Violent Revel (Rage Power): Difference between revisions

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| Benefit = Once per round as a [[free action]], you can activate Violent Revel. It is common, but not required, to then use a move action to move adjacent to as many enemies as possible. Prior to making a melee attack against a target before the start of your next turn, you can declare that you are now using Violent Revel. You roll a standard action melee to-hit roll as normal, but you compare that roll against the AC's of all enemy creatures within your reach.  If your roll equals or exceeds the AC of one or more of these enemies, you roll your normal melee damage and apply it to each of the hit enemies (i.e., you only roll your damage once, and apply it to any creature whose AC you equaled or exceeded). If your to-hit roll doesn't equal or exceed the AC of any enemies within reach, you deal no damage.
| Benefit = Once per round as a [[free action]], you can activate Violent Revel. It is common, but not required, to then use a move action to move adjacent to as many enemies as possible. As a [[Standard Action]], you can use Violent Revel, allowing you to roll one melee to-hit roll for each enemy creature within your melee reach.  You roll your normal melee damage and apply it to each of the hit enemies (i.e., you only roll your damage once, and apply it to any creature whose AC you equaled or exceeded). If your to-hit roll doesn't equal or exceed the AC of any enemies within reach, you deal no damage.


: Violent Revel cannot be used with ranged attacks, spells or spell-like abilities, combat maneuvers, etc. Only melee attacks may be used with this rage power.
: Violent Revel cannot be used with ranged attacks, spells or spell-like abilities, combat maneuvers, etc. Only melee attacks may be used with this rage power.


| Prog1 = During any round in which Violent Revel is active, if you suffer any damage from attacks of opportunity, you automatically inflict the same amount of damage back to all creatures you manage to hit with Violent Revel.  The amount of damage you inflict is only equal to the actual amount of damage you take, after mitigation.  Note that loss of temporary hit points does not count as damage taken. Only actual hit point loss counts for this.
| Prog1 = During any round in which Violent Revel is active, if you suffer any hit point damage from attacks of opportunity, you may add that same amount of damage to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies).  The amount of damage you inflict is only equal to the actual amount of damage you take '''''after''''' mitigation.  Note that loss of temporary hit points does not count as damage taken. Only actual hit point loss counts for this.


| Prog2 = When you activate Violent Revel, you may elect to add the full amount of either your WIS or CHA STAT, not mod, to all damage you inflict to all creatures you strike using Violent Revel.
| Prog2 = When you activate Violent Revel, you may add the full amount of either your WIS or CHA ability score (not the modifier but the score) to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies).


| Prog3 = During any round in which you activate Violent Revel, you gain +5 feet of [[Inclusive Reach (Quality)|inclusive reach]]
| Prog3 = When you attack using Violent Revel, you are treated as having +5 feet of [[Inclusive Reach (Quality)|inclusive reach]].  This stacks with any other melee reach you may already possess.  This additional reach only applies to the attack you make using Violent Revel, and is not present for any other attacks you perform this round.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Perform a melee attack that hits all enemies you can reach.
| ShortDesc|Perform an attack that hits all enemies within your melee reach.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 18:39, 30 March 2024


Violent Revel (Ex)

Requires: Barbarian 1
Benefit: Once per round as a free action, you can activate Violent Revel. It is common, but not required, to then use a move action to move adjacent to as many enemies as possible. As a Standard Action, you can use Violent Revel, allowing you to roll one melee to-hit roll for each enemy creature within your melee reach. You roll your normal melee damage and apply it to each of the hit enemies (i.e., you only roll your damage once, and apply it to any creature whose AC you equaled or exceeded). If your to-hit roll doesn't equal or exceed the AC of any enemies within reach, you deal no damage.
Violent Revel cannot be used with ranged attacks, spells or spell-like abilities, combat maneuvers, etc. Only melee attacks may be used with this rage power.

Progression:

  • 11th Level: During any round in which Violent Revel is active, if you suffer any hit point damage from attacks of opportunity, you may add that same amount of damage to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies). The amount of damage you inflict is only equal to the actual amount of damage you take after mitigation. Note that loss of temporary hit points does not count as damage taken. Only actual hit point loss counts for this.
  • 21st Level: When you activate Violent Revel, you may add the full amount of either your WIS or CHA ability score (not the modifier but the score) to your normal melee damage when calculating the results of your Violent Revel attack (assuming it hits any nearby enemies).
  • 31st Level: When you attack using Violent Revel, you are treated as having +5 feet of inclusive reach. This stacks with any other melee reach you may already possess. This additional reach only applies to the attack you make using Violent Revel, and is not present for any other attacks you perform this round.