Wand of Empowerment

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Wand of Empowerment

Magic Wand - Enchantment Aura

A wand of empowerment is a thin reed of a flexible wood, perhaps holly or something similar, that billows outward at both ends, trumpet-like. The central part of the wand has been carved with fine grooves to make it easier to grip.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Novice's Wand of Empowerment   [link]  [edit]

Cost: 6,000 gp
Weight: 0.5 lbs.
A novice's wand of empowerment grants the wielder the ability to apply the effects of the Empower Spell (Feat) to any 1st or 2nd level spell, up to once per encounter, without increasing the spell level of the spell.

The wielder must already possess the Empower Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 3,000 gp (minus cost of symbolic item).

Adept's Wand of Empowerment   [link]  [edit]

Cost: 20,000 gp
Weight: 0.5 lbs.
An adept's wand of empowerment grants the wielder the ability to apply the effects of the Empower Spell (Feat) to any 1st through 3rd level spell, up to twice per encounter, without increasing the spell level of the spell. This wand may only be used once per round.

The wielder must already possess the Empower Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 30 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 10,000 gp (minus cost of symbolic item).

Apprentice's Wand of Empowerment   [link]  [edit]

Cost: 56,800 gp
Weight: 0.6 lbs.
An apprentice's wand of empowerment grants the wielder the ability to apply the effects of the Empower Spell (Feat) to any 1st through 5th level spell, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Empower Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 28,400 gp (minus cost of symbolic item).

Journeyman's Wand of Empowerment   [link]  [edit]

Cost: 340,000 gp
Weight: 0.6 lbs.
A journeyman's wand of empowerment grants the wielder the ability to apply the effects of the Empower Spell (Feat) to any 1st through 7th level spell, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Empower Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 52 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 170,000 gp (minus cost of symbolic item).

Expert's Wand of Empowerment   [link]  [edit]

Cost: 1,840,000 gp
Weight: 0.6 lbs.
An expert's wand of empowerment grants the wielder the ability to apply the effects of the Empower Spell (Feat) to a spell of 1st to 9th level, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Empower Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 64 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 920,000 gp (minus cost of symbolic item).

Master's Wand of Empowerment   [link]  [edit]

Cost: 4,360,000 gp
Weight: 0.6 lbs.
A master's wand of empowerment grants the wielder the ability to apply the effects of the Empower Spell (Feat) to any spell of any spell level, even True Dweomers, up to once per round, without increasing the spell level of the spell.

The wielder must already possess the Empower Spell (Feat) to use this wand. Without the feat, the wand is unusable.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 70 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 2,180,000 gp (minus cost of symbolic item).