Warrior Harness

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Warrior Harness

Body Slot Item - Abjuration Aura

A Warriors Harness is a complex system of leather straps, sturdy buckles, riveted attachment points, reinforcements, and martial awards and decorations. The Harness has both a practical benefit, in making armor easier to wear, a reconnaissance benefit, boosting the wearer's alertness and ability to spot skulking enemies, and adds to the wearer's fighting spirit, by reminding them that they are ready, TRULY ready, for anything. A Warrior's Harness keeps a hero's most valorous deeds close to mind through the martial decorations that adorn the harness.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Warrior's Harness +1   [link]  [edit]

Cost: 1,500 gp
Weight: 10 lbs.
When worn with armor that the wearer is proficient with, the harness:
  • Reduces the Armor Check Penalty by 1, and mitigates the Dexterity Penalty to AC by +1, to a maximum of 0. This bonus stacks with Dweomermetal bonuses, and has no effect on non-proficiency penalties. The Armor Check Penalty of any armor can never be reduced to anything better than 0 (i.e. the Armor Check Penalty can never become a bonus).
  • In addition, once per day as a standard action, the wearer gains a number of temporary hit points equal to their BAB.
  • The Warrior's Harness allows the wearer to perform a Spot Check, once per encounter, as a swift action. This may be used to actively oppose an Ambush check once per day.
Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 750 gp (minus cost of symbolic item).

Warrior's Harness +2   [link]  [edit]

Cost: 3,000 gp
Weight: 10 lbs.
When worn with armor that the wearer is proficient with, the harness:
  • Reduces the Armor Check Penalty by 2, and mitigates the Dexterity Penalty to AC by +1, to a maximum of 0. This bonus stacks with Dweomermetal bonuses, and has no effect on non-proficiency penalties. The Armor Check Penalty of any armor can never be reduced to anything better than 0 (i.e. the Armor Check Penalty can never become a bonus).
  • In addition, once per day as a standard action, the wearer gains a number of temporary hit points equal to their BAB.
  • The Warrior's Harness allows the wearer to perform a Spot Check, once per encounter, as a swift action. This may be used to actively oppose an Ambush check once per day.
Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 1,500 gp (minus cost of symbolic item).

Warrior's Harness +3   [link]  [edit]

Cost: 8,000 gp
Weight: 10 lbs.
When worn with armor that the wearer is proficient with, the harness:
  • Reduces the Armor Check Penalty by 3, and mitigates the Dexterity Penalty to AC by +2, to a maximum of 0. This bonus stacks with Dweomermetal bonuses, and has no effect on non-proficiency penalties. The Armor Check Penalty of any armor can never be reduced to anything better than 0 (i.e. the Armor Check Penalty can never become a bonus).
  • In addition, once per day as a standard action, the wearer gains a number of temporary hit points equal to their BAB.
  • The Warrior's Harness allows the wearer to perform a Spot Check, twice per encounter, as a swift action. This may be used to actively oppose an Ambush check once per day.
Creation: Creator (Feat), Bailiwick Check (DC 28 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 4,000 gp (minus cost of symbolic item).

Superior Battlefield Harness +4   [link]  [edit]

Cost: 22,750 gp
Weight: 10 lbs.
When worn with armor that the wearer is proficient with, the harness:
  • Reduces the Armor Check Penalty by 4, and mitigates the Dexterity Penalty to AC by +2, to a maximum of 0. This bonus stacks with Dweomermetal bonuses, and has no effect on non-proficiency penalties. The Armor Check Penalty of any armor can never be reduced to anything better than 0 (i.e. the Armor Check Penalty can never become a bonus).
  • In addition, once per day as a standard action, or as part of a Move action, the wearer gains a number of temporary hit points equal to their BAB.
  • The Warrior's Harness allows the wearer to perform a Spot Check, twice per encounter, as a swift action, with a +1 bonus on their Perception skill roll. This may be used to actively oppose an Ambush check once per day.
Creation: Creator (Feat), Bailiwick Check (DC 36 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 11,375 gp (minus cost of symbolic item).

Superior Battlefield Harness +5   [link]  [edit]

Cost: 65,000 gp
Weight: 10 lbs.
When worn with armor that the wearer is proficient with, the harness:
  • Reduces the Armor Check Penalty by 5, and mitigates the Dexterity Penalty to AC by +2, to a maximum of 0. This bonus stacks with Dweomermetal bonuses, and has no effect on non-proficiency penalties. The Armor Check Penalty of any armor can never be reduced to anything better than 0 (i.e. the Armor Check Penalty can never become a bonus).
  • In addition, twice per day as a standard action, or as part of a Move action, the wearer gains a number of temporary hit points equal to their BAB.
  • The Warrior's Harness allows the wearer to perform a Spot Check, three times per encounter, as a swift action, with a +1 bonus on their Perception skill roll. This may be used to actively oppose an Ambush check once per day.
Creation: Creator (Feat), Bailiwick Check (DC 44 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 32,500 gp (minus cost of symbolic item).

Epic Battlefield Harness +6   [link]  [edit]

Cost: 212,500 gp
Weight: 10 lbs.
When worn with armor that the wearer is proficient with, the harness:
  • Reduces the Armor Check Penalty by 6, and mitigates the Dexterity Penalty to AC by +3, to a maximum of 0. This bonus stacks with Dweomermetal bonuses, and has no effect on non-proficiency penalties. The Armor Check Penalty of any armor can never be reduced to anything better than 0 (i.e. the Armor Check Penalty can never become a bonus).
  • In addition, once per encounter as a standard action, or as part of a Move action, the wearer gains a number of temporary hit points equal to their BAB.
  • The Warrior's Harness allows the wearer to perform a Spot Check, three times per encounter, as a swift action, with a +2 bonus on their Perception skill roll. This may be used to actively oppose an Ambush check once per day.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 52 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 106,250 gp (minus cost of symbolic item).

Epic Battlefield Harness +7   [link]  [edit]

Cost: 650,000 gp
Weight: 10 lbs.
When worn with armor that the wearer is proficient with, the harness:
  • Reduces the Armor Check Penalty by 7, and mitigates the Dexterity Penalty to AC by +3, to a maximum of 0. This bonus stacks with Dweomermetal bonuses, and has no effect on non-proficiency penalties. The Armor Check Penalty of any armor can never be reduced to anything better than 0 (i.e. the Armor Check Penalty can never become a bonus).
  • In addition, once per encounter as a standard action, or as part of a Move action, the wearer gains a number of temporary hit points equal to their character level.
  • The Warrior's Harness allows the wearer to perform a Spot Check, once each round, as an immediate action, with a +2 bonus on their Perception skill roll. This may be used to actively oppose an Ambush check once per day.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 60 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 325,000 gp (minus cost of symbolic item).

Harness of the Battlements +8   [link]  [edit]

Cost: 2,460,000 gp
Weight: 10 lbs.
When worn with armor that the wearer is proficient with, the harness:
  • Reduces the Armor Check Penalty by 8, and mitigates the Dexterity Penalty to AC by +4, to a maximum of 0. This bonus stacks with Dweomermetal bonuses, and has no effect on non-proficiency penalties. The Armor Check Penalty of any armor can never be reduced to anything better than 0 (i.e. the Armor Check Penalty can never become a bonus).
  • In addition, once per encounter as a standard action, or as part of a Move action, the wearer gains a number of temporary hit points equal to their character level. As part of this same action to gain temporary hit points, the wearer may activate the Harness to remove any one status condition of any severity, except for ability damage (dilution, damage, drain), essence damage (suppression, omission, destruction), poison (Tainted, Poisoned, Blighted), or disease (Infected, Diseased, Plagued).
  • The Warrior's Harness allows the wearer to perform a Spot Check, once each round, as an immediate action, with a +4 bonus on their Perception skill roll. This may be used to actively oppose an Ambush check twice per day.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 68 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 1,230,000 gp (minus cost of symbolic item).

Ultimate Warrior Harness +9   [link]  [edit]

Cost: 7,500,000 gp
Weight: 10 lbs.
When worn with armor that the wearer is proficient with, the harness:
  • Reduces the Armor Check Penalty by 9, and mitigates the Dexterity Penalty to AC by +5, to a maximum of 0. This bonus stacks with Dweomermetal bonuses, and has no effect on non-proficiency penalties. The Armor Check Penalty of any armor can never be reduced to anything better than 0 (i.e. the Armor Check Penalty can never become a bonus).
  • In addition, once per encounter as a standard action, or as part of a Move action, the wearer gains a number of temporary hit points equal to their character level. As part of this same action to gain temporary hit points, the wearer may activate the Harness to remove any one status condition of any severity, except for ability damage (dilution, damage, drain), essence damage (suppression, omission, destruction), poison (Tainted, Poisoned, Blighted), or disease (Infected, Diseased, Plagued).
  • The Warrior's Harness allows the wearer to perform a Spot Check, up to twice each round, once as an immediate action during their turn, and once as a freee action either in their turn or outside of their turn, with a +5 bonus on their Perception skill roll. This may be used to actively oppose an Ambush check three times per day.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 76 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 3,750,000 gp (minus cost of symbolic item).