Daylight (Sorcerer/Wizard Spell): Difference between revisions

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| Description = You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. This illumination increases the light level for an additional 60 feet by one step (darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light). Creatures that take penalties in bright light take them while within the 60-foot radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by such light.
| Description = You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. This illumination increases the light level for an additional 60 feet by one step (darkness becomes dim light, dim light becomes bright light). Creatures that take penalties in bright light take them while within the 60-foot radius of this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by such light.


: If ''Daylight'' is cast on a small object that is then placed inside or under a light-proof covering, the spell's effects are blocked until the covering is removed.
: If ''Daylight'' is cast on a small object that is then placed inside or under a light-proof covering, the spell's effects are blocked until the covering is removed.


: ''Daylight'' brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.
: If ''Daylight'' is cast into an area of magical darkness (or vice versa), both effects are temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.


: While this spell is being cast, it is possible to 'hold the charge' and make a melee touch attack against a creature nearby. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} and inflicts [[Blind]] to all sight-based senses. Attacking with this spell in this way ends the spell immediately, hit or miss. There is no saving throw against this damage, but after being touched a creature is allowed a saving throw as above to reduce the Blind to merely [[Dazzled]].  This use of the spell is a spectacular effect, as the creatures eyes or other visual organs light up from the inside like lamps.
: Alternatively, when casting the spell, the caster may make a [[melee touch attack]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Blind]] to all sight-based senses. Attacking with this spell in this way ends the spell immediately, hit or miss. There is no saving throw against the damage, but after being touched, the target creature is allowed a saving throw as above to reduce the Blind condition to [[Dazzled]].  This use of the spell is a spectacular effect, as the creature's eyes or other visual organs light up from the inside like lamps.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|60-ft. radius of bright light, or, touch a creature to inflict heavy [[Light]] damage and a status condition.
| ShortDesc|60-ft. radius of bright light, or touch a creature to inflict [[Light]] damage and Blind.
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Latest revision as of 20:23, 25 September 2019

Level: Sorcerer/Wizard 3
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Touch
Target or Area: object or creature touched
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. This illumination increases the light level for an additional 60 feet by one step (darkness becomes dim light, dim light becomes bright light). Creatures that take penalties in bright light take them while within the 60-foot radius of this magical light. Despite its name, this spell is not the equivalent of natural daylight for the purposes of creatures that are damaged or destroyed by such light.
If Daylight is cast on a small object that is then placed inside or under a light-proof covering, the spell's effects are blocked until the covering is removed.
If Daylight is cast into an area of magical darkness (or vice versa), both effects are temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.
Alternatively, when casting the spell, the caster may make a melee touch attack against a creature within their reach. Casting Daylight and using it to attack a creature inflicts (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of light (energy, uncommon) damage and inflicts Blind to all sight-based senses. Attacking with this spell in this way ends the spell immediately, hit or miss. There is no saving throw against the damage, but after being touched, the target creature is allowed a saving throw as above to reduce the Blind condition to Dazzled. This use of the spell is a spectacular effect, as the creature's eyes or other visual organs light up from the inside like lamps.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30