Blind

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Condition Severity: Moderate

   Your ability to use your senses clearly enough to target creatures in combat has been compromised or inhibited.

Effects

  • Typically, an effect which inflicts blindness only applies it to one sensory group. In rare cases, a blindness effect may target all of your senses at once. Senses fall into the following categories:


Primary Targeting Sense: If the sense that is blinded is your primary sense for targeting creatures in combat, or if all of your senses have been blinded:

  • You treat all creatures as having Total Concealment. This means all of your actions which target creatures suffer a 50% miss chance.
  • Your perception checks are made with a -4 penalty.
  • You can still identify the squares in which creatures are present, assuming they are not using invisibility and/or stealth.
  • You can still tell friend from foe.
  • You are immune to any new non-damaging effects (after the effect that caused the blindness is completely resolved) which require that sense to affect you (e.g. visual illusions cannot affect a creature which is blind to sight).
  • Unless a damaging effect specifically states that the target must possess a particular sense in order to affect the target, damage is generally applied, regardless of blindness to one or more senses.


  • Secondary Sense: If the sense that is blinded is a sense you normally possess, but only use to supplement your primary targeting sense:
  • You treat all creatures as having Partial Concealment. This means that all of your actions which target creatures (friend or foe) suffer a 20% miss chance.
  • You suffer an additional -2 penalty to your AC when attacked by an opponent that is flanking you. In most cases, this results in a -4 AC penalty versus flanking opponents.
  • Your perception checks are made with a -2 penalty.
  • You can still tell friend from foe.
  • You are immune to any new non-damaging effects (after the effect that caused the blindness is completely resolved) which require that sense to affect you (e.g. visual illusions cannot affect a creature which is blind to sight).
  • Unless a damaging effect specifically states that the target must possess a particular sense in order to affect the target, damage is generally applied, regardless of blindness to one or more senses.


  • Naturally Blind: If you are blind to a sense because your species does not naturally possess that sense:
  • You suffer no ill effects for its lack, unless you have no other senses which can be used to target accurately in combat.
  • For example, an ooze might be blind to sight, smell, and sound, but have Tremorsense. In such a case, the ooze does not suffer a miss chance with its attacks, nor does it suffer a penalty to its perception checks.
  • You are immune to non-damaging effects which require that sense to affect you (e.g. visual illusions cannot affect a creature which is blind to sight).
  • Unless a damaging effect specifically states that the target must possess a particular sense in order to affect the target, damage is generally applied, regardless of blindness to one or more senses.

Ended By

  • You may make a new saving throw to attempt to end the Blind condition at the end of each of your turns. The DC for this saving throw is the same DC as the original effect.
  • You can spend a move action to attempt an Escape Artist check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a challenging DC based on the CR of the effect. If you succeed on this check, you shake off the condition. You may only attempt this once – if you fail the Escape Artist check, you may not try again, and must recover some other way.
  • If not cleared by the end of the encounter, you only make new saving throws to attempt to end the Blind condition once per day after a full-night's rest. The blind condition lasts until you succeed on a saving throw.

Array

DazzledBlindFogged