Wand of Accessioning, Perfect: Difference between revisions

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{{MagicItem
{{Magic-Item-Child
 
<!--  USE THIS TEMPLATE TO CREATE EACH CHILD IN THE FAMILY, AFTER THE FIRST                                  -->
<!--  FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"                                    -->


| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| Perfect Rod of Accessioning
| Name| Perfect Wand of Accessioning
  <!--  The name of the child item                                                                            -->
}}</onlyinclude>
}}</onlyinclude>


| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| Rod_of_Accessioning,_Perfect
| URL| Wand_of_Accessioning,_Perfect
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>
}}</onlyinclude>


| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| First-Page-URL=<onlyinclude>{{#ifeq:{{{transcludesection|First-Page-URL}}}
| Family-Name| Rod of Accessioning
| First-Page-URL| Wand_of_Accessioning,_Minor
  <!--  Copy the first item's page URL field value (after you've saved it) here. E.g. "Wand_of_Accessioning,_Minor" -->
}}</onlyinclude>
}}</onlyinclude>


| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot| Rod
| Slot| Wand
   <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
   <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
         Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
         Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image|
}}</onlyinclude>
| Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Caption}}}
| Caption|
}}</onlyinclude>
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura| Enchantment
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
        Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)        -->
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 33
| CL| 33
   <!--  'Creator Level' value: 1 to 40                                                                         -->
   <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                  -->
}}</onlyinclude>
}}</onlyinclude>


| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 0.5
| Nudge-Price| 0.5
   <!--  Multiplies base price by this value.  1 does nothing, but 1.25 increases base price by 25%.           -->
   <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.
 
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details
 
        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>
}}</onlyinclude>


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}}</onlyinclude>
}}</onlyinclude>


| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Family-Desc| This elegant, gold-engraved rod features intricate runes across its many surfacesAt the business-end, it branches into three pointed prongs, but careful examination reveals that only one notch is present between the prongs. As a result, staring at the rod for too long is known to cause headaches and mild anxiety.
| Item-Desc| The '''Perfect Wand of Accessioning''' allows the wielder to add one additional target to any spell they can cast of any spell level, as long as the spell is either a [[ray]] spell, or has a fixed number of targets greater than 1This also includes any True Dweomers the wielder can cast, as long as they meet the requirements.
<div style="padding-top:0.5em"></div>


A rod of accessioning allows the wielder to add one additional target to spells they can cast which have a fixed number of targets greater than 1.  This rod has no effect on spells which can only target a single creature (such as [[Disintegrate (Spell)]]), nor does it have any effect on a spell with no limit to the number of targets (such as [[Fireball (Sorcerer/Wizard Spell)]]).  It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as [[Magic Missile (Spell)]]), even if the wielder isn't high enough to affect more than one creature with such spells yet.
The wand's ability can also be applied to any spell-like ability that the wielder possesses, assuming that ability meets the requirements described above.
<div style="padding-top:0.5em"></div>


The rod's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.
Finally, the wand's ability can be applied to any scroll the wielder uses, as long as the spell being cast from the scroll meets the requirements described above.


This magic item's power stacks with the Sorcerer's Spell Surge ability, for spells which meet the requirements of both that ability and this rod.
   <!--  This text describes what this specific item does, and any color text specific only to this item        -->
   <!--  This text describes all items in the same family, and should be cut and pasted across all such items  -->
}}</onlyinclude>
}}</onlyinclude>


| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-Desc| The perfect rod of accessioning allows the wielder to add one additional target to any spell they can cast of any spell level, as long as the spell has a fixed number of targets greater than 1.  This also includes any truedweomers the wielder can cast, as long as they meet the requirements.
| Item-ShortDesc| Affect one additional target with any of your qualifying spells, True Dweomers, spell-like abilities, or scrolls you use.
 
The rod's ability can also be applied to any spell-like ability that the wielder possesses, assuming that ability meets the requirements described above.
 
Finally, the rod's ability can be applied to any scroll the wielder uses, as long as the spell being cast from the scroll meets the requirements described above.
  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| Affect one additional target with your spells, your spell-like abilities, or scrolls you use.
}}</onlyinclude>


}}
}}

Latest revision as of 20:52, 11 February 2023

Magic Wands 1.jpg

Perfect Wand of Accessioning

CL 33 Magic Wand • Overwhelming Enchantment
Cost: 12,500,000 gp
Weight: 10 lbs.
Family: Wand of Accessioning

This elegant, gold-engraved wand features intricate runes across its many surfaces. At the business-end, it branches into three pointed prongs, but careful examination reveals that only one notch is present between the prongs. As a result, staring at the wand for too long is known to cause headaches and mild anxiety.

A wand of accessioning allows the wielder to add one additional target to spells they can cast which are either rays, or have a fixed number of targets greater than 1. This wand has no effect on non-ray spells that can only target a single creature (such as Disintegrate (Sorcerer/Wizard Spell)), nor does it have any effect on a spell with no limit to the number of targets (such as Fireball (Sorcerer/Wizard Spell)). It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as Magic Missile (Sorcerer/Wizard Spell)), even if the wielder isn't high enough to affect more than one creature with such spells yet.

The wand's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.

This magic item's power stacks with the Sorcerer's Spell Surge ability, for spells which meet the requirements of both that ability and this rod.

The Perfect Wand of Accessioning allows the wielder to add one additional target to any spell they can cast of any spell level, as long as the spell is either a ray spell, or has a fixed number of targets greater than 1. This also includes any True Dweomers the wielder can cast, as long as they meet the requirements.

The wand's ability can also be applied to any spell-like ability that the wielder possesses, assuming that ability meets the requirements described above.

Finally, the wand's ability can be applied to any scroll the wielder uses, as long as the spell being cast from the scroll meets the requirements described above.

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 76 (10 + double CL)), Vital (tier 6) remnant, An item symbolic of the enchantment, 6,250,000 gp (minus cost of symbolic item).