Wyrmsbreath, Perfect (Shield Magic Property): Difference between revisions

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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+9
| PlusCost|+9 (epic)
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Note that this shield CANNOT be keyed to {{dmg|Primal}} damage, which is neither energy nor physical damage.
Note that this shield CANNOT be keyed to {{dmg|Primal}} damage, which is neither energy nor physical damage.


The wielder may expend that charge on the shield as a standard action, to inflict {{Order|11}} of any type of energy damage of their choice (it need not match the type that damaged the wielder), in either a 45-foot cone (a 9x9 space adjacent to the wielder's space), a 35 foot cone (a 7x7 space), or a 25 foot cone (a 5x5 space), affecting all creatures, friend or foe, in that area.  Struck creatures may make a Reflex save, versus a DC of 10 + half the wielder's character level + either the wielder's STR or CON modifier, for half damage.
The wielder may expend a charge on the shield as a standard action, to inflict {{Order|9}} of any type of energy damage of their choice (it need not match the type that damaged the wielder), in either a 45-foot cone (a 9x9 space adjacent to the wielder's space), a 35 foot cone (a 7x7 space), or a 25 foot cone (a 5x5 space), affecting all creatures, friend or foe, in that area.  Struck creatures may make a Reflex save, versus a DC of 10 + half the wielder's character level + either the wielder's STR or CON modifier, for half damage.


There is no limit to the number of charges the shield may have at any given time, but the charges reset to zero after a full night's rest.  Each use of the shield expends a charge.
There is no limit to the number of charges the shield may have at any given time, but the charges reset to zero after a full night's rest.  Each use of the shield expends a charge.

Latest revision as of 15:31, 26 September 2020

Wyrmsbreath, Perfect (Shield Magic Property)

Enchant Cost: +9 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

A shield with this special ability is usually crafted with an open dragon's mouth on the front. A shield with the perfect wyrmsbreath special ability is keyed to any energy type. The shield gains a charge each time the wielder is struck by any energy attack.

Note that this shield CANNOT be keyed to Primal (undefined damage type) damage, which is neither energy nor physical damage.

The wielder may expend a charge on the shield as a standard action, to inflict (Order 9 damage): 1d6+8 points of damage per character level (max 22d6+176 at character level 22) of any type of energy damage of their choice (it need not match the type that damaged the wielder), in either a 45-foot cone (a 9x9 space adjacent to the wielder's space), a 35 foot cone (a 7x7 space), or a 25 foot cone (a 5x5 space), affecting all creatures, friend or foe, in that area. Struck creatures may make a Reflex save, versus a DC of 10 + half the wielder's character level + either the wielder's STR or CON modifier, for half damage.

There is no limit to the number of charges the shield may have at any given time, but the charges reset to zero after a full night's rest. Each use of the shield expends a charge.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.