Wrack (Sorcerer/Wizard Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Reese moved page Wrack (Spell) to Wrack (Sorcerer/Wizard Spell) without leaving a redirect)
No edit summary
Line 1: Line 1:
{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->

Revision as of 13:26, 27 March 2019

Level: Sorcerer/Wizard 9
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V,S,M (A handful of pure quartz sand, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: One ray
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You growl the brusk, crunchy sounds of this spell almost under your breath, pointing a finger while shattered quartz trickles from your grasp, dissolving into nothingness as it drifts. Upon completion of this spell, a ray of bright, dislocated space spears like a crack in ice, faster than you can see, toward your target.
Make a ray attack (a ranged touch attack) against a creature to whom you have line of sight and line of effect. If you hit the target, it suffers (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) of fracturing (physical, rare) as portions of its form are suddenly transformed to be utterly inimical to the rest of it, and suffer the rattled condition as they adjust to their diminished state. The effects are widely varied and invariably terrible. Living creatures have spurs of bone erupt gorily through their skin, constructs have their joints changed into soft mud, undead suddenly sweat holy water, plants erupt salt crystals, outsiders have vital portions of their bodies vanish back to their home planes, elementals find streaks of opposing elements shot through their forms, and a thousand other effects besides. The end result is the same: All enemies are broken and wracked in pain, no matter their nature.
If you miss the creature you attack, they still suffer half damage and are jostled as the ray, even brushing past them, is horribly dangerous.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30