Whipsaw (Rage Power): Difference between revisions

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{{Template:Rage Power
{{Template:Rage Power


| Name = Whirling Rip
| Name = Whipsaw


| Type = Su
| Type = Su
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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|2
}}</onlyinclude>
| Benefit = Once per round as a free action, you can spend 2 points of fury to apply Whirling Rip to the next attack you make before the start of your next turn. If the attack hits, it is resolved as normal against your target, but it also deals your base weapon dice at level 1 to a second target within your reach.  There is no attack roll for the second target, it simply hits (so the second target does not count as a second attack for purposes of generating Fury if you are able to do so).  If the attack against the first target is a critical hit, you instead deal your base weapon dice at level 1 times your weapon's critical multiplier to the second target.  You must activate Whirling Rip before you make your attack, and if you fail to make an attack before the start of your next turn, or if the attack augmented by Whirling Rip misses, the benefit is lost.


| Addtl-Fury = For each additional point of fury you spend, Whirling Rip deals an additional +1 damage to the secondary target.
| Benefit = Once per round as a free action, you can activate Whipsaw to augment the next attack you make before the start of your next turn. If the attack hits, it is resolved as normal against your target, and you gain a [[Bonus Attack]] at your highest attack value, that you must use before the end of your current turn.  You can use this bonus attack against your current target, or against a different target you can affect with an attack, whichever you prefer.  If you miss with the declared attack, you do not gain the bonus attack.


| Prog1 = Add your Strength modifier to the damage you deal to your secondary target. This is multiplied like the base weapon dice, if your attack against the first target is a critical hit.
| Prog1 = If you successfully hit a target while using the Whipsaw rage power, you may swap spaces with that creature, as forced movement. If the creature is larger than you, it must be able to fit without squeezing into the area you are leaving behind, or you cannot use this ability.  In any case, you must end up adjacent to the creature you just attacked, and you must be in a square it previously occupied, and at least one of the squares of its space must be in the space you previously occupied.


| Prog2 = Add your Constitution modifier to the damage you deal to your secondary target. This is multiplied like the base weapon dice, if your attack against the first target is a critical hit.
| Prog2 = If you swap spaces with the target creature after a successful hit with Whipsaw, the target also gains the [[Disoriented]] condition until the start of your next turn. There is no saving throw against this effect.


| Prog3 = The damage caused by Whirling Rip against a secondary target is instead applied to all creatures within your reach, including your original target.
| Prog3 = If you use your bonus attack against the same target that you already swapped spaces with and disoriented, and the bonus attack hits, in addition to dealing damage as normal, the target becomes [[Dazed]] instead of [[Disoriented]].


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|If your next attack hits, it deals damage to a secondary target as well
| ShortDesc|If your next attack hits, gain a bonus attack action at your highest attack value.
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}}</onlyinclude>


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Latest revision as of 20:17, 27 May 2023


Whipsaw (Su)

Requires: Barbarian 1
Benefit: Once per round as a free action, you can activate Whipsaw to augment the next attack you make before the start of your next turn. If the attack hits, it is resolved as normal against your target, and you gain a Bonus Attack at your highest attack value, that you must use before the end of your current turn. You can use this bonus attack against your current target, or against a different target you can affect with an attack, whichever you prefer. If you miss with the declared attack, you do not gain the bonus attack.

Progression:

  • 11th Level: If you successfully hit a target while using the Whipsaw rage power, you may swap spaces with that creature, as forced movement. If the creature is larger than you, it must be able to fit without squeezing into the area you are leaving behind, or you cannot use this ability. In any case, you must end up adjacent to the creature you just attacked, and you must be in a square it previously occupied, and at least one of the squares of its space must be in the space you previously occupied.
  • 21st Level: If you swap spaces with the target creature after a successful hit with Whipsaw, the target also gains the Disoriented condition until the start of your next turn. There is no saving throw against this effect.
  • 31st Level: If you use your bonus attack against the same target that you already swapped spaces with and disoriented, and the bonus attack hits, in addition to dealing damage as normal, the target becomes Dazed instead of Disoriented.