Violent Revel (Rage Power): Difference between revisions

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| Benefit = Once per round as a [[free action]], you can activate Violent Revel. Violent Revel causes your next attack, assuming it is made before the start of your next turn, to provoke attacks of opportunity from each enemy who can reach you (including your target)If the enemies have an attack of opportunity available, and choose to make these attacks of opportunity against you due to this attack, they resolve them as normal. You then perform your attack against your target. If the attack hits, you roll your weapon's damage, and apply that damage to your target and each other enemy that made an attack of opportunity against you as a result of using this ability, regardless of whether their attacks hit or missed. You only need to roll your to-hit against your target; the other creatures that made attacks of opportunity against you are automatically hit if your attack hits your target.  If you miss your target, you deal no damage to anyone from this rage power.
| Benefit = Once per round as a [[free action]], you can activate Violent Revel. It is common, but not required, to then use a move action to move adjacent to as many enemies as possible. As a [[Standard Action]], you can use Violent Revel, allowing you to roll one melee to-hit roll for each enemy creature within your melee reach.  You roll your normal melee damage and apply it to each of the hit enemies (i.e., you only roll your damage once, and apply it to any creature whose AC you equaled or exceeded). If your to-hit roll doesn't equal or exceed the AC of any enemies within reach, you deal no damage.


: Enemies are only included in the damaging effects of Violent Revel if they made an attack of opportunity against you as a result of the attack you declared using this rage power. That is, any other attacks of opportunity you may have incurred this round, such as from movement, do not count.
: Violent Revel cannot be used with ranged attacks, spells or spell-like abilities, combat maneuvers, etc. Only melee attacks may be used with this rage power.


| Prog1 = For each enemy that makes an attack of opportunity against you because you declared an attack with Violent Revel (hit or miss) grants you a +1 bonus to-hit for the attack against your target, and +2 [[base weapon damage]] to the damage you inflict to your target and each affected enemy (since you only roll the damage once).
| Prog1 = During any round in which Violent Revel is active, if you suffer any hit point damage from attacks of opportunity, you may add that same amount of damage to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies).  The amount of damage you inflict is only equal to the actual amount of damage you take '''''after''''' mitigation.  Note that loss of temporary hit points does not count as damage taken. Only actual hit point loss counts for this.


| Prog2 = When you activate Violent Revel, you also gain a +2 dodge bonus to AC versus attacks of opportunity until the start of your next turn.
| Prog2 = When you activate Violent Revel, you may add the full amount of either your WIS or CHA ability score (not the modifier but the score) to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies).


| Prog3 = The bonuses to to-hit and base weapon damage granted due to enemies making attacks of opportunity against you when you trigger an attack with Violent Revel (from the level 11 progression) now apply to all of your attacks before the start of your next turn.
| Prog3 = When you attack using Violent Revel, you are treated as having +5 feet of [[Inclusive Reach (Quality)|inclusive reach]].  This stacks with any other melee reach you may already possess.  This additional reach only applies to the attack you make using Violent Revel, and is not present for any other attacks you perform this round.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Your next attack provokes attacks of opportunity from all nearby creatures, but you deal damage back to each of them if you hit with your attack.
| ShortDesc|Perform an attack that hits all enemies within your melee reach.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 18:39, 30 March 2024


Violent Revel (Ex)

Requires: Barbarian 1
Benefit: Once per round as a free action, you can activate Violent Revel. It is common, but not required, to then use a move action to move adjacent to as many enemies as possible. As a Standard Action, you can use Violent Revel, allowing you to roll one melee to-hit roll for each enemy creature within your melee reach. You roll your normal melee damage and apply it to each of the hit enemies (i.e., you only roll your damage once, and apply it to any creature whose AC you equaled or exceeded). If your to-hit roll doesn't equal or exceed the AC of any enemies within reach, you deal no damage.
Violent Revel cannot be used with ranged attacks, spells or spell-like abilities, combat maneuvers, etc. Only melee attacks may be used with this rage power.

Progression:

  • 11th Level: During any round in which Violent Revel is active, if you suffer any hit point damage from attacks of opportunity, you may add that same amount of damage to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies). The amount of damage you inflict is only equal to the actual amount of damage you take after mitigation. Note that loss of temporary hit points does not count as damage taken. Only actual hit point loss counts for this.
  • 21st Level: When you activate Violent Revel, you may add the full amount of either your WIS or CHA ability score (not the modifier but the score) to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies).
  • 31st Level: When you attack using Violent Revel, you are treated as having +5 feet of inclusive reach. This stacks with any other melee reach you may already possess. This additional reach only applies to the attack you make using Violent Revel, and is not present for any other attacks you perform this round.