Wounding (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
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| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|10th
| CL|10
}}</onlyinclude>
}}</onlyinclude>


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}}</onlyinclude>  
}}</onlyinclude>  


| Description = A wounding weapon deals 1 point of [[Ruptured]] damage when it hits a creature. Multiple hits from a wounding weapon increase the Rupture damage by 1 point for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.  
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A wounding weapon deals 1 point of [[Ruptured]] damage when it hits a creature. Multiple hits from a wounding weapon increase the Rupture damage by 1 point for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.  


A critical hit does not multiply the rupture damage. Creatures immune to critical hits are immune to the effects of this property. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).
A critical hit does not multiply the rupture damage. Creatures immune to critical hits are immune to the effects of this property. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 00:23, 7 May 2019

Wounding (Melee Weapon Magic Property)

Enchant Cost: +2

A wounding weapon deals 1 point of Ruptured damage when it hits a creature. Multiple hits from a wounding weapon increase the Rupture damage by 1 point for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.

A critical hit does not multiply the rupture damage. Creatures immune to critical hits are immune to the effects of this property. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.