Volcanic (Melee Weapon Magic Property): Difference between revisions

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m (Text replacement - "Note: If used with an attack where multiple foes are affected, the blast is only applied to one of the affected targets, chosen by the wielder." to "Note: If used with a single attack that includes multiple targets or multiple attacks )
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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =


=== Volcanic ===
| Limitations =  
<!-- e.g. "bludgeoning only"-->


* '''Price:''' +6 bonus
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+6 (epic)
}}</onlyinclude>


* '''Aura''' overwhelming evocation; '''CL''' 26th; '''Weight''' -
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|evocation, overwhelming
}}</onlyinclude>


When activated, a volcanic weapon becomes a terrible brand of white-hot lava encased in raging flames and dripping liquid flames. These flames scatter and spread on every successful attack, possibly damaging both friend and foe and inflicting fiery conditions upon the surroundings.  A Volcanic weapon emits light as a torch while lit, 30 feet of bright light followed by 30 feet of dim light.  Note that Stealth is impossible while displaying a light source.
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|26th
}}</onlyinclude>
 
| Weight = -
 
| IsEpic = Y
 
| Description = When activated, a volcanic weapon becomes a terrible brand of white-hot lava encased in raging flames and dripping liquid flames. These flames scatter and spread on every successful attack, possibly damaging both friend and foe and inflicting fiery conditions upon the surroundings.  A Volcanic weapon emits light as a torch while lit, 30 feet of bright light followed by 30 feet of dim light.  Note that Stealth is impossible while displaying a light source.


As a swift action the wielder may choose to apply all of the damage of a volcanic weapon as fire damage until the end of the encounter.  To change it back requires another swift action.  This choice has no effect on the area of effect damage, which is always fire damage.
As a swift action the wielder may choose to apply all of the damage of a volcanic weapon as fire damage until the end of the encounter.  To change it back requires another swift action.  This choice has no effect on the area of effect damage, which is always fire damage.


A volcanic weapon adds 3d10 of bonus fire damage to all successful attacks.  In addition, on each successful attack the wielder must choose one square of the target's space that is within his reach.  That square is the center of a 5x5 blast of fire damage.  All creatures, friend or foe, within that space take the same 3d10 bonus damage roll.
A volcanic weapon adds 4d10 of bonus fire damage to all successful attacks.  In addition, on each successful attack the wielder must choose one square of the target's space that is within his reach.  That square is the center of a 3x3 blast of fire damage.  All creatures, friend or foe, within that space take the same 4d10 bonus damage roll.


In addition, the flames cling to any surface within the area, walls, floors, the surface of any liquid (even ice), etc.  These surfaces inflict 3d10 of fire damage any time a creature enters them.  This effect persists until the end of the encounter.  If an area if affected multiple times with this effect, it does not stack.
In addition, the flames cling to any surface within the area, walls, floors, the surface of any liquid (even ice), etc.  These surfaces inflict 4d10 of fire damage any time a creature enters them.  This effect persists until the end of the encounter.  If an area if affected multiple times with this effect, it does not stack.




Note: If used with a single attack that includes multiple targets or multiple attacks (such as Whirlwind Attack or a Monk's Echoing Strike), the blast is only applied to one successfully struck target, chosen by the wielder.  
Note: If used with a single attack that includes multiple targets or multiple attacks (such as Whirlwind Attack or a Monk's Echoing Strike), the blast is only applied to one successfully struck target, chosen by the wielder.  


* ''[[Epic Creator]] feat, meteor swarm''
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Deals 4d10 bonus fire damage in a 3x3 area with each hit.
}}</onlyinclude>
 
| Components = [[Meteor Swarm (Spell)]]
 
}}

Revision as of 20:03, 20 July 2017

Volcanic (Melee Weapon Magic Property)

Enchant Cost: +6 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

When activated, a volcanic weapon becomes a terrible brand of white-hot lava encased in raging flames and dripping liquid flames. These flames scatter and spread on every successful attack, possibly damaging both friend and foe and inflicting fiery conditions upon the surroundings. A Volcanic weapon emits light as a torch while lit, 30 feet of bright light followed by 30 feet of dim light. Note that Stealth is impossible while displaying a light source.

As a swift action the wielder may choose to apply all of the damage of a volcanic weapon as fire damage until the end of the encounter. To change it back requires another swift action. This choice has no effect on the area of effect damage, which is always fire damage.

A volcanic weapon adds 4d10 of bonus fire damage to all successful attacks. In addition, on each successful attack the wielder must choose one square of the target's space that is within his reach. That square is the center of a 3x3 blast of fire damage. All creatures, friend or foe, within that space take the same 4d10 bonus damage roll.

In addition, the flames cling to any surface within the area, walls, floors, the surface of any liquid (even ice), etc. These surfaces inflict 4d10 of fire damage any time a creature enters them. This effect persists until the end of the encounter. If an area if affected multiple times with this effect, it does not stack.


Note: If used with a single attack that includes multiple targets or multiple attacks (such as Whirlwind Attack or a Monk's Echoing Strike), the blast is only applied to one successfully struck target, chosen by the wielder.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 50), a intense remnant (tier 4), and an item symbolic of the enchantment.