Weapon Supremacy (Feat): Difference between revisions

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| Benefit=Gain a +1 to hit and +2 to base weapon damage with the chosen weapon.  These bonuses stack with those from the Weapon Focus/Weapon Specialization progression.  You gain +1 Maneuver Offense and Maneuver Defense while wielding your chosen weapon.  While wielding your chosen weapon, your weapon cannot be sundered unless you wish it.
| Benefit=Gain a +1 to hit and +2 to [[base weapon damage]] with the chosen weapon.  These bonuses stack with those from the Weapon Focus/Weapon Specialization progression.  You gain +1 Maneuver Offense and Maneuver Defense while wielding your chosen weapon.  While wielding your chosen weapon, your weapon cannot be sundered unless you wish it.


'''Special:''' This feat can be taken multiple times.  Its effects do not stack, instead apply the feat to a new weapon each time.
'''Special:''' This feat can be taken multiple times.  Its effects do not stack, instead apply the feat to a new weapon each time.

Revision as of 13:01, 15 November 2019


You begin to touch the skill levels necessary to truly master a weapon, catching a glimpse of the power you could achieve.

Prerequisites: Fighter 21, Weapon Focus, Epic (Feat) and Weapon Specialization, Epic (Feat) in the chosen weapon

Benefit: Gain a +1 to hit and +2 to base weapon damage with the chosen weapon. These bonuses stack with those from the Weapon Focus/Weapon Specialization progression. You gain +1 Maneuver Offense and Maneuver Defense while wielding your chosen weapon. While wielding your chosen weapon, your weapon cannot be sundered unless you wish it.

Special: This feat can be taken multiple times. Its effects do not stack, instead apply the feat to a new weapon each time.