White Gale (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=[[Category:Epic Feats]][[Category:Fighter]]


| Flavor=
| Category=[[Category:Fighter Feats]][[Category:Partisan Feats]][[Category:Legendary Tier (31-35)]][[Category:Apotheotic Tier (36+)]]


| Prerequisites=Level 21, Dex 25, Str 25, [[Weapon Focus, Epic (Feat)]] and [[Weapon Specialization, Epic (Feat)]] and [[Weapon Supremacy (Feat)]] and [[Vacuum Slash (Feat)]] with the chosen weapon
| Flavor=The force of your blows transcend reality itself, driving your foes before you like cattle.


| Benefit=Once per round, you may slide a foe you have successfully struck with your chosen weapon 1d6+1 squares, in addition to dealing normal damage. This feat may be used in the same round as Vacuum Slash, but you must strike a foe a separate time to apply each feat. Thus, to apply both feats, you must successfully strike one or more opponents two times. If you choose to use both feats on the same opponent, the forced movement stacks, and is only applied after you are finished resolving all of your attacks for the round. Such a creature would be subjected to 2d6+1 squares of forced movement.  Note that as always, an opponent may elect to fall prone to end the forced movement.
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|<Fighter 31 -OR- level 36+>, [[Weapon Focus (Feat)]], [[Weapon Focus, Greater (Feat)]], [[Weapon Focus, Epic (Feat)]], and, [[Weapon Specialization (Feat)]], [[Weapon Specialization, Greater (Feat)]], [[Weapon Specialization, Epic (Feat)]], [[Weapon Supremacy (Feat)]], and [[Vacuum Slash (Feat)]] with the chosen weapon
}}</onlyinclude>
 
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Cyclone Strike (Feat)]], [[Pushing Assault (Feat)]]
}}</onlyinclude>
 
| Benefit=Once per round, you may slide a foe you have successfully struck with your chosen weapon 1d6+1 squares, in addition to dealing normal damage. This feat may be used in the same round as Vacuum Slash, but you must strike a foe a separate time to apply each feat. Thus, to apply both feats, you must successfully strike one or more opponents two times.  
 
If you choose to use both feats on the same opponent, the forced movement stacks, and is only applied after you are finished resolving all of your attacks for the round. Such a creature would be subjected to 2d6+1 squares of forced movement.  Note that as always, an opponent may elect to fall prone to end the forced movement.
 
If you apply both feats to the same opponent, then you may choose to make their movement so fast that a white mist is given off by the force of their movement. This mist obscures all squares they pass through in their forced movement, may be dispersed by dispersing effects, and persists until the end of the encounter, or you choose to disperse it with a free action wave of your mighty hand.


'''Special:''' This feat can be taken multiple times. Its effects do not stack, instead apply the feat to a new weapon each time.
'''Special:''' This feat can be taken multiple times. Its effects do not stack, instead apply the feat to a new weapon each time.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Once per round, slide a struck foe 1d6+1 squares and generate obscuring mist.
}}</onlyinclude>


}}
}}

Latest revision as of 12:09, 21 April 2020


The force of your blows transcend reality itself, driving your foes before you like cattle.

Prerequisites: <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), and Vacuum Slash (Feat) with the chosen weapon

Related: Cyclone Strike (Feat), Pushing Assault (Feat)

Benefit: Once per round, you may slide a foe you have successfully struck with your chosen weapon 1d6+1 squares, in addition to dealing normal damage. This feat may be used in the same round as Vacuum Slash, but you must strike a foe a separate time to apply each feat. Thus, to apply both feats, you must successfully strike one or more opponents two times.

If you choose to use both feats on the same opponent, the forced movement stacks, and is only applied after you are finished resolving all of your attacks for the round. Such a creature would be subjected to 2d6+1 squares of forced movement. Note that as always, an opponent may elect to fall prone to end the forced movement.

If you apply both feats to the same opponent, then you may choose to make their movement so fast that a white mist is given off by the force of their movement. This mist obscures all squares they pass through in their forced movement, may be dispersed by dispersing effects, and persists until the end of the encounter, or you choose to disperse it with a free action wave of your mighty hand.

Special: This feat can be taken multiple times. Its effects do not stack, instead apply the feat to a new weapon each time.