poor maneuverability
* '''Requires:''' -
* '''Benefit:''' This module increases a vehicle's maneuverability profile from poor to averageIf the vehicle already has an average maneuverability profile, this module has no effect.
* '''Benefit:''' This module increases the vehicle's siege damage during a Standard Attack action (but not a Quick Attack action, or an action which includes an attack) by +3 pointsThis module may be taken multiple times, and its benefits stack with itself.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 3 || 3 || 2 || 2 || 1 || 3 || 2 || 2 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|}
|}


==== Maneuver Module, Good ====
==== Heat Recycling ====
* '''Requires:''' Average maneuverability
* '''Benefit:''' This module increases a vehicle's maneuverability profile from average to good.  If the vehicle only has poor maneuverability, this module has no effect.
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
|- style="Background:#DEB887; Color:#000;"
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
| 3 || 3 || 2 || 3 || 1 || 3 || 2 || 3 || 2
|}
 
==== Speed Module ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' This module grants +1 speed to the vehicle into which it is installed.  This module may be purchased multiple times, and its benefits stack with itself.
* '''Benefit:''' A vehicle with this module installed grants the pilot 1 focus each time he performs a Double Move action.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 2 || 2 || 1 || 2 || 1 || 2 || 1 || 1 || 1
| 2 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|}
|}


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|}
|}


==== Gunnery Module, Minor ====
==== Lateral Thrust ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' This module increases the vehicle's siege damage during a Standard Attack action (but not a Quick Attack action, or an action which includes an attack) by +3 points.  This module may be taken multiple times, and its benefits stack with itself.
* '''Benefit:''' At the end of a Double Move action, a vehicle with this module can make one additional 45-degree facing turn without the need to expend focus.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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|}
|}


==== Articulating Rudder ====
==== Maneuver Module, Average ====
* '''Requires:''' -
* '''Requires:''' Poor maneuverability
* '''Benefit:''' A vehicle with this module installed can make a 45-degree facing change as a swift action.
* '''Benefit:''' This module increases a vehicle's maneuverability profile from poor to average.  If the vehicle already has an average maneuverability profile, this module has no effect.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 3 || 3 || 2 || 2 || 1 || 3 || 2 || 2 || 1
|}
|}


==== Cuprium Hull Coating ====
==== Maneuver Module, Good ====
* '''Requires:''' -
* '''Requires:''' Average maneuverability
* '''Benefit:''' A vehicle with this module installed can slide itself forward 1 square (in the same direction of its current facing) as a swift actionNote that this is forced movement, not regular movement, and cannot be used to trigger abilities such as Ratcheted Steering.
* '''Benefit:''' This module increases a vehicle's maneuverability profile from average to goodIf the vehicle only has poor maneuverability, this module has no effect.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 3 || 3 || 2 || 3 || 1 || 3 || 2 || 3 || 2
|}
|}


==== Shoulder Bumpers ====
==== Masterwork Module ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' A vehicle with this module installed can slide one ally or enemy (vehicle or creature) 1 square as a swift actionIf an enemy is chosen, the vehicle's pilot must make a CMB roll against the target's CMDThis this module is installed on a vehicle which has one or more features which cause forced movement, this module also adds +1 to the distance of that forced move.
* '''Benefit:''' Each masterwork module reduces the effective size of the vehicle by one for purposes of its size modifiers (see [[Vehicle Combat#Vehicle Size|Vehicle Size]] for details).  Remember that the listed size modifiers are cumulative.   
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 2 || 1 || 2 || 1 || 2 || 1 || 2 || 1 || 1
| 1          || 1           || 1            || 1           || 1            || 1             || 1            || 1             || 1
|}
|}


==== Adaptive Coloration ====
==== Mothership Module ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' A vehicle with this module has a 50% chance to avoid a collision if it is at least 2 sizes smaller than the other vehicle or object involved in the collisionIf the collision fails to occur due to this miss chance, this vehicle is moved from its space per the collision rules (i.e. it cannot retain control of the space).
* '''Benefit:''' This upgrade module provides bays in which to transport, perform maintenance, and launch smaller vehicles.  One module provides space for up to 4 vehicles of one size category smaller than the vehicle into which the mothership module is installed, or 8 vehicles two size categories or smaller than the mothershipMore than one mothership module can be installed to provide additional bays, if desired.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 1         || 1           || 1           || 1           || 1           || 1             || 1           || 1             || 1
|}
|}


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|}
|}


==== Lateral Thrust ====
==== Music Box, Major ====
* '''Requires:''' -
* '''Requires:''' Music Box, Minor
* '''Benefit:''' At the end of a Double Move action, a vehicle with this module can make one additional 45-degree facing turn without the need to expend focus.
* '''Benefit:''' A vehicle with this module installed grants its pilot 1 focus each time he performs the Take Aim action.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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|}
|}


==== Heat Recycling ====
==== Music Box, Greater ====
* '''Requires:''' -
* '''Requires:''' Music Box, Major; Music Box, Minor
* '''Benefit:''' A vehicle with this module installed grants the pilot 1 focus each time he performs a Double Move action.
* '''Benefit:''' A vehicle with this module installed grants its pilot 1 focus each time he performs the Evasive Maneuvers action.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 2 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|}
|}


==== Raised Quarterdeck ====
==== Oblique Angles ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' A vehicle with this module grants the pilot a +3 to bonus to CMB versus the target of Take Aim, instead of the standard +2 bonus.  If the vehicle already has a feature which grants a larger bonus to CMB for the Take Aim action, this module increases that bonus by +1 instead.  More than one of this module may be installed, and its benefits stack with itself.
* '''Benefit:''' While using Evasive Maneuvers, any enemy that attempts to collide with you must roll its CMB )vs. your CMD) to determine whether or not it hits. If it misses, you retain control of the space, and the enemy is stopped in the space just prior to the collision.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 2 || 2 || 1 || 2 || 1 || 1 || 2 || 1 || 1
|}
|}


==== Baffled Hull Patterns ====
==== Pattern Recognition Module ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' A vehicle with this upgrade module installed reduce the CMB bonus of enemy ships which have used the Take Aim action against it by -1.  This penalty cannot exceed the bonus granted by the enemy's Take Aim action, it can only serve to negate the bonus up to the amount of the bonus.  More than one of this module may be installed, and its benefits stack with itself.
* '''Benefit:''' A vehicle with this upgrade module installed reduce the CMD bonus of enemy ships which have used the Evasive Maneuvers action by -1.  This penalty cannot exceed the bonus granted by the enemy's Evasive Maneuvers action, it can only serve to negate the bonus up to the amount of the bonus.  More than one of this module may be installed, and its benefits stack with itself.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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|}
|}


==== Music Box, Major ====
==== Raised Quarterdeck ====
* '''Requires:''' Music Box, Minor
* '''Requires:''' -
* '''Benefit:''' A vehicle with this module installed grants its pilot 1 focus each time he performs the Take Aim action.
* '''Benefit:''' A vehicle with this module grants the pilot a +3 to bonus to CMB versus the target of Take Aim, instead of the standard +2 bonus.  If the vehicle already has a feature which grants a larger bonus to CMB for the Take Aim action, this module increases that bonus by +1 instead.  More than one of this module may be installed, and its benefits stack with itself.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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|}
|}


==== Sleek Lines ====
==== Ramming Prow, Minor ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' A vehicle with this upgrade module gains a +3 bonus to CMD when using the Evasive Maneuvers action.  If the vehicle already has a feature which grants a larger bonus to CMD for the Evasive Maneuvers action, this module increases that bonus by +1 instead.  More than one of this module may be installed, and its benefits stack with itself.
* '''Benefit:''' Any time you initiate a collision, you deal an additional +1d6 points of damage, in addition to the speed you moved.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 2          || 1           || 2            || 1           || 2            || 1             || 2            || 1             || 2
|}
|}


==== Pattern Recognition Module ====
==== Ramming Prow, Major ====
* '''Requires:''' -
* '''Requires:''' Ramming Prow, Minor
* '''Benefit:''' A vehicle with this upgrade module installed reduce the CMD bonus of enemy ships which have used the Evasive Maneuvers action by -1. This penalty cannot exceed the bonus granted by the enemy's Evasive Maneuvers action, it can only serve to negate the bonus up to the amount of the bonus.  More than one of this module may be installed, and its benefits stack with itself.
* '''Benefit:''' Any time you are involved in a collision (whether you initiated it or not), you deal an additional +1d6 points of damage, in addition to the speed you moved. This bonus damage replaces (does not stack with) the bonus damage from Ramming Prow.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 2          || 1           || 2            || 1           || 2            || 1             || 2            || 1             || 2
|}
|}


==== Music Box, Greater ====
==== Reinforced Hull ====
* '''Requires:''' Music Box, Major; Music Box, Minor
* '''Requires:''' -
* '''Benefit:''' A vehicle with this module installed grants its pilot 1 focus each time he performs the Evasive Maneuvers action.
* '''Benefit:''' This module provides 2 points of DR vs. collision damage. This DR stacks with any other DR on the vehicle.  This module may be purchased more than once, and its benefits stack with itself.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 1 || 1 || 2 || 1 || 2 || 1 || 2 || 1 || 2
|}
|}


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|}
|}


==== Boarding Hooks ====
==== Shoulder Bumpers ====
* '''Requires:''' -
* '''Benefit:''' A vehicle with this module installed can slide one ally or enemy (vehicle or creature) 1 square as a swift action.  If an enemy is chosen, the vehicle's pilot must make a CMB roll against the target's CMD.  This this module is installed on a vehicle which has one or more features which cause forced movement, this module also adds +1 to the distance of that forced move.
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
|- style="Background:#DEB887; Color:#000;"
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
| 2 || 1 || 2 || 1 || 2 || 1 || 2 || 1 || 1
|}
 
==== Sleek Lines ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' A vehicle with this upgrade module gains a +1 bonus to its CMB when making a grapple attempt to board another vehicle.  More than one of this module may be installed, and its benefits stack with itself.
* '''Benefit:''' A vehicle with this upgrade module gains a +3 bonus to CMD when using the Evasive Maneuvers action.  If the vehicle already has a feature which grants a larger bonus to CMD for the Evasive Maneuvers action, this module increases that bonus by +1 instead.  More than one of this module may be installed, and its benefits stack with itself.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|}
|}
* bonus to initiate boarding grapple


==== Boarding Axes ====
==== Speed Module ====
* '''Requires:''' -
* '''Requires:''' -
* '''Benefit:''' A vehicle with this upgrade module gains a +1 bonus to its CMD versus a grapple check to board it.  More than one of this module may be installed, and its benefits stack with itself.
* '''Benefit:''' This module grants +1 speed to the vehicle into which it is installedThis module may be purchased multiple times, and its benefits stack with itself.
* '''Module slots required:'''
* '''Module slots required:'''
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
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! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
! width="10%" | Host-class || width="10%" | Stout-class || width="10%" | Verity-class || width="10%" | Ardent-class || width="10%" | Picket-class || width="10%" | Vanguard-class || width="10%" | Foment-class || width="10%" | Witness-class || width="10%" | Spree-class
|-
|-
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 2 || 2 || 1 || 2 || 1 || 2 || 1 || 1 || 1
|}
|}

Revision as of 21:18, 24 January 2017

Adaptive Coloration

  • Requires: -
  • Benefit: A vehicle with this module has a 50% chance to avoid a collision if it is at least 2 sizes smaller than the other vehicle or object involved in the collision. If the collision fails to occur due to this miss chance, this vehicle is moved from its space per the collision rules (i.e. it cannot retain control of the space).
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Articulating Rudder

  • Requires: -
  • Benefit: A vehicle with this module installed can make a 45-degree facing change as a swift action.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Baffled Hull Patterns

  • Requires: -
  • Benefit: A vehicle with this upgrade module installed reduce the CMB bonus of enemy ships which have used the Take Aim action against it by -1. This penalty cannot exceed the bonus granted by the enemy's Take Aim action, it can only serve to negate the bonus up to the amount of the bonus. More than one of this module may be installed, and its benefits stack with itself.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Boarding Axes

  • Requires: -
  • Benefit: A vehicle with this upgrade module gains a +1 bonus to its CMD versus a grapple check to board it. More than one of this module may be installed, and its benefits stack with itself.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Boarding Hooks

  • Requires: -
  • Benefit: A vehicle with this upgrade module gains a +1 bonus to its CMB when making a grapple attempt to board another vehicle. More than one of this module may be installed, and its benefits stack with itself.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Cuprium Hull Coating

  • Requires: -
  • Benefit: A vehicle with this module installed can slide itself forward 1 square (in the same direction of its current facing) as a swift action. Note that this is forced movement, not regular movement, and cannot be used to trigger abilities such as Ratcheted Steering.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Gunnery Module, Minor

  • Requires: -
  • Benefit: This module increases the vehicle's siege damage during a Standard Attack action (but not a Quick Attack action, or an action which includes an attack) by +3 points. This module may be taken multiple times, and its benefits stack with itself.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Heat Recycling

  • Requires: -
  • Benefit: A vehicle with this module installed grants the pilot 1 focus each time he performs a Double Move action.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
2 2 1 1 1 1 1 1 1

Hot Loads, Minor

  • Requires: -
  • Benefit: This module increases the long range of the vehicle's weapons by +1 square (typically from "5 - 6" to "5 - 7"). If the vehicle already has an ability which improves the long range of its weapons, the benefit from this module stacks with that.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Hot Loads, Major

  • Requires: Hot Loads, Minor
  • Benefit: This module increases the medium range of the vehicle's weapons by +1 square (typically from "3 - 4" to "3 - 5"). If the vehicle already has an ability which improves the medium range of its weapons, the benefit from this module stacks with that. Note that, as a result of this module's effects, your vehicle's long range band will be pushed out 1 square (typically from "5 - 7" to "6 - 8").
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
2 2 1 1 1 2 1 1 1

Hot Loads, Greater

  • Requires: Hot Loads, Major; Hot Loads, Minor
  • Benefit: This module increases the close range of the vehicle's weapons by +1 square (typically from "1 - 2" to "1 - 3"). If the vehicle already has an ability which improves the close range of its weapons, the benefit from this module stacks with that. Note that, as a result of this module's effects, your vehicle's medium and long range bands will be pushed out 1 square.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
2 2 1 1 1 2 1 1 1

Lateral Thrust

  • Requires: -
  • Benefit: At the end of a Double Move action, a vehicle with this module can make one additional 45-degree facing turn without the need to expend focus.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Maneuver Module, Average

  • Requires: Poor maneuverability
  • Benefit: This module increases a vehicle's maneuverability profile from poor to average. If the vehicle already has an average maneuverability profile, this module has no effect.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
3 3 2 2 1 3 2 2 1

Maneuver Module, Good

  • Requires: Average maneuverability
  • Benefit: This module increases a vehicle's maneuverability profile from average to good. If the vehicle only has poor maneuverability, this module has no effect.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
3 3 2 3 1 3 2 3 2

Masterwork Module

  • Requires: -
  • Benefit: Each masterwork module reduces the effective size of the vehicle by one for purposes of its size modifiers (see Vehicle Size for details). Remember that the listed size modifiers are cumulative.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Mothership Module

  • Requires: -
  • Benefit: This upgrade module provides bays in which to transport, perform maintenance, and launch smaller vehicles. One module provides space for up to 4 vehicles of one size category smaller than the vehicle into which the mothership module is installed, or 8 vehicles two size categories or smaller than the mothership. More than one mothership module can be installed to provide additional bays, if desired.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Music Box, Minor

  • Requires: -
  • Benefit: A vehicle with this module installed grants its pilot the ability to gain 1 focus as a swift action.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Music Box, Major

  • Requires: Music Box, Minor
  • Benefit: A vehicle with this module installed grants its pilot 1 focus each time he performs the Take Aim action.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Music Box, Greater

  • Requires: Music Box, Major; Music Box, Minor
  • Benefit: A vehicle with this module installed grants its pilot 1 focus each time he performs the Evasive Maneuvers action.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Oblique Angles

  • Requires: -
  • Benefit: While using Evasive Maneuvers, any enemy that attempts to collide with you must roll its CMB )vs. your CMD) to determine whether or not it hits. If it misses, you retain control of the space, and the enemy is stopped in the space just prior to the collision.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
2 2 1 2 1 1 2 1 1

Pattern Recognition Module

  • Requires: -
  • Benefit: A vehicle with this upgrade module installed reduce the CMD bonus of enemy ships which have used the Evasive Maneuvers action by -1. This penalty cannot exceed the bonus granted by the enemy's Evasive Maneuvers action, it can only serve to negate the bonus up to the amount of the bonus. More than one of this module may be installed, and its benefits stack with itself.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Raised Quarterdeck

  • Requires: -
  • Benefit: A vehicle with this module grants the pilot a +3 to bonus to CMB versus the target of Take Aim, instead of the standard +2 bonus. If the vehicle already has a feature which grants a larger bonus to CMB for the Take Aim action, this module increases that bonus by +1 instead. More than one of this module may be installed, and its benefits stack with itself.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Ramming Prow, Minor

  • Requires: -
  • Benefit: Any time you initiate a collision, you deal an additional +1d6 points of damage, in addition to the speed you moved.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
2 1 2 1 2 1 2 1 2

Ramming Prow, Major

  • Requires: Ramming Prow, Minor
  • Benefit: Any time you are involved in a collision (whether you initiated it or not), you deal an additional +1d6 points of damage, in addition to the speed you moved. This bonus damage replaces (does not stack with) the bonus damage from Ramming Prow.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
2 1 2 1 2 1 2 1 2

Reinforced Hull

  • Requires: -
  • Benefit: This module provides 2 points of DR vs. collision damage. This DR stacks with any other DR on the vehicle. This module may be purchased more than once, and its benefits stack with itself.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 2 1 2 1 2 1 2

Semaphore Signaling

  • Requires: -
  • Benefit: A vehicle with this upgrade module enables its pilot to grant 1 focus to an ally in close range as a swift action.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 2 1 1

Shoulder Bumpers

  • Requires: -
  • Benefit: A vehicle with this module installed can slide one ally or enemy (vehicle or creature) 1 square as a swift action. If an enemy is chosen, the vehicle's pilot must make a CMB roll against the target's CMD. This this module is installed on a vehicle which has one or more features which cause forced movement, this module also adds +1 to the distance of that forced move.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
2 1 2 1 2 1 2 1 1

Sleek Lines

  • Requires: -
  • Benefit: A vehicle with this upgrade module gains a +3 bonus to CMD when using the Evasive Maneuvers action. If the vehicle already has a feature which grants a larger bonus to CMD for the Evasive Maneuvers action, this module increases that bonus by +1 instead. More than one of this module may be installed, and its benefits stack with itself.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
1 1 1 1 1 1 1 1 1

Speed Module

  • Requires: -
  • Benefit: This module grants +1 speed to the vehicle into which it is installed. This module may be purchased multiple times, and its benefits stack with itself.
  • Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class
2 2 1 2 1 2 1 1 1