Witness (Vehicle Class): Difference between revisions

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<description>
<description>


===Witness-Class General Attributes===
==Witness-Class General Attributes==
{| border="0" cellpadding="3" style="text-align:left"
{| border="0" cellpadding="3" style="text-align:left"
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===Witness-Class Base Stats===
==Witness-Class Base Stats==
{| class="ep-default" width="95%" style="text-align:center"
{| class="ep-default" width="95%" style="text-align:center"
|- style="Background:#DEB887; Color:#000;"
|- style="Background:#DEB887; Color:#000;"
! width="8%" | Ship Level || width="8%" | Base CMB || width="8%" | Siege Damage || width="8%" | Base CMD || width="8%" | Base Durability || width="8%" | Base Vehicle DR || width="8%" |  Base Crew DR || Special Abilities
! width="8%" | Ship Level || width="8%" | Base CMB || width="8%" | Siege Damage || width="8%" | Base CMD || width="8%" | Base Durability || width="8%" | Base Vehicle DR || width="8%" |  Base Crew DR || Vehicle Features
|-
|-
| 1 || 1 || 1d2 || 11 || 4 || - || - || align="left" |  
| 1 || 1 || 1d2 || 11 || 4 || - || - || align="left" | [[#Mobile Repairs|Mobile Repairs]] 1
|-
|-
| 2 || 2 || 1d2 || 12 || 5 || - || - || align="left" |  
| 2 || 2 || 1d2 || 12 || 5 || - || - || align="left" | [[#Leading Fire|Leading Fire]] 1
|-
|-
| 3 || 3 || 1d2 || 13 || 5 || - || - || align="left" |  
| 3 || 3 || 1d2 || 13 || 5 || - || - || align="left" | [[#Controls Feedback|Controls Feedback]] 1
|-
|-
| 4 || 4 || 1d2 || 14 || 6 || - || - || align="left" |  
| 4 || 4 || 1d2 || 14 || 6 || - || - || align="left" | -
|-
|-
| 5 || 5 || 1d3 || 15 || 6 || - || - || align="left" |  
| 5 || 5 || 1d3 || 15 || 6 || - || - || align="left" | [[#Staggered Formation|Staggered Formation]] 1
|-
|-
| 6 || 6 || 1d3 || 16 || 7 || - || - || align="left" |  
| 6 || 6 || 1d3 || 16 || 7 || - || - || align="left" | -
|-
|-
| 7 || 7 || 1d4 || 17 || 7 || - || - || align="left" |  
| 7 || 7 || 1d4 || 17 || 7 || - || - || align="left" | [[#Jostling Nudge|Jostling Nudge]] 1
|-
|-
| 8 || 8 || 1d4 || 18 || 7 || - || - || align="left" |  
| 8 || 8 || 1d4 || 18 || 7 || - || - || align="left" | -
|-
|-
| 9 || 9 || 1d6 || 19 || 8 || - || - || align="left" |  
| 9 || 9 || 1d6 || 19 || 8 || - || - || align="left" | [[#Enhanced Controls|Enhanced Controls]] 1
|-
|-
| 10 || 10 || 1d6 || 20 || 8 || - || - || align="left" |  
| 10 || 10 || 1d6 || 20 || 8 || - || - || align="left" | -
|-
|-
| 11 || 11 || 1d6+1 || 21 || 9 || - || - || align="left" |  
| 11 || 11 || 1d6+1 || 21 || 9 || - || - || align="left" | [[#Mobile Repairs|Mobile Repairs]] 2
|-
|-
| 12 || 12 || 1d6+2 || 22 || 9 || - || - || align="left" |  
| 12 || 12 || 1d6+2 || 22 || 9 || - || - || align="left" | -
|-
|-
| 13 || 13 || 1d6+3 || 23 || 10 || - || - || align="left" |  
| 13 || 13 || 1d6+3 || 23 || 10 || - || - || align="left" | [[#Controls Feedback|Controls Feedback]] 2
|-
|-
| 14 || 14 || 2d6 || 24 || 10 || - || - || align="left" |  
| 14 || 14 || 2d6 || 24 || 10 || - || - || align="left" | -
|-
|-
| 15 || 15 || 2d6 || 25 || 11 || - || - || align="left" | one additional upgrade module space
| 15 || 15 || 2d6 || 25 || 11 || - || - || align="left" | [[#Narrow Profile|Narrow Profile]] 1
|-
|-
| 16 || 16 || 2d6+1 || 26 || 11 || - || - || align="left" |  
| 16 || 16 || 2d6+1 || 26 || 11 || - || - || align="left" | -
|-
|-
| 17 || 17 || 2d6+2 || 27 || 11 || - || - || align="left" |  
| 17 || 17 || 2d6+2 || 27 || 11 || - || - || align="left" | [[#Leading Fire|Leading Fire]] 2
|-
|-
| 18 || 18 || 3d6 || 28 || 12 || - || - || align="left" |  
| 18 || 18 || 3d6 || 28 || 12 || - || - || align="left" | -
|-
|-
| 19 || 19 || 3d6+1 || 29 || 12 || - || - || align="left" |  
| 19 || 19 || 3d6+1 || 29 || 12 || - || - || align="left" | [[#Staggered Formation|Staggered Formation]] 2
|-
|-
| 20 || 20 || 3d6+2 || 30 || 13 || - || - || align="left" |  
| 20 || 20 || 3d6+2 || 30 || 13 || - || - || align="left" | [[#Auto-Repair|Auto-Repair]] 1
|-
|-
| 21 || 21 || 4d6+1 || 31 || 13 || - || - || align="left" |  
| 21 || 21 || 4d6+1 || 31 || 13 || - || - || align="left" | [[#Mobile Repairs|Mobile Repairs]] 3
|-
|-
| 22 || 22 || 4d6+2 || 32 || 14 || - || - || align="left" |  
| 22 || 22 || 4d6+2 || 32 || 14 || - || - || align="left" | -
|-
|-
| 23 || 23 || 5d6 || 33 || 14 || - || - || align="left" |  
| 23 || 23 || 5d6 || 33 || 14 || - || - || align="left" | [[#Jostling Nudge|Jostling Nudge]] 2
|-
|-
| 24 || 24 || 5d6+2 || 34 || 15 || - || - || align="left" |  
| 24 || 24 || 5d6+2 || 34 || 15 || - || - || align="left" | -
|-
|-
| 25 || 25 || 6d6+1 || 35 || 15 || - || - || align="left" |  
| 25 || 25 || 6d6+1 || 35 || 15 || - || - || align="left" | [[#Narrow Profile|Narrow Profile]] 2
|-
|-
| 26 || 26 || 6d6+2 || 36 || 16 || - || - || align="left" |  
| 26 || 26 || 6d6+2 || 36 || 16 || - || - || align="left" | -
|-
|-
| 27 || 27 || 7d6+1 || 37 || 16 || - || - || align="left" |  
| 27 || 27 || 7d6+1 || 37 || 16 || - || - || align="left" | [[#Leading Fire|Leading Fire]] 3
|-
|-
| 28 || 28 || 7d6+3 || 38 || 16 || - || - || align="left" |  
| 28 || 28 || 7d6+3 || 38 || 16 || - || - || align="left" | -
|-
|-
| 29 || 29 || 8d6+2 || 39 || 17 || - || - || align="left" |  
| 29 || 29 || 8d6+2 || 39 || 17 || - || - || align="left" | [[#Staggered Formation|Staggered Formation]] 3
|-
|-
| 30 || 30 || 10d6 || 40 || 17 || - || - || align="left" | one additional upgrade module space
| 30 || 30 || 10d6 || 40 || 17 || - || - || align="left" | [[#Enhanced Controls|Enhanced Controls]] 2
|-
|-
| 31 || 31 || 10d6+3 || 41 || 18 || - || - || align="left" |  
| 31 || 31 || 10d6+3 || 41 || 18 || - || - || align="left" | [[#Auto-Repair|Auto-Repair]] 2
|-
|-
| 32 || 32 || 10d6+6 || 42 || 18 || - || - || align="left" |  
| 32 || 32 || 10d6+6 || 42 || 18 || - || - || align="left" | -
|-
|-
| 33 || 33 || 10d6+9 || 43 || 19 || - || - || align="left" |  
| 33 || 33 || 10d6+9 || 43 || 19 || - || - || align="left" | [[#Jostling Nudge|Jostling Nudge]] 3
|-
|-
| 34 || 34 || 10d6+12 || 44 || 19 || - || - || align="left" |  
| 34 || 34 || 10d6+12 || 44 || 19 || - || - || align="left" | -
|-
|-
| 35 || 35 || 10d6+15 || 45 || 20 || - || - || align="left" |  
| 35 || 35 || 10d6+15 || 45 || 20 || - || - || align="left" | [[#Narrow Profile|Narrow Profile]] 3
|}
|}


===Witness-Class Cost By Size===
==Witness-Class Vehicle Features==
{{Mobile Repairs (Vehicle Feature)|1|11|21}}
{{Leading Fire (Vehicle Feature)|2|17|27}}
{{Controls Feedback (Vehicle Feature)|3|13}}
{{Staggered Formation (Vehicle Feature)|5|19|29}}
{{Jostling Nudge (Vehicle Feature)|7|23|33}}
{{Enhanced Controls (Vehicle Feature)|9|30}}
{{Narrow Profile (Vehicle Feature)|15|25|35}}
{{Auto-Repair (Vehicle Feature)|20|31}}
 
==Witness-Class Cost By Size==
The prices below are the gold piece cost for a Witness-class vehicle at the listed level, by size of the ship.  You must first purchase the base vehicle (whether it be a land-based, aquatic (surface), sub-surface or aerial vehicle, then choose the vehicle class, vehicle size and vehicle level.  The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size.  This table reflects the cost to purchase a Witness-class vehicle.  The cost for other vehicle classes varies.
The prices below are the gold piece cost for a Witness-class vehicle at the listed level, by size of the ship.  You must first purchase the base vehicle (whether it be a land-based, aquatic (surface), sub-surface or aerial vehicle, then choose the vehicle class, vehicle size and vehicle level.  The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size.  This table reflects the cost to purchase a Witness-class vehicle.  The cost for other vehicle classes varies.


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|}
|}


===Witness-Class Upgrades===
==Witness-Class Upgrades==
The following upgrade modules require only 1 slot in a Witness-class vehicle:
The following upgrade modules require only 1 slot in a Witness-class vehicle:
*  
*  

Revision as of 19:43, 21 January 2017


X

<description>

Witness-Class General Attributes

Vehicle Attribute: WIS
Base Speed: 3 squares (150 feet)
Maneuverability:
Air: poor
Sub-surface: poor
Land: poor
Aquatic (surface): poor
Weapon Ranges:
Short: 1 - 2
Medium: 3 - 4
Long: 5 - 6
Available Actions:
Move:
  • Move
  • Sudden Halt (costs 1 focus)
Swift:
  • Quick Attack
Standard:
  • Build Focus
  • Damage Control
  • Double Move
  • Evasive Maneuvers
  • Standard Attack
  • Take Aim


Witness-Class Base Stats

Ship Level Base CMB Siege Damage Base CMD Base Durability Base Vehicle DR Base Crew DR Vehicle Features
1 1 1d2 11 4 - - Mobile Repairs 1
2 2 1d2 12 5 - - Leading Fire 1
3 3 1d2 13 5 - - Controls Feedback 1
4 4 1d2 14 6 - - -
5 5 1d3 15 6 - - Staggered Formation 1
6 6 1d3 16 7 - - -
7 7 1d4 17 7 - - Jostling Nudge 1
8 8 1d4 18 7 - - -
9 9 1d6 19 8 - - Enhanced Controls 1
10 10 1d6 20 8 - - -
11 11 1d6+1 21 9 - - Mobile Repairs 2
12 12 1d6+2 22 9 - - -
13 13 1d6+3 23 10 - - Controls Feedback 2
14 14 2d6 24 10 - - -
15 15 2d6 25 11 - - Narrow Profile 1
16 16 2d6+1 26 11 - - -
17 17 2d6+2 27 11 - - Leading Fire 2
18 18 3d6 28 12 - - -
19 19 3d6+1 29 12 - - Staggered Formation 2
20 20 3d6+2 30 13 - - Auto-Repair 1
21 21 4d6+1 31 13 - - Mobile Repairs 3
22 22 4d6+2 32 14 - - -
23 23 5d6 33 14 - - Jostling Nudge 2
24 24 5d6+2 34 15 - - -
25 25 6d6+1 35 15 - - Narrow Profile 2
26 26 6d6+2 36 16 - - -
27 27 7d6+1 37 16 - - Leading Fire 3
28 28 7d6+3 38 16 - - -
29 29 8d6+2 39 17 - - Staggered Formation 3
30 30 10d6 40 17 - - Enhanced Controls 2
31 31 10d6+3 41 18 - - Auto-Repair 2
32 32 10d6+6 42 18 - - -
33 33 10d6+9 43 19 - - Jostling Nudge 3
34 34 10d6+12 44 19 - - -
35 35 10d6+15 45 20 - - Narrow Profile 3

Witness-Class Vehicle Features

Mobile Repairs

Beginning at level 1, as a standard action, you can spend 1 focus to make an attack against one enemy vehicle or creature in close, medium or long range, and also repair the durability to one ally vehicle. If the attack hits the enemy vehicle, it deals your normal siege damage for your vehicle's level. The amount of durability you repair on the targeted ally is based on the range they are at in relation to your own vehicle. If they are at close range, you repair 1d6+2 durability. If they are at medium range, you repair 1d4+1 durability. If they are at long range, you repair 1 durability. You are not required to attack an enemy vehicle in order to repair an ally's durability. You may not use this ability to repair your own vehicle's durability. Repaired durability cannot cause a vehicle's current durability to exceed its maximum durability.

Beginning at level 11, Mobile Repairs operates the same as before, except that a targeted ally is repaired 2d6+3 durability if they are in close range of your vehicle, 1d6+3 if they are at medium range, and 1d6 if they are at long range.

Beginning at level 21, Mobile Repairs operates the same as before, except that a targeted ally is repaired 3d6+3 durability if they are in close range of your vehicle, 2d6+3 if they are at medium range, and 2d6 if they are at long range.

Leading Fire

Beginning at level 2, as a free action, you can spend 1 focus to either grant all allies within the close, medium, or long range of your vehicle weapons a +1 bonus to their maneuver offense, or grant a single ally within your vehicle's close range a +3 bonus to maneuver offense. The bonus granted by Leading Fire persists on affected vehicles until the start of your next turn, even if they leave the initial area of effect. Leading Fire's bonus never applies to your own vehicle. As with most free actions, this feature can only be activated during your turn, though it may be done during any part of your turn (including prior to your mandatory move action).

Beginning at level 17, Leading Fire improves such that, if you grant the bonus to a single ally, that ally can be in either close or medium range (instead of just close range), and receives a +4 bonus to maneuver offense (instead of +3). Otherwise, Leading Fire continues to operate as previously described.

Beginning at level 27, Leading Fire improves such that if you choose to grant its bonus to all allies, the bonus is +2 (instead of +1), or, if you grant the bonus to a single ally, that ally can be in close, medium, or long range (instead of just close or medium range), and receives a +4 bonus to maneuver offense. Otherwise, Leading Fire continues to operate as previously described.

Controls Feedback

Beginning at level 3, once per encounter, you can perform the Build Focus action as a swift action, instead of a standard action.

In addition, beginning at level 13, when you perform the Build Focus action, if your piloting check equals or exceeds a Hard DC, you regain 3 focus instead of 2. (Normally, this would require an Impossible DC.).



Pilot Check DC Achieved Focus Regained
Normal Level 13
Easy 1 1
Average 1 1
Challenging 2 2
Hard 2 3
Impossible 3 3

Staggered Formation

Beginning at level 5, as a free action, you can spend 1 focus to either grant all allies within the close, medium, or long range of your vehicle weapons a +1 bonus to their maneuver defense, or grant a single ally within your vehicle's close range a +3 bonus to maneuver defense. The bonus granted by Leading Fire persists on affected vehicles until the start of your next turn, even if they leave the initial area of effect. Leading Fire's bonus never applies to your own vehicle. As with most free actions, this feature can only be activated during your turn.

Beginning at level 19, Leading Fire improves such that, if you grant the bonus to a single ally, that ally can be in either close or medium range (instead of just close range), and receives a +4 bonus to maneuver defense (instead of +3). Otherwise, Leading Fire continues to operate as previously described.

Beginning at level 29, Leading Fire improves such that if you choose to grant its bonus to all allies, the bonus is +2 (instead of +1), or, if you grant the bonus to a single ally, that ally can be in close, medium, or long range (instead of just close or medium range), and receives a +4 bonus to maneuver defense. Otherwise, Leading Fire continues to operate as previously described.

Jostling Nudge

Beginning at level 7, as a swift action, you can select one willing ally within close, medium, or long range of your vehicle, and slide that vehicle 1 square. You may also alter its facing by 45 degrees. You may turn the target vehicle without sliding it, or slide it without turning it, if you wish.

Beginning at level 23, as a swift action, you can select one willing ally within close or medium range of your vehicle, and slide that vehicle up to 2 squares. You may also alter its facing by up to 90 degrees. Alternatively, you can select an ally within long range of your vehicle, and slide that vehicle 1 square, and you may also alter its facing by 45 degrees. You may turn the target vehicle without sliding it, or slide it without turning it, if you wish.

Beginning at level 33, as a swift action, you can select one willing ally within close range of your vehicle, and slide that vehicle up to 3 squares, and you may also alter its facing by up to 180 degrees. Alternatively, you can select an ally within medium range of your vehicle, and slide that vehicle up to 2 squares, and you may also alter its facing by up to 90 degrees. Alternatively, you can select an ally within long range of your vehicle, and slide that vehicle 1 square, and you may also alter its facing by 45 degrees. You may turn the target vehicle without sliding it, or slide it without turning it, if you wish.

Enhanced Controls

Beginning at level 9, during each recovery phase, you gain 2 points of focus instead of 1, up to your maximum focus.

Beginning at level 30, once per encounter during a single recovery phase, if you have no more than 2 points of stress at the time, you instead gain 3 points of focus.

Narrow Profile

Beginning at level 15, once per encounter, you can perform the Evasive Maneuvers action as a swift action, instead of a standard action.

Beginning at level 25, the maneuver defense bonus granted any time you perform the Evasive Maneuvers action is +4 instead of +2.

Beginning at level 35, the maneuver defense bonus granted any time you perform the Evasive Maneuvers action is +6 instead of +2.

Auto-Repair

Beginning at level 20, you automatically repair 1 durability each round during the recovery phase. You cannot exceed your vehicle's maximum durability.

Beginning at level 31, you instead automatically repair 2 durability each round during the recovery phase. You cannot exceed your vehicle's maximum durability.

Witness-Class Cost By Size

The prices below are the gold piece cost for a Witness-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a land-based, aquatic (surface), sub-surface or aerial vehicle, then choose the vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size. This table reflects the cost to purchase a Witness-class vehicle. The cost for other vehicle classes varies.

The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time.

Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased.

Refer to the Vehicle Classes page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium).


Ship Level Tiny Small Medium Large Huge Gargantuan Colossal Titanic
1 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
2 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
3 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
4 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
5 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
6 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
7 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
8 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
9 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
10 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
11 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
12 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
13 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
14 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
15 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
16 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
17 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
18 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
19 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
20 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
21 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
22 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
23 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
24 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
25 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
26 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
27 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
28 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
29 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
30 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
31 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
32 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
33 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
34 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.
35 First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number. First argument to "number_format" must be a number.

Witness-Class Upgrades

The following upgrade modules require only 1 slot in a Witness-class vehicle:

The following upgrade modules require 2 slots in a Witness-class vehicle: