Make Whole (Sorcerer/Wizard Spell): Difference between revisions
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| School|[[Transmutation]] | | School|[[Transmutation]] | ||
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| CastTime| | | CastTime|Ritual (10 minutes) | ||
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| Description = This spell functions as the [[Mending (Spell)|Mending]] spell, except that it can also repair damaged or [[broken]] magic items or [[construct]]s. The ''make whole'' spell repairs 1d4 points of [[Siege Damage]] on the target object or construct per casting, up to its maximum [[Durability]]. If more than 10% of the object is missing, the spell will only restore 1 point of [[Siege Damage]] to the object or construct per casting, up to its maximum [[Durability]]. | | Description = This spell functions as the [[Mending (Sorcerer/Wizard Spell)|Mending]] spell, except that it can also repair damaged or [[broken]] magic items or [[construct]]s. The ''make whole'' spell repairs 1d4 points of [[Siege Damage]] on the target object or construct per casting, up to its maximum [[Durability]]. If more than 10% of the object is missing, the spell will only restore 1 point of [[Siege Damage]] to the object or construct per casting, up to its maximum [[Durability]]. | ||
: ''Make Whole'' cannot restore charges to charged items (such as [[ | : ''Make Whole'' cannot restore charges to charged items (such as [[Magic Rods]]) or regenerate/refill single-use items (such as [[Magic Potions]] and [[Magic Scrolls]]). When ''Make Whole'' is used on a construct, the spell bypasses any immunity to magic the construct might possess, as if the spell did not allow [[Spell Resistance]]. | ||
: ''Make Whole'' cannot restore [[Durability]] to damaged fortifications or vehicles. That requires the [[Make Whole, Greater (Spell)|Greater Make Whole]] spell. | : ''Make Whole'' cannot restore [[Durability]] to damaged fortifications or vehicles. That requires the [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]] spell. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Latest revision as of 02:54, 2 February 2021
- Level: Sorcerer/Wizard 2
- School: Transmutation
Casting
- Casting Time: Ritual (10 minutes)
- Components: V, S, F (A tiny kit of small tools, worth 1 gp.)
Effect
- Range: Touch
- Target or Area: One object or construct
- Duration: Instantaneous
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This spell functions as the Mending spell, except that it can also repair damaged or broken magic items or constructs. The make whole spell repairs 1d4 points of Siege Damage on the target object or construct per casting, up to its maximum Durability. If more than 10% of the object is missing, the spell will only restore 1 point of Siege Damage to the object or construct per casting, up to its maximum Durability.
- Make Whole cannot restore charges to charged items (such as Magic Rods) or regenerate/refill single-use items (such as Magic Potions and Magic Scrolls). When Make Whole is used on a construct, the spell bypasses any immunity to magic the construct might possess, as if the spell did not allow Spell Resistance.
- Make Whole cannot restore Durability to damaged fortifications or vehicles. That requires the Greater Make Whole spell.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |