Wand of Accessioning, Minor: Difference between revisions

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{{MagicItem
{{Magic-Item-Parent


| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
  <!--  USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY                        -->
| Name| Minor Rod of Accessioning
  <!--  FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child"                                  -->
}}</onlyinclude>
 
  <!-- This page should be the FIRST item in the set, NOT the family page.
        i.e. "Finemail Smallclothes, Adamantine",  NOT "Finemail Smallclothes"                                -->


| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| Rod_of_Accessioning,_Minor
| URL| Wand_of_Accessioning,_Minor
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>
}}</onlyinclude>
  <!--  Describe the Family  -->


| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| Family-Name| Rod of Accessioning
| Family-Name| Wand of Accessioning
}}</onlyinclude>
}}</onlyinclude>


| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot| Rod
| Slot| Wand
   <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
   <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
         Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
         Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
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}}</onlyinclude>
}}</onlyinclude>


| Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Caption}}}
| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Caption|  
| Image-Caption|  
}}</onlyinclude>
}}</onlyinclude>


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   <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
   <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
         Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)        -->
         Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)        -->
}}</onlyinclude>
| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| Family-Desc| This elegant, gold-engraved wand features intricate runes across its many surfaces.  At the business-end, it branches into three pointed prongs, but careful examination reveals that only one notch is present between the prongs.  As a result, staring at the wand for too long is known to cause headaches and mild anxiety.
A wand of accessioning allows the wielder to add one additional target to spells they can cast which are either [[ray]]s, or have a fixed number of targets greater than 1.  This wand has no effect on non-ray spells that can only target a single creature (such as [[Disintegrate (Sorcerer/Wizard Spell)]]), nor does it have any effect on a spell with no limit to the number of targets (such as [[Fireball (Sorcerer/Wizard Spell)]]).  It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as [[Magic Missile (Sorcerer/Wizard Spell)]]), even if the wielder isn't high enough to affect more than one creature with such spells yet.
The wand's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.
This magic item's power stacks with the Sorcerer's Spell Surge ability, for spells which meet the requirements of both that ability and this rod.
  <!--  This text describes all items in the same family, and should be cut and pasted across all such items  -->
}}</onlyinclude>
| Family-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-ShortDesc}}}
| Family-ShortDesc| Grants +1 additional target for spells or spell-like abilities with a limited number of targets.
}}</onlyinclude>
  <!--  Describe the First Item in the Family  -->
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| Minor Wand of Accessioning
  <!--  The name of the first item in the family.                                                              -->
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 2
| CL| 2
   <!--  'Creator Level' value: 1 to 40                                                                         -->
   <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                  -->
}}</onlyinclude>
}}</onlyinclude>


| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 0.5
| Nudge-Price| 0.5
   <!--  Multiplies base price by this value.  1 does nothing, but 1.25 increases base price by 25%.           -->
   <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.
 
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details
 
        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>
}}</onlyinclude>


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| Weight| 3
| Weight| 3
   <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
   <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
}}</onlyinclude>
| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| Family-Desc| This elegant, gold-engraved rod features intricate runes across its many surfaces.  At the business-end, it branches into three pointed prongs, but careful examination reveals that only one notch is present between the prongs.  As a result, staring at the rod for too long is known to cause headaches and mild anxiety.
A rod of accessioning allows the wielder to add one additional target to spells they can cast which have a fixed number of targets greater than 1.  This rod has no effect on spells which can only target a single creature (such as [[Disintegrate (Spell)]]), nor does it have any effect on a spell with no limit to the number of targets (such as [[Fireball (Spell)]]).  It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as [[Magic Missile (Spell)]]), even if the wielder isn't high enough to affect more than one creature with such spells yet.
The rod's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.
This magic item's power stacks with the Sorcerer's Spell Surge ability, for spells which meet the requirements of both that ability and this rod.
  <!--  This text describes all items in the same family, and should be cut and pasted across all such items  -->
}}</onlyinclude>
}}</onlyinclude>


| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| The minor rod of accessioning allows the wielder to add one additional target to any spell they can cast of spell level 1 which has a fixed number of targets greater than 1.  This applies to the ''base'' spell level of the spell prior to any metamagic being applied to it (though spells which have been [[Between_Adventures#Spell_Research|researched]] to always include one or more metamagics have a higher base spell level).  
| Item-Desc| The '''Minor Wand of Accessioning''' allows the wielder to add one additional target to any spell they can cast of spell level 1 which is either a [[ray]] spell, or has a fixed number of targets greater than 1.  This applies to the ''base'' spell level of the spell prior to any metamagic being applied to it (though spells which have been [[Between_Adventures#Spell_Research|researched]] to always include one or more metamagics have a higher base spell level).  
<div style="padding-top:0.5em"></div>


The rod's ability can also be applied to any spell-like ability that the wielder possessed at character level 1, assuming that ability meets the requirements described above.
The wand's ability can also be applied to any spell-like ability that the wielder possessed at character level 1, assuming that ability meets the requirements described above.
   <!--  This text describes what this specific item does, and any color text specific only to this item        -->
   <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| ShortDesc| Affect one additional target with your 1st level spells, or level 1 spell-like abilities.
| Item-ShortDesc| Affect one additional target with qualifying 1st level spells, or qualifying level 1 spell-like abilities.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 20:47, 11 February 2023

Minor Wand of Accessioning

Minor Wand of Accessioning

CL 2 Magic Wand • Weak Enchantment
Cost: 2,250 gp
Weight: 3 lbs.
Family: Wand of Accessioning

This elegant, gold-engraved wand features intricate runes across its many surfaces. At the business-end, it branches into three pointed prongs, but careful examination reveals that only one notch is present between the prongs. As a result, staring at the wand for too long is known to cause headaches and mild anxiety.

A wand of accessioning allows the wielder to add one additional target to spells they can cast which are either rays, or have a fixed number of targets greater than 1. This wand has no effect on non-ray spells that can only target a single creature (such as Disintegrate (Sorcerer/Wizard Spell)), nor does it have any effect on a spell with no limit to the number of targets (such as Fireball (Sorcerer/Wizard Spell)). It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as Magic Missile (Sorcerer/Wizard Spell)), even if the wielder isn't high enough to affect more than one creature with such spells yet.

The wand's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.

This magic item's power stacks with the Sorcerer's Spell Surge ability, for spells which meet the requirements of both that ability and this rod.

The Minor Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of spell level 1 which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The wand's ability can also be applied to any spell-like ability that the wielder possessed at character level 1, assuming that ability meets the requirements described above.

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 14 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 1,125 gp (minus cost of symbolic item).