Black Tentacles (Sorcerer/Wizard Spell): Difference between revisions
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Revision as of 14:22, 6 July 2017
- Level: Sorcerer/Wizard 4
- School: conjuration (creation)
- Bloodline: aberrant 4
Casting
- Casting Time: 1 Standard Action
- Components: V, S, M (octopus or squid tentacle)
Effect
- Range: medium (100 ft. + 10 ft./lvl)
- Target or Area: 20-ft.-radius spread
- Duration: 1 rnd/lvl (D)
- Saving Throw:
- none
Save DC: - - Spell Resistance: Yes
Description
- This spell causes a field of rubbery Black Tentacles to appear, burrowing up from the floor and reaching for any creature in the area.
- Every creature within the area of the spell is the target of a Maneuver Offense check made to grapple each round at the beginning of your turn, including the round that Black Tentacles is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. When determining the tentacles' Maneuver Offense value, the tentacles use your caster ability score (INT for wizards, CHA for sorcerers) in place of STR. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect.
- If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the Grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The Black Tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or cause foes to become Pinned. Each round that Black Tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage. The Maneuver Defense of Black Tentacles, for the purposes of escaping the grapple, is equal to 10 + its Maneuver Offense.
- The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the tentacles last.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |