Violent Revel (Rage Power): Difference between revisions

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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|3
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| Benefit = Once per round as a free action, you can spend 3 points of fury to activate Violent Revel. Violent Revel causes your next attack, assuming it is made before the start of your next turn, to provoke attacks of opportunity from each enemy who can reach youEach enemy that attacks you (assuming it has an attack of opportunity available and wishes to attack you), improves your attack (the one they are interrupting) by +1 to hit, and +2 to damage. (E.g. if 3 enemies attack you, your attack gains +3 to hit and +6 to damage). This is in addition to any fury generated by the attacks made against you.  The bonus to attack and damage only applies to your next attack, and is only generated by attacks of opportunity made when you provoke with the attack (i.e. not from other actions you've performed prior to this which also provoked).
| Benefit = Once per round as a [[free action]], you can activate Violent Revel. It is common, but not required, to then use a move action to move adjacent to as many enemies as possible. As a [[Standard Action]], you can use Violent Revel, allowing you to roll one melee to-hit roll for each enemy creature within your melee reach.  You roll your normal melee damage and apply it to each of the hit enemies (i.e., you only roll your damage once, and apply it to any creature whose AC you equaled or exceeded). If your to-hit roll doesn't equal or exceed the AC of any enemies within reach, you deal no damage.


| Addtl-Fury = For each additional point of fury you spend, you can add +1 bonus damage to the attack that you augmented with Violent Revel.  These additional fury points must be spent at the same time that Violent Revel is activated, and if the attack misses, the points are lost.
: Violent Revel cannot be used with ranged attacks, spells or spell-like abilities, combat maneuvers, etc. Only melee attacks may be used with this rage power.


| Prog1 = You can activate Violent Revel more than once per round, assuming you have enough fury available to do so. Each additional time it is activated, it applies to a different attack you are about to make, and the bonus is reset prior to each attack.  You must make any attack before the start of your next turn, however, or the benefits of Violent Revel are lost.
| Prog1 = During any round in which Violent Revel is active, if you suffer any hit point damage from attacks of opportunity, you may add that same amount of damage to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies)The amount of damage you inflict is only equal to the actual amount of damage you take '''''after''''' mitigation.  Note that loss of temporary hit points does not count as damage taken. Only actual hit point loss counts for this.


| Prog2 = The cost to activate Violent Revel is reduced to 2 points of fury.
| Prog2 = When you activate Violent Revel, you may add the full amount of either your WIS or CHA ability score (not the modifier but the score) to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies).


| Prog3 = Every attack of opportunity made against you that is provoked as a result of Violent Revel is applied as a bonus to each of your attacks before the start of your next turn.
| Prog3 = When you attack using Violent Revel, you are treated as having +5 feet of [[Inclusive Reach (Quality)|inclusive reach]].  This stacks with any other melee reach you may already possess.  This additional reach only applies to the attack you make using Violent Revel, and is not present for any other attacks you perform this round.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Your next attack provokes attacks of opportunity, and gains bonuses if enemies attack
| ShortDesc|Perform an attack that hits all enemies within your melee reach.
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Latest revision as of 18:39, 30 March 2024


Violent Revel (Ex)

Requires: Barbarian 1
Benefit: Once per round as a free action, you can activate Violent Revel. It is common, but not required, to then use a move action to move adjacent to as many enemies as possible. As a Standard Action, you can use Violent Revel, allowing you to roll one melee to-hit roll for each enemy creature within your melee reach. You roll your normal melee damage and apply it to each of the hit enemies (i.e., you only roll your damage once, and apply it to any creature whose AC you equaled or exceeded). If your to-hit roll doesn't equal or exceed the AC of any enemies within reach, you deal no damage.
Violent Revel cannot be used with ranged attacks, spells or spell-like abilities, combat maneuvers, etc. Only melee attacks may be used with this rage power.

Progression:

  • 11th Level: During any round in which Violent Revel is active, if you suffer any hit point damage from attacks of opportunity, you may add that same amount of damage to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies). The amount of damage you inflict is only equal to the actual amount of damage you take after mitigation. Note that loss of temporary hit points does not count as damage taken. Only actual hit point loss counts for this.
  • 21st Level: When you activate Violent Revel, you may add the full amount of either your WIS or CHA ability score (not the modifier but the score) to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies).
  • 31st Level: When you attack using Violent Revel, you are treated as having +5 feet of inclusive reach. This stacks with any other melee reach you may already possess. This additional reach only applies to the attack you make using Violent Revel, and is not present for any other attacks you perform this round.