Vicious (Melee Weapon Magic Property): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Magic Item Properties page.'' ''Go back to Magic Properties - Melee Weapons page.'' === Vicious === * '''…')
 
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{{Magic Property


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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+1
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''Go back to [[ Magic Properties - Melee Weapons ]] page.''


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| When a vicious weapon strikes an opponent, it creates a surge of disruptive energy that resonates between the opponent and the wielder. This destructive force deals an extra +2d6 points of bonus {{Dmg|primal}} damage to the opponent (in addition to the weapon's normal damage), but at the same time, inflicts 1d6 points of {{Dmg|primal}} damage to the wielder. 


=== Vicious ===
Bonus damage is not multiplied on a critical hit.
* '''Price:''' +1 bonus
}}</onlyinclude>
* '''Aura''' moderate necromancy; '''CL''' 9th; '''Weight''' —


This special ability can only be placed on melee weapons.


When a vicious weapon strikes an opponent, it creates a flash of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Damages the wielder and foes attacked.
}}</onlyinclude>


* ''Craft Magic Arms and Armor, enervation; Cost +1 bonus''
}}

Latest revision as of 10:28, 2 June 2019

Vicious (Melee Weapon Magic Property)

Enchant Cost: +1

When a vicious weapon strikes an opponent, it creates a surge of disruptive energy that resonates between the opponent and the wielder. This destructive force deals an extra +2d6 points of bonus primal (undefined damage type) damage to the opponent (in addition to the weapon's normal damage), but at the same time, inflicts 1d6 points of primal (undefined damage type) damage to the wielder.

Bonus damage is not multiplied on a critical hit.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.