Shot on the Run (Feat): Difference between revisions
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Level 6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[ | | Prerequisites|Level 6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Weapon Focus (Feat)]] | ||
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Revision as of 19:36, 18 June 2022
You can move, fire a ranged weapon, and move again before your foes can react.
Prerequisites: Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat)
Related: Parting Shot (Feat)
Benefit: As a full-round action, you can move up to your speed and make a single ranged attack (including thrown or projectile weapons, magic items, or casting a Ray spell, but NOT an AOE spell) at any point during your movement. This may be used to leave cover, attack, and move back into cover.
Normal: You cannot move before and after an attack with a ranged attack.