Expeditious Excavation (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 1
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: dirt in a 5-ft. cube
Duration: Instantaneous
Saving Throw: see text
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: No

Description

You can excavate and move earth, dust, and sand up to the size of a 5-foot cube. Besides its mundane applications, you can open a 5-foot-deep pit at a creature's feet. A Medium or smaller creature falls prone in the pit unless it succeeds on a REFL save. With a successful save, it can choose to land harmlessly on its feet in the pit or hop to an adjacent square; this movement does not provoke attacks of opportunity. A creature can escape a 5-foot-deep pit with a DC 5 Movement (Climb) check. Larger creatures may ignore pits smaller than their size.
The earth excavated by this spell is ordinarily distributed harmlessly across the spell's range, but you may choose to throw up a burst of grit and debris when you dig a pit. This cloud of debris provides partial concealment to any creatures in the square affected and all adjacent squares for 1 round. Expeditious Excavation has no effect on solid rock or earth creatures.
NOTE: This spell may be cast while under the Pinned condition due to being buried. As a result, it is very effective at aiding creatures who have become buried due to various Environmental Effects. If you are the one who is buried, you may open a 5-foot cube around yourself, thus removing the pinned condition, but the spell cannot be used for tunneling. This use of the spell does not stop any environmental effects such as singed, burned, or suffocating, but once free of the pinned condition, you may cast other spells as normal. If you are not the one who is buried, this spell can be used to extract a buried victim from any sort of avalanche, collapse, flash flood, tsunami, pyroclastic flow, etc. Casting this spell upon a creature whom is buried within spell range does not require line of sight or line of effect, and causes them to reach the surface and stop being buried in one round.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30