Warping (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property


''Go back to [[ Magic Properties - Epic Weapons ]] page.''
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+5
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| When the wielder of a ''warping'' weapon declares a full attack action, this triggers the ''warping'' power of this weapon.  After any successful strike against an enemy made during a full attack, the wielder may teleport up to 60 feet, with the caveat that they must use at least one of their remaining melee attacks against a foe when they arrive.  This power may be used once per encounter, and is adjudicated similarly to the [[Dimension Door (Sorcerer/Wizard Spell)|Dimension Door]] spell as regards line of effect/line of sight, though using it does not end the wielder's turn.  Thus, the ''warping'' weapon may move once per encounter in the middle of a full attack action, and there must be a valid foe in melee range both before and after the teleport is used. 


; Warping :
While this effect does not break [[Stealth]], per se, given the visible doorway, stealth attempts made on the round the [[Dimension Door (Sorcerer/Wizard Spell)]] is active are made at a -10 penalty.


* '''Price:''' +5 bonus
A ''warping'' weapon has all of the effects and benefits of a [[Ghost Touch (Melee Weapon Magic Property)|Ghost Touch]] weapon at all times, and inflicts {{Hi|{{WeapAug|Interstice|-6}}}} on each successful attack.
}}</onlyinclude>


* '''Aura''' strong conjuration; '''CL''' 26th; '''Weight''' —
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Successful attacks allow the wielder to [[Dimension Door (Sorcerer/Wizard Spell)|Dimension Door]] once per encounter.
}}</onlyinclude>


When the wielder of a warping weapon declares a full attack action, this triggers the warping power of this weapon.  After any successful strike against an enemy made during a full attack, the wielder may teleport up to sixty feet with the caveat that they must make a melee attack against a foe when they arrive.  This power may be used once per encounter.  Thus, the warping weapon may move once per encounter in the middle of a full attack action, and there must be a valid foe in melee range both before and after the teleport is used.
}}
 
* ''Craft Magic Arms and Armor, dimension door''

Latest revision as of 11:42, 2 June 2019

Warping (Melee Weapon Magic Property)

Enchant Cost: +5

When the wielder of a warping weapon declares a full attack action, this triggers the warping power of this weapon. After any successful strike against an enemy made during a full attack, the wielder may teleport up to 60 feet, with the caveat that they must use at least one of their remaining melee attacks against a foe when they arrive. This power may be used once per encounter, and is adjudicated similarly to the Dimension Door spell as regards line of effect/line of sight, though using it does not end the wielder's turn. Thus, the warping weapon may move once per encounter in the middle of a full attack action, and there must be a valid foe in melee range both before and after the teleport is used.

While this effect does not break Stealth, per se, given the visible doorway, stealth attempts made on the round the Dimension Door (Sorcerer/Wizard Spell) is active are made at a -10 penalty.

A warping weapon has all of the effects and benefits of a Ghost Touch weapon at all times, and inflicts 3d6+6 points of bonus Interstice (physical, rare) damage on each successful attack.

Creation: Creator (Feat), Bailiwick Check (DC 43), a bright remnant (tier 3), and an item symbolic of the enchantment.