Vicious (Melee Weapon Magic Property): Difference between revisions

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m (Text replacement - " | StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect|0 <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses...)
 
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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
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}}</onlyinclude>
}}</onlyinclude>


| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|necromancy, moderate
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| CL|9
| Description| When a vicious weapon strikes an opponent, it creates a surge of disruptive energy that resonates between the opponent and the wielder. This destructive force deals an extra +2d6 points of bonus {{Dmg|primal}} damage to the opponent (in addition to the weapon's normal damage), but at the same time, inflicts 1d6 points of {{Dmg|primal}} damage to the wielder. 
 
Bonus damage is not multiplied on a critical hit.
}}</onlyinclude>
}}</onlyinclude>


| Weight = -
| IsEpic =
| Description = When a vicious weapon strikes an opponent, it creates a surge of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 2d6 points of bonus negative energy damage to the opponent and 1d6 points of damage to the wielder.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Damages the wielder and foes attacked.
| ShortDesc|Damages the wielder and foes attacked.
}}</onlyinclude>
}}</onlyinclude>
| Components = [[Enervation (Spell)]]


}}
}}

Latest revision as of 10:28, 2 June 2019

Vicious (Melee Weapon Magic Property)

Enchant Cost: +1

When a vicious weapon strikes an opponent, it creates a surge of disruptive energy that resonates between the opponent and the wielder. This destructive force deals an extra +2d6 points of bonus primal (undefined damage type) damage to the opponent (in addition to the weapon's normal damage), but at the same time, inflicts 1d6 points of primal (undefined damage type) damage to the wielder.

Bonus damage is not multiplied on a critical hit.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.