Rage Drake: Difference between revisions
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{{Template:Monster | {{Template:Monster | ||
| CR = 8 | <!-- Version 2.10 --> | ||
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | |||
| CR | 8 | |||
<!-- Value: integer between 1 and 40. --> | |||
}}</onlyinclude> | |||
| MonsterName = Rage Drake | | MonsterName = Rage Drake | ||
| Image = Rage_Drake_1.png | | Image = Rage_Drake_1.png | ||
<!--Value: file name and extension only (e.g. | <!-- Value: file name and extension only (e.g. monster_picture.jpg) --> | ||
| Role = | | Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | ||
<!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank--> | | Role | | ||
<!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> | |||
}}</onlyinclude> | |||
| Description = Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area. | | Description = Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area. | ||
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| Alignment = Neutral | | Alignment = Neutral | ||
<!--Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil--> | <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil --> | ||
| Size = Large | | Size = Large | ||
<!--Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic--> | <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic --> | ||
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | |||
| Type | Magical Beast | |||
<!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | |||
}}</onlyinclude> | |||
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | |||
| Subtype | | |||
<!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | |||
<!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall --> | |||
<!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | |||
<!-- Only one entry in this field. If multiple options exist, choose the most important/appropriate one. --> | |||
<!-- Add any secondary subtypes into the notes field below. --> | |||
<!-- Otherwise leave blank. --> | |||
}}</onlyinclude> | |||
| | | Subtype-Notes = | ||
<!-- | <!-- Add additional subtypes here; these notes do affect the template; they are purely descriptive --> | ||
| NudgeBasicLoreValue = | | NudgeBasicLoreValue = | ||
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<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeInit = | | Lore-Notes = | ||
<!-- | <!-- Notes related to the monster's lore check can be put here --> | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Example: "identifies as a CR 5 Ghoul if lore check is failed." (no quotes) --> | ||
| NudgeInit = 4 | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| Nudge-Ambush-Chance = -1 | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!-- Default value is 10+ on a d20 --> | |||
| Ambush-Chance-Notes = | |||
<!-- Put any comments about ambush preferences here, or leave blank --> | |||
| Senses = [[Low-Light Vision]] 120 ft. | |||
<!--List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") --> | | Senses = [[Standard Senses]], [[Low-Light Vision]] 120 ft. | ||
<!-- [[Standard Vision]], [[Low-Light Vision]], [[Darkvision]], [[Heartsight]] | <!-- List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") --> | ||
<!-- | <!-- [[Standard Senses]], [[Blind]] to Vision, [[Blind]] to Sound, [[Blind]] to Smell --> | ||
<!-- | <!-- [[Low-Light Vision]], [[Darkvision]], [[Heartsight]] --> | ||
<!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] | <!-- [[Keen Hearing]], [[Precise Hearing]], [[Echolocation]] --> | ||
<!-- [[Scent]], [[Keen Scent]], [[Perfect Scent]] --> | |||
<!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] --> | |||
| NudgePerception = | | NudgePerception = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | |||
| NudgeAC = | | NudgeAC = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTouchAC = | | NudgeTouchAC = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeFFAC = | | NudgeFFAC = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4 | |||
| NudgeHitPoints = | | NudgeHitPoints = | ||
<!-- Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) --> | |||
<!--Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) | |||
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| Refl = S | | Refl = S | ||
| Will = | | Will = | ||
<!-- Values: S (for Strong save), leave blank for Weak save | |||
<!--Values: | * Most monsters have 1 strong save and 2 weak saves | ||
* Heavies, Tanks, Threats and Villains have 2 strong saves | |||
* Dragons have 3 strong saves --> | |||
| NudgeFort = | | NudgeFort = | ||
| NudgeRefl = | | NudgeRefl = | ||
| NudgeWill = | | NudgeWill = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3 | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| SpecialDefenses = | | SpecialDefenses = | ||
<!--Put any DR or ER values here--> | <!-- Put any DR or ER values here --> | ||
| StrongAgainst = | | StrongAgainst = | ||
<!--Put any 'immunity' or 'hardened' values here; immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added--> | <!-- Put any 'immunity' or 'hardened' values here; | ||
immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | |||
'''''Immune (no effect):''''' --> | |||
| Hide-Role-Strong-Against-1 = | |||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for role (if any)) --> | |||
| Hide-Type-Strong-Against-1 = | | Hide-Type-Strong-Against-1 = | ||
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| Hide-Type-Strong-Against-5 = | | Hide-Type-Strong-Against-5 = | ||
| Hide-Type-Strong-Against-6 = | | Hide-Type-Strong-Against-6 = | ||
<!--Values: Values: | <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type (if any)) --> | ||
| Hide-Subtype-Strong-Against-1 = | | Hide-Subtype-Strong-Against-1 = | ||
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| Hide-Subtype-Strong-Against-5 = | | Hide-Subtype-Strong-Against-5 = | ||
| Hide-Subtype-Strong-Against-6 = | | Hide-Subtype-Strong-Against-6 = | ||
<!--Values: Values: | <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) --> | ||
| WeakAgainst = | | WeakAgainst = | ||
<!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added--> | <!-- Put any 'vulnerable' or 'defenseless' values here; | ||
vulnerabilities based on type (e.g. Vermin) are automatically added | |||
'''''Vulnerable (1.5x damage):''''' | |||
'''''Defenseless (2x damage):''''' --> | |||
| Hide-Type-Weak-Against-1 = | | Hide-Type-Weak-Against-1 = | ||
| Hide-Subtype-Weak-Against-1 = | | Hide-Subtype-Weak-Against-1 = | ||
<!--Values: Values: | <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) --> | ||
| MoveTypes = Walk 30 ft., [[Lesser Swim]] 20 ft. | | MoveTypes = [[Walk]] 30 ft., [[Lesser Swim]] 20 ft. | ||
<!--List the move type and distance (in feet). (E.g. | <!-- List the move type and distance (in feet). (E.g. [[Jet]] 60 ft.) --> | ||
<!-- [[Burrowing]], [[Tunneling]], [[Earth Glide]] --> | <!-- [[Burrowing]], [[Tunneling]], [[Earth Glide]] --> | ||
<!-- [[Lesser Climb]], [[Greater Climb]], [[Brachiating]] --> | <!-- [[Lesser Climb]], [[Greater Climb]], [[Brachiating]] --> | ||
<!-- [[Hover]], [[Lesser Flight]], [[Greater Flight]] --> | <!-- [[Hover]], [[Lesser Flight]], [[Greater Flight]] --> | ||
<!-- [[Lesser Swim]], [[Greater Swim]], [[Jet]] --> | <!-- [[Lesser Swim]], [[Greater Swim]], [[Jet]] --> | ||
<!-- [[Lesser Teleport]], [[Greater Teleport]] --> | <!-- [[Lesser Teleport]], [[Greater Teleport]] --> | ||
| NudgeSpace = | | NudgeSpace = | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | ||
<!--NOTE: If type or subtype is "Swarm", the space will default to 10 ft.--> | <!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft. --> | ||
<!--NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium)--> | <!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) --> | ||
| NudgeReach = -1 | | NudgeReach = -1 | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> | ||
<!--NOTE: If type or subtype is "Swarm", the reach will default to 0 ft.--> | <!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft. --> | ||
<!--NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium)--> | <!-- NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium) --> | ||
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| MeleeOrNatural = Natural | | MeleeOrNatural = Natural | ||
<!--REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks)--> | <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) --> | ||
| MultipliedDamageType = | | MultipliedDamageType = | ||
<!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg | <!-- Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) --> | ||
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<!-- PRIMARY ATTACK INFORMATION --> | <!-- PRIMARY ATTACK INFORMATION --> | ||
| PriAtkName = Bite | | PriAtkName = Gnashing Bite | ||
<!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")--> | <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | ||
| PriAtkNotes = | | PriAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| PriAtkNotes-FullAtkOnly = | | PriAtkNotes-FullAtkOnly = | ||
<!--use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank--> | <!-- use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank --> | ||
| Override-Pri-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Pri-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| PriAtkVSTouchAC = | | PriAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| PriAtkIsAuto-Hit = | | PriAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgePriToHit = | | NudgePriToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgePriDamage = | | NudgePriDamage = | ||
<!--CR | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | | NudgeFullAtk-PriDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| Nudge-Pri-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
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<!-- SECONDARY ATTACK INFORMATION --> | <!-- SECONDARY ATTACK INFORMATION --> | ||
| SecAtkName = Claws | | SecAtkName = Stone-Tipped Claws | ||
<!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none--> | <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | ||
| SecAtkNotes = plus Tail Slap | | SecAtkNotes = plus Tail Slap | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| SecAtkNotes-FullAtkOnly = | | SecAtkNotes-FullAtkOnly = | ||
<!--use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank--> | <!-- use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank --> | ||
| Override-Sec-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Sec-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SecAtkVSTouchAC = | | SecAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| SecAtkIsAuto-Hit = | | SecAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeSecToHit = | | NudgeSecToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeSecDamage = | | NudgeSecDamage = | ||
<!--CR | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeFullAtk-SecDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| Nudge-Sec-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
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| TerAtkName = | | TerAtkName = | ||
<!--Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none--> | <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none --> | ||
| TerAtkNotes = | | TerAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| TerAtkNotes-FullAtkOnly = | | TerAtkNotes-FullAtkOnly = | ||
<!--use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank--> | <!-- use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank --> | ||
| Override-Ter-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ter-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| TerAtkVSTouchAC = | | TerAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| TerAtkIsAuto-Hit = | | TerAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeTerToHit = | | NudgeTerToHit = | ||
<!-- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
<!--Values: | |||
| NudgeTerDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| NudgeFullAtk-TerDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| | | Nudge-Ter-Atk-Crit-Range = | ||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- | <!-- Default is 19-20 for melee, and 20 for natural --> | ||
<!-- | |||
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| QuaAtkName = | | QuaAtkName = | ||
<!--Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none--> | <!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | ||
| QuaAtkNotes = | | QuaAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| QuaAtkNotes-FullAtkOnly = | | QuaAtkNotes-FullAtkOnly = | ||
<!--use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank--> | <!-- use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank --> | ||
| Override-Qua-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Qua-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| QuaAtkVSTouchAC = | | QuaAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| QuaAtkIsAuto-Hit = | | QuaAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeQuaToHit = | | NudgeQuaToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeQuaDamage = | | NudgeQuaDamage = | ||
<!--CR | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeFullAtk-QuaDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| Nudge-Qua-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
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| RangedAtkName = | | RangedAtkName = | ||
<!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack--> | <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack --> | ||
| HasRangedFullAttack = | | HasRangedFullAttack = | ||
<!--Values: Y (for yes), or leave blank (for no)--> | <!-- Values: Y (for yes), or leave blank (for no) --> | ||
| RangedAtkIncrementDistance = | | RangedAtkIncrementDistance = | ||
<!--Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first--> | <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | ||
| RangedAtkNumberOfIncrements = | | RangedAtkNumberOfIncrements = | ||
<!--Number of increments before max range of attack, thrown is 5 (default), projectile is 10--> | <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | ||
| RangedAtkNotes = | | RangedAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
| RangedAtkNotes-FullAtkOnly = | | RangedAtkNotes-FullAtkOnly = | ||
<!-- | <!-- use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank --> | ||
| Override-Ranged-Atk--Std-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| Override-Ranged-Atk--Full-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL RANGED Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| RangedAtkVSTouchAC = | | RangedAtkVSTouchAC = | ||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| RangedAtkIsAuto-Hit = | | RangedAtkIsAuto-Hit = | ||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | ||
| NudgeRangedToHit = | | NudgeRangedToHit = | ||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeRangedDamage = | | NudgeRangedDamage = | ||
<!--CR | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeFullAtk-RangedDamage = | |||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
| Nudge-Ranged-Atk-Crit-Range = | |||
<!-- Values: the text of the crit range, without the crit multiplier (e.g. "18-20", no quotes). --> | |||
<!-- Default is 19-20 for melee, and 20 for natural --> | |||
Line 305: | Line 391: | ||
| Nudge-Maneuver-Offense = | | Nudge-Maneuver-Offense = | ||
<!-- | <!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Maneuver-Offense-Notes = | | Maneuver-Offense-Notes = | ||
<!--Values: Text about specific bonuses to Maneuver Offense (e.g. "+2 on Trips")--> | <!-- Values: Text about specific bonuses to Maneuver Offense (e.g. "+2 on Trips") --> | ||
| Nudge-Maneuver-Defense = +2 vs. Trips | |||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| Maneuver-Defense-Notes = | |||
<!-- Values: Text about specific bonuses to Maneuver Defense (e.g. "+4 vs Grapples") --> | |||
Line 315: | Line 407: | ||
| SiegeDmgCapable = | | SiegeDmgCapable = | ||
<!--Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications--> | <!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications --> | ||
| SiegeAtkName = | | SiegeAtkName = | ||
<!--Name of siege attack (e.g. "Bite" or "Hurled Rock")--> | <!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") --> | ||
| SiegeAtkNotes = | | SiegeAtkNotes = | ||
<!--add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.)--> | <!-- add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.) --> | ||
| Override-Siege-Atk-Qty = | |||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for SIEGE Attack) --> | |||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | |||
| SiegeAtkIncrement = | | SiegeAtkIncrement = | ||
<!--Only used if this field is not blank; Range increment in feet (e.g. 20); number only (i.e. don't include "ft."); max range is calculated from this--> | <!-- Only used if this field is not blank; Range increment in feet (e.g. 20); number only (i.e. don't include "ft."); max range is calculated from this --> | ||
| SiegeAtkNumberOfIncrements = | | SiegeAtkNumberOfIncrements = | ||
<!--Number of increments before max range of attack, thrown is 5 (default), projectile is 10--> | <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | ||
| Nudge-Siege-Maneuver-Offense = | | Nudge-Siege-Maneuver-Offense = | ||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
<!--any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeSiegeDamage = | | NudgeSiegeDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
Line 354: | Line 448: | ||
| Feat3 = | | Feat3 = | ||
| Feat4 = | | Feat4 = | ||
<!--Just the feat name; will be autolinked, and ShortDesc added--> | <!-- Just the feat name; will be autolinked, and ShortDesc added --> | ||
Line 363: | Line 457: | ||
| Skill3 = | | Skill3 = | ||
| Skill4 = | | Skill4 = | ||
| Skill5 = | |||
| NudgeSkill1 = | | NudgeSkill1 = | ||
Line 368: | Line 463: | ||
| NudgeSkill3 = | | NudgeSkill3 = | ||
| NudgeSkill4 = | | NudgeSkill4 = | ||
| NudgeSkill5 = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | ||
| Skill1Notes = | | Skill1Notes = | ||
Line 375: | Line 470: | ||
| Skill3Notes = | | Skill3Notes = | ||
| Skill4Notes = | | Skill4Notes = | ||
<!--Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass")--> | | Skill5Notes = | ||
<!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") --> | |||
Line 381: | Line 477: | ||
| Languages = | | Languages = | ||
<!--Comma-separated list--> | <!-- Comma-separated list --> | ||
Line 390: | Line 486: | ||
| HideRoleReminder1 = | | HideRoleReminder1 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder2 = | | HideRoleReminder2 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder3 = | | HideRoleReminder3 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
| HideRoleReminder4 = | | HideRoleReminder4 = | ||
<!--Roles only; Values: | <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | ||
Line 408: | Line 504: | ||
| Ability-1-Type = Su, Aura | | Ability-1-Type = Su, Aura | ||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Ability-1-Concentration = | | Ability-1-Concentration = | ||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it--> | <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | ||
| Ability-1-Description = The first time in an encounter that any rage drake ends its move adjacent to an enemy, that enemy must make a Will save, DC {{#var:Special1SaveDC}} or become [[Shaken]] | | Ability-1-Description = The first time in an encounter that any rage drake ends its move adjacent to an enemy, that enemy must make a Will save, DC {{#var:Special1SaveDC}} or become [[Shaken]] until the end of the encounter. Once a creature succeeds on this save, they may not be affected by this rage drake's Intimidating Presence ability again for 24 hours. If the Drake does not move or take a 5-foot step, Intimidating Presence does not trigger. | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> | ||
{{#var:Special1ToHit}} | <!-- Available Variables: | ||
{{#var:Special1TouchAttack}} Touch To-Hit | {{#var:Special1ToHit}} To-Hit | ||
{{#var:Special1SaveDC}} | {{#var:Special1TouchAttack}} Touch To-Hit | ||
{{#var:Special1StandardDmg}} Std Damage | {{#var:Special1SaveDC}} Save DC | ||
{{#var:Special1SwiftDmg}} | {{#var:Special1StandardDmg}} Std Damage | ||
{{#var:Special1AlphaDmg}} | {{#var:Special1SwiftDmg}} Swift Damage | ||
{{#var:Special1AlphaDmg}} Alpha Damage | |||
{{#var:Special1-Ability-Dmg}} Stat Damage | |||
{{#var:Special1-Hit-Points}} Hit Points | |||
{{#var:Special1-Hit-Dice}} Hit Dice | |||
{{#var:Special1-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special1-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special1-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | --> | ||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility1ToHit = | | NudgeAbility1ToHit = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility1TouchAttack = | | NudgeAbility1TouchAttack = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility1SaveDC = | | NudgeAbility1SaveDC = | ||
<!-- | <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility1StandardDamage = | | NudgeAbility1StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1SwiftDamage = | | NudgeAbility1SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1AlphaDamage = | | NudgeAbility1AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility1-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility1-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility1-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility1-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility1-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility1-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 454: | Line 587: | ||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-2-Description = If a Rage Drake attacks while it is adjacent to any other creature it considers an ally, its innate ferocity grants it a + | | Ability-2-Description = If a Rage Drake attacks while it is adjacent to any other creature it considers an ally, its innate ferocity grants it a +{{#var:Special2-Hit-Dice}} rage bonus to all its damage rolls. This bonus does not stack with itself, regardless of how many allies are within range. | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special2ToHit}} | {{#var:Special2ToHit}} To-Hit | ||
{{#var:Special2TouchAttack}} Touch To-Hit | {{#var:Special2TouchAttack}} Touch To-Hit | ||
{{#var:Special2SaveDC}} | {{#var:Special2SaveDC}} Save DC | ||
{{#var:Special2StandardDmg}} Std Damage | {{#var:Special2StandardDmg}} Std Damage | ||
{{#var:Special2SwiftDmg}} | {{#var:Special2SwiftDmg}} Swift Damage | ||
{{#var:Special2AlphaDmg}} | {{#var:Special2AlphaDmg}} Alpha Damage | ||
{{#var:Special2-Ability-Dmg}} Stat Damage | |||
{{#var:Special2-Hit-Points}} Hit Points | |||
{{#var:Special2-Hit-Dice}} Hit Dice | |||
{{#var:Special2-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special2-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special2-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | --> | ||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility2ToHit = | | NudgeAbility2ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility2TouchAttack = | | NudgeAbility2TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility2SaveDC = | | NudgeAbility2SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility2StandardDamage = | | NudgeAbility2StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2SwiftDamage = | | NudgeAbility2SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2AlphaDamage = | | NudgeAbility2AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility2-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility2-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility2-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility2-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility2-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility2-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 495: | Line 665: | ||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-3-Description = Once per encounter | | Ability-3-Description = Once per encounter as a swift action, a Rage Drake may fly into a berserk, killing frenzy. Drake's Rage lasts until the Rage Drake is killed or the end of the encounter. While under the effects of Drake's Rage, it gains temporary hit points equal to twice its Hit Dice ({{#expr: {{#var:Special3-Hit-Dice}} * 2}}) and gains the Ripping Riposte ability (see below). | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special3ToHit}} | {{#var:Special3ToHit}} To-Hit | ||
{{#var:Special3TouchAttack}} Touch To-Hit | {{#var:Special3TouchAttack}} Touch To-Hit | ||
{{#var:Special3SaveDC}} | {{#var:Special3SaveDC}} Save DC | ||
{{#var:Special3StandardDmg}} Std Damage | {{#var:Special3StandardDmg}} Std Damage | ||
{{#var:Special3SwiftDmg}} | {{#var:Special3SwiftDmg}} Swift Damage | ||
{{#var:Special3AlphaDmg}} | {{#var:Special3AlphaDmg}} Alpha Damage | ||
{{#var:Special3-Ability-Dmg}} Stat Damage | |||
{{#var:Special3-Hit-Points}} Hit Points | |||
{{#var:Special3-Hit-Dice}} Hit Dice | |||
{{#var:Special3-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special3-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special3-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | --> | ||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility3ToHit = | | NudgeAbility3ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility3TouchAttack = | | NudgeAbility3TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility3SaveDC = | | NudgeAbility3SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility3StandardDamage = | | NudgeAbility3StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3SwiftDamage = | | NudgeAbility3SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3AlphaDamage = | | NudgeAbility3AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility3-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility3-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility3-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility3-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility3-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility3-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 537: | Line 744: | ||
| Ability-4-Description = While under the effect of Drakes Rage, up to once per round, the Rage Drake may make one Claw attack (see above) as an immediate reaction against any attacker that successfully damages it in any way and is within its reach. This is in addition to any attacks of opportunity the Rage Drake may have (which are bite attacks). | | Ability-4-Description = While under the effect of Drakes Rage, up to once per round, the Rage Drake may make one Claw attack (see above) as an immediate reaction against any attacker that successfully damages it in any way and is within its reach. This is in addition to any attacks of opportunity the Rage Drake may have (which are bite attacks). | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special4ToHit}} | {{#var:Special4ToHit}} To-Hit | ||
{{#var:Special4TouchAttack}} Touch To-Hit | {{#var:Special4TouchAttack}} Touch To-Hit | ||
{{#var:Special4SaveDC}} | {{#var:Special4SaveDC}} Save DC | ||
{{#var:Special4StandardDmg}} Std Damage | {{#var:Special4StandardDmg}} Std Damage | ||
{{#var:Special4SwiftDmg}} | {{#var:Special4SwiftDmg}} Swift Damage | ||
{{#var:Special4AlphaDmg}} | {{#var:Special4AlphaDmg}} Alpha Damage | ||
{{#var:Special4-Ability-Dmg}} Stat Damage | |||
{{#var:Special4-Hit-Points}} Hit Points | |||
{{#var:Special4-Hit-Dice}} Hit Dice | |||
{{#var:Special4-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special4-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special4-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | --> | ||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility4ToHit = | | NudgeAbility4ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility4TouchAttack = | | NudgeAbility4TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility4SaveDC = | | NudgeAbility4SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility4StandardDamage = | | NudgeAbility4StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4SwiftDamage = | | NudgeAbility4SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4AlphaDamage = | | NudgeAbility4AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility4-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility4-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility4-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility4-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility4-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility4-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 577: | Line 821: | ||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-5-Description = During a full attack action in which it makes all its attacks against a single foe, a Rage Drake may also elect to make a Tail Slap attack against that same target as a swift action. This | | Ability-5-Description = During a full attack action in which it makes all its attacks against a single foe, a Rage Drake may also elect to make a Tail Slap attack against that same target as a swift action. This attack is made against the target's AC at +{{#var:Special5ToHit}} to hit. If it hits, it does {{#var:Special5SwiftDmg}} of bludgeoning (physical) damage and the struck foe must make a Reflex save, DC {{#var:Special5SaveDC}}, or be knocked [[Prone]]. Tail Slap cannot inflict critical hits. | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special5ToHit}} | {{#var:Special5ToHit}} To-Hit | ||
{{#var:Special5TouchAttack}} Touch To-Hit | {{#var:Special5TouchAttack}} Touch To-Hit | ||
{{#var:Special5SaveDC}} | {{#var:Special5SaveDC}} Save DC | ||
{{#var:Special5StandardDmg}} Std Damage | {{#var:Special5StandardDmg}} Std Damage | ||
{{#var:Special5SwiftDmg}} | {{#var:Special5SwiftDmg}} Swift Damage | ||
{{#var:Special5AlphaDmg}} | {{#var:Special5AlphaDmg}} Alpha Damage | ||
{{#var:Special5-Ability-Dmg}} Stat Damage | |||
{{#var:Special5-Hit-Points}} Hit Points | |||
{{#var:Special5-Hit-Dice}} Hit Dice | |||
{{#var:Special5-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special5-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special5-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | --> | ||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility5ToHit = | | NudgeAbility5ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility5TouchAttack = | | NudgeAbility5TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility5SaveDC = | | NudgeAbility5SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility5StandardDamage = | | NudgeAbility5StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5SwiftDamage = | | NudgeAbility5SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5AlphaDamage = | | NudgeAbility5AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility5-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility5-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility5-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility5-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility5-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility5-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 621: | Line 902: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special6ToHit}} | {{#var:Special6ToHit}} To-Hit | ||
{{#var:Special6TouchAttack}} Touch To-Hit | {{#var:Special6TouchAttack}} Touch To-Hit | ||
{{#var:Special6SaveDC}} | {{#var:Special6SaveDC}} Save DC | ||
{{#var:Special6StandardDmg}} Std Damage | {{#var:Special6StandardDmg}} Std Damage | ||
{{#var:Special6SwiftDmg}} | {{#var:Special6SwiftDmg}} Swift Damage | ||
{{#var:Special6AlphaDmg}} | {{#var:Special6AlphaDmg}} Alpha Damage | ||
{{#var:Special6-Ability-Dmg}} Stat Damage | |||
{{#var:Special6-Hit-Points}} Hit Points | |||
{{#var:Special6-Hit-Dice}} Hit Dice | |||
{{#var:Special6-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special6-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special6-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | --> | ||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility6ToHit = | | NudgeAbility6ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility6TouchAttack = | | NudgeAbility6TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility6SaveDC = | | NudgeAbility6SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility6StandardDamage = | | NudgeAbility6StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6SwiftDamage = | | NudgeAbility6SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6AlphaDamage = | | NudgeAbility6AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility6-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility6-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility6-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility6-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility6-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility6-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 662: | Line 979: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special7ToHit}} | {{#var:Special7ToHit}} To-Hit | ||
{{#var:Special7TouchAttack}} Touch To-Hit | {{#var:Special7TouchAttack}} Touch To-Hit | ||
{{#var:Special7SaveDC}} | {{#var:Special7SaveDC}} Save DC | ||
{{#var:Special7StandardDmg}} Std Damage | {{#var:Special7StandardDmg}} Std Damage | ||
{{#var:Special7SwiftDmg}} | {{#var:Special7SwiftDmg}} Swift Damage | ||
{{#var:Special7AlphaDmg}} | {{#var:Special7AlphaDmg}} Alpha Damage | ||
{{#var:Special7-Ability-Dmg}} Stat Damage | |||
{{#var:Special7-Hit-Points}} Hit Points | |||
{{#var:Special7-Hit-Dice}} Hit Dice | |||
{{#var:Special7-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special7-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special7-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | --> | ||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility7ToHit = | | NudgeAbility7ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility7TouchAttack = | | NudgeAbility7TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility7SaveDC = | | NudgeAbility7SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility7StandardDamage = | | NudgeAbility7StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7SwiftDamage = | | NudgeAbility7SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7AlphaDamage = | | NudgeAbility7AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility7-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility7-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility7-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility7-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility7-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility7-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 703: | Line 1,056: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special8ToHit}} | {{#var:Special8ToHit}} To-Hit | ||
{{#var:Special8TouchAttack}} Touch To-Hit | {{#var:Special8TouchAttack}} Touch To-Hit | ||
{{#var:Special8SaveDC}} | {{#var:Special8SaveDC}} Save DC | ||
{{#var:Special8StandardDmg}} Std Damage | {{#var:Special8StandardDmg}} Std Damage | ||
{{#var:Special8SwiftDmg}} | {{#var:Special8SwiftDmg}} Swift Damage | ||
{{#var:Special8AlphaDmg}} | {{#var:Special8AlphaDmg}} Alpha Damage | ||
{{#var:Special8-Ability-Dmg}} Stat Damage | |||
{{#var:Special8-Hit-Points}} Hit Points | |||
{{#var:Special8-Hit-Dice}} Hit Dice | |||
{{#var:Special8-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special8-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special8-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | --> | ||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility8ToHit = | | NudgeAbility8ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility8TouchAttack = | | NudgeAbility8TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility8SaveDC = | | NudgeAbility8SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility8StandardDamage = | | NudgeAbility8StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8SwiftDamage = | | NudgeAbility8SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8AlphaDamage = | | NudgeAbility8AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility8-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility8-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility8-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility8-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility8-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility8-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 744: | Line 1,133: | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var: | {{#var:Special91ToHit}} To-Hit | ||
{{#var:Special9TouchAttack}} Touch To-Hit | {{#var:Special9TouchAttack}} Touch To-Hit | ||
{{#var:Special9SaveDC}} | {{#var:Special9SaveDC}} Save DC | ||
{{#var:Special9StandardDmg}} Std Damage | {{#var:Special9StandardDmg}} Std Damage | ||
{{#var:Special9SwiftDmg}} | {{#var:Special9SwiftDmg}} Swift Damage | ||
{{#var:Special9AlphaDmg}} | {{#var:Special9AlphaDmg}} Alpha Damage | ||
{{#var:Special9-Ability-Dmg}} Stat Damage | |||
{{#var:Special9-Hit-Points}} Hit Points | |||
{{#var:Special9-Hit-Dice}} Hit Dice | |||
{{#var:Special9-Maneuver-Offense}} Maneuver Offense | |||
{{#var:Special9-Maneuver-Defense}} Maneuver Defense | |||
{{#var:Special9-CR}} CR | |||
{{#var:Easy-Skill-DC}} | |||
{{#var:Average-Skill-DC}} | |||
{{#var:Challenging-Skill-DC}} | |||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
{{#var:PriDamage-StdAtk}} Primary Attack's Damage | |||
{{#var:SecDamage-StdAtk}} Secondary Attack's Damage | |||
{{#var:TerDamage-StdAtk}} Tertiary Attack's Damage | |||
{{#var:QuaDamage-StdAtk}} Quaternary Attack's Damage | |||
{{#var:RangedDamage-StdAtk}} Ranged Attack's Damage | |||
--> | --> | ||
<!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. --> | |||
<!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR. {{#expr:{{#var:Special1-CR}}*2}} doubles the CR. --> | |||
| NudgeAbility9ToHit = | | NudgeAbility9ToHit = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility9TouchAttack = | | NudgeAbility9TouchAttack = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeAbility9SaveDC = | | NudgeAbility9SaveDC = | ||
<!-- | <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| NudgeAbility9StandardDamage = | | NudgeAbility9StandardDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9SwiftDamage = | | NudgeAbility9SwiftDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9AlphaDamage = | | NudgeAbility9AlphaDamage = | ||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
| NudgeAbility9-AbilityDamage = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | |||
| NudgeAbility9-HitPoints = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | |||
| NudgeAbility9-HitDice = | |||
<!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 --> | |||
| NudgeAbility9-CR = | |||
<!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 --> | |||
| NudgeAbility9-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility9-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
Line 777: | Line 1,202: | ||
:Rage Drakes are completely fearless once they have spotted prey, and once they've triggered Drake's Rage nothing will cause them to break off an attack. | :Rage Drakes are completely fearless once they have spotted prey, and once they've triggered Drake's Rage nothing will cause them to break off an attack. | ||
Line 784: | Line 1,208: | ||
| OutOfCombat = Rage Drakes are territorial pack creatures, but they are quite gregarious, for merciless predators. It is quite common to see Rage Drakes that are used as pets and attack beasts by various humanoids. If a drake has been raised from the egg by a tribe of different monsters, then that Drake will consider them its allies in battle for their pack ferocity power, and will fight furiously at their side. An encounter with some orcs is often 'spiced up' by a brace of Rage Drakes. | | OutOfCombat = Rage Drakes are territorial pack creatures, but they are quite gregarious, for merciless predators. It is quite common to see Rage Drakes that are used as pets and attack beasts by various humanoids. If a drake has been raised from the egg by a tribe of different monsters, then that Drake will consider them its allies in battle for their pack ferocity power, and will fight furiously at their side. An encounter with some orcs is often 'spiced up' by a brace of Rage Drakes. | ||
<!-- TREASURE AND XP --> | |||
| TreasureNotes = | |||
| XPNotes = | |||
}} | }} |
Revision as of 20:18, 21 October 2017
Rage Drake (CR 8)
Neutral - Large - Magical Beast |
---|
Lore: | Know (Arcana) | ||
16 | 31 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
23 | +13 |
Passive | Active |
Ambush: |
9+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
146 | 73 | 13 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +10 |
Refl: | +10 |
Will: | +5 |
Strong Against:
Offense
Standard Attack (Melee):
- 1x Gnashing Bite +13 (2d10+9/x2)
as undefined damage type
Full Attack (Melee):
- 1x Gnashing Bite +13 (2d10+9/x2)
as undefined damage type - 2x Stone-Tipped Claws +13 (2d6+3/x2)
as undefined damage type
plus Tail Slap
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
20 |
STR |
18 |
DEX |
18 |
CON |
5 |
INT |
14 |
WIS |
15 |
CHA |
Feats:
- Endurance (EFFECT: Reduce the damage you take from environmental effects, and sleep in armor without fatigue.)
Special Abilities
Intimidating Presence (Su, Aura) |
The first time in an encounter that any rage drake ends its move adjacent to an enemy, that enemy must make a Will save, DC or become Shaken until the end of the encounter. Once a creature succeeds on this save, they may not be affected by this rage drake's Intimidating Presence ability again for 24 hours. If the Drake does not move or take a 5-foot step, Intimidating Presence does not trigger. |
Pack Ferocity (Ex) |
If a Rage Drake attacks while it is adjacent to any other creature it considers an ally, its innate ferocity grants it a + rage bonus to all its damage rolls. This bonus does not stack with itself, regardless of how many allies are within range. |
Drake's Rage (Ex) |
Once per encounter as a swift action, a Rage Drake may fly into a berserk, killing frenzy. Drake's Rage lasts until the Rage Drake is killed or the end of the encounter. While under the effects of Drake's Rage, it gains temporary hit points equal to twice its Hit Dice (Expression error: Unexpected * operator.) and gains the Ripping Riposte ability (see below). |
Ripping Riposte (Ex) |
While under the effect of Drakes Rage, up to once per round, the Rage Drake may make one Claw attack (see above) as an immediate reaction against any attacker that successfully damages it in any way and is within its reach. This is in addition to any attacks of opportunity the Rage Drake may have (which are bite attacks). |
Tail Slap (Ex) |
During a full attack action in which it makes all its attacks against a single foe, a Rage Drake may also elect to make a Tail Slap attack against that same target as a swift action. This attack is made against the target's AC at + to hit. If it hits, it does of bludgeoning (physical) damage and the struck foe must make a Reflex save, DC , or be knocked Prone. Tail Slap cannot inflict critical hits. |
Rage Drake
Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.
- An attack by a pack of Rage Drakes is a serious threat, even to a town garrison, and must be faced firmly. It is common to see permanent bounties posted for Rage Drakes, so that all travellers in the wild will be rewarded for thinning them out. It is a dangerous bounty to collect.
- Large, dangerous creatures that are intimidating to face even for seasoned warriors, Rage Drakes are often mistaken as small dragons by the uneducated. Given the ferocity of their pack attacks, perhaps such mistakes are justifiable. Rage Drakes are hardy and adapt readily to harsh conditions, and will flourish almost anywhere if given the time to prey and browse efficiently. Rage Drakes are very territorial, and will viciously attack all creatures they see as challenges to their territorial range.
Combat Tactics
Rage Drakes are pack hunters who hunt by sight. They are quite smart, and are perfectly aware of their intimidating presence and pack ferocity, and will try to stay in a tight knot or pair up as they attack to maximize the bonuses they gain. Once in a fight, they will charge in, using Drake's Rage to fortify themselves against any ranged damage they have to endure while closing in. Once they engage in melee, they will use full attacks, attacks of opportunity, and Ripping Riposte to tear their prey to pieces. If they use a full attack, they will spin in place like a top, using their Tail Slap to try and knock their foes to the ground where they can be finished off.
- Rage Drakes are completely fearless once they have spotted prey, and once they've triggered Drake's Rage nothing will cause them to break off an attack.
Out of Combat
Rage Drakes are territorial pack creatures, but they are quite gregarious, for merciless predators. It is quite common to see Rage Drakes that are used as pets and attack beasts by various humanoids. If a drake has been raised from the egg by a tribe of different monsters, then that Drake will consider them its allies in battle for their pack ferocity power, and will fight furiously at their side. An encounter with some orcs is often 'spiced up' by a brace of Rage Drakes.
Rewards
XP: 4,800
Treasure: Sellable Goods worth 3,875 gp.
- Weight: 80 lbs. Volume: 3.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |