Warping (Melee Weapon Magic Property)

From Epic Path
Revision as of 04:06, 23 December 2016 by Reese (talk | contribs) (Reese moved page Warping to Warping (Magic Property))
Jump to navigation Jump to search

Warping (Melee Weapon Magic Property)

Enchant Cost: +5 (epic)

When the wielder of a warping weapon declares a full attack action, this triggers the warping power of this weapon. After any successful strike against an enemy made during a full attack, the wielder may teleport up to sixty feet with the caveat that they must use at least one of their remaining melee attacks against a foe when they arrive. This power may be used once per encounter, and is adjudicated similarly to dimension door as regards line of effect/line of sight. Thus, the warping weapon may move once per encounter in the middle of a full attack action, and there must be a valid foe in melee range both before and after the teleport is used. While this effect does not break Stealth, per se, given the visible doorway, stealth attempts made on the round the Dimension Door is active are made at -20.

A warping weapon has all of the effects and benefits of a Ghost Touch weapon at all times, in addition to inflicting 1d6 of dimensional damage (untyped energy, resistible only with ER x/-) on each successful attack.

Creation: Creator (Feat), Bailiwick Check (DC 16), a languid remnant (tier 1), and an item symbolic of the enchantment.