Wall of Force (Sorcerer/Wizard Spell): Difference between revisions

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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not
<!-- Values: Integer (spell level if castable) or leave blank (if not
available to listed class) -->
available to listed class) -->
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| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Bard =  
| Alchemist|
| Cleric =  
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| Druid =  
 
| Paladin =  
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Ranger =  
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| Sorcerer/Wizard = 5
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| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|7
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[evocation]] [[Spells#.5BDescriptor.5D|[force]]]
| School|[[Transmutation]]
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}}</onlyinclude>


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
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| CastTime|1 [[standard action]]
| CastTime|Standard
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M (powdered quartz)
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (A pinch of carefully graded powdered quartz, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|close (25 ft. + 5 ft./2 levels)
| Range|Close
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}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|wall whose area is up to one 10-ft. square/lvl
| Target|One wall segment five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st.
}}</onlyinclude>
}}</onlyinclude>


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| Description = A ''Wall of Force'' creates an invisible wall of pure force. The wall cannot move and is not easily destroyed. A ''Wall of Force'' is [[immune]] to [[Dispel Magic (Spell)]], although a [[Mage's Disjunction (Spell)]] can still dispel it.  A ''Wall of Force'' cannot be damaged by normal damage, only Siege Damage, except for [[Disintegrate (Spell)]], which automatically destroys it. It can be damaged by weapons and abilities that inflict sunders, but a ''Wall of Force'' has a [[Breaking_Objects#Sunder_DC | Sunder DC]] of 100 and a Durability of 1. Namely any successful Sunder breaks it.  Contact with a [[Sphere of Annihilation (Magic Item)]] or [[Rod of Cancellation (Magic Item)]] instantly destroys a ''Wall of Force.''
| Description = A ''Wall of Force'' spell creates an invisible wall of pure force. The wall cannot move and is not easily destroyed.


: [[Breath Weapon (Monster Ability)|Breath Weapons]] and spells cannot pass through a ''Wall of Force'' in either direction, although [[Dimension Door (Spell)]], [[teleport]], and similar effects can bypass the barrier. It blocks [[Ethereal]] creatures as well as material ones (though ethereal creatures can usually circumvent the wall by going around it, through material floors and ceilings). [[Gaze (Monster Ability)|Gaze]] attacks can operate through a ''Wall of Force''.
: The Forcewall completely fills a number of squares per casting as detailed above. The Forcewall is always squared-off, meaning creatures cannot cut the corners when trying to move around it.  Once placed, the Forcewall is fixed for the duration.  


: The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.
: While the Forcewall must be vertical according to the local map, you can shape it in any continuous path along the ground that you like. Choose squares that are occupied by the Forcewall and place them in a continuous shape as desired (corner to corner or edge to edge). It is possible to create cylindrical or square Forcewalls to enclose specific points.  


: If cast multiple times, several castings can be 'joined together' to create longer or taller Forcewalls. Each five foot long and ten foot tall segment created can be placed side to side or above an existing segment, and they join together to form a seamless Forcewall.


: It need not touch the ground or any other surface, although doing so makes it more difficult to go around. The Forcewall must be continuous and unbroken when formed, namely, all squares for its length must be unoccupied. This Forcewall does not break line of sight for visual senses, although it is utterly impervious to all other senses, and is even [[Invisible]] to sight-based senses.  Certain movement types, such as Flight, Vaulting, or Burrow may circumvent its effects.


: Forcewall is immune to hit point damage, but can be Sundered.  Roll a Sunder check against the Maneuver Defense of the caster plus one per Spell Level. Each five foot secion of Forcewall has a Durability of 1.  It cannot be Dispelled or Disjoined, although [[Disintegrate (Sorcerer/Wizard Spell)]] destroys it, as does a [[Rod of Cancellation]].
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Creates an invisible, immobile wall of pure force.
| ShortDesc|Creates an invisible, immobile wall of pure force.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed = N
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
}}
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>}}

Latest revision as of 14:24, 4 January 2021

Level: Sorcerer/Wizard 7
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A pinch of carefully graded powdered quartz, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: One wall segment five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st.
Duration: Until the end of your next full night's rest
Saving Throw: none
Save DC: -
Spell Resistance: Yes

Description

A Wall of Force spell creates an invisible wall of pure force. The wall cannot move and is not easily destroyed.
The Forcewall completely fills a number of squares per casting as detailed above. The Forcewall is always squared-off, meaning creatures cannot cut the corners when trying to move around it. Once placed, the Forcewall is fixed for the duration.
While the Forcewall must be vertical according to the local map, you can shape it in any continuous path along the ground that you like. Choose squares that are occupied by the Forcewall and place them in a continuous shape as desired (corner to corner or edge to edge). It is possible to create cylindrical or square Forcewalls to enclose specific points.
If cast multiple times, several castings can be 'joined together' to create longer or taller Forcewalls. Each five foot long and ten foot tall segment created can be placed side to side or above an existing segment, and they join together to form a seamless Forcewall.
It need not touch the ground or any other surface, although doing so makes it more difficult to go around. The Forcewall must be continuous and unbroken when formed, namely, all squares for its length must be unoccupied. This Forcewall does not break line of sight for visual senses, although it is utterly impervious to all other senses, and is even Invisible to sight-based senses. Certain movement types, such as Flight, Vaulting, or Burrow may circumvent its effects.
Forcewall is immune to hit point damage, but can be Sundered. Roll a Sunder check against the Maneuver Defense of the caster plus one per Spell Level. Each five foot secion of Forcewall has a Durability of 1. It cannot be Dispelled or Disjoined, although Disintegrate (Sorcerer/Wizard Spell) destroys it, as does a Rod of Cancellation.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30