Stabilize (Druid Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Template:Spell <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) --> | Alchemist=<onlyinclude>{{#ifeq:{{...")
 
No edit summary
Line 1: Line 1:
{{Template:Spell
{{Template:DruidSpell


<!-- Spell Level -->
<!-- Spell Level -->

Revision as of 14:21, 23 March 2019

Level: Druid 0
School: Conjuration (healing)

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, one living creature
Duration: Instantaneous
Saving Throw:
WillNegates
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

Upon casting this spell, you target a living creature.
If that creature has -1 or fewer hit points, it is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.
If that creature is suffering from Bruised, Bleed, or Ruptured, then the condition is reduced by one step. This spell can be used multiple times to remove severe conditions.