Puissant Fire Elemental

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{{Template:Monster

| CR=33

| Min-CR = 30 | Max-CR = 38

| MonsterName=Puissant Fire Elemental

| Image=Puissant_Fire_Elemental-1.png

| Caption=

| Role=Killer

| Restrict-Role-No-Role = Y | Restrict-Role-Heavy = | Restrict-Role-Killer = | Restrict-Role-Leader = | Restrict-Role-Legend = | Restrict-Role-Minion = | Restrict-Role-Shooter = | Restrict-Role-Skirmisher = Y | Restrict-Role-Sneak = | Restrict-Role-Swarm = | Restrict-Role-Tank = Y | Restrict-Role-Threat = | Restrict-Role-Villain =

| Associated-Role-Notes=

| Pattern1=

| Pattern2=


| Description=This monster frequently has the Killer role, but may be set to other roles if desired.

Fire is the first tool of civilization, that thing which defeats the night.

That makes fire even more terrible when it is given deadly intent and self will. Fire elementals are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and searing heat all around them, and on top of that, they seek to kill you in a very effective manner.

Nothing will wake you up like having a pitched battle with your campfire…

| Alignment=Neutral

| Size=Huge

| Type=Outsider

| Subtype=Elemental

| Subtype2=Fire

| Subtype3=

| Subtype4=

| Subtype5=


| NudgeBasicLoreValue =

| NudgeFullLoreValue = +1

| Lore-Notes =


| NudgeInit = +4

| Nudge-Ambush-Chance = +3

| Ambush-Chance-Notes = It is difficult to ambush when you're on fire, but they will still try!

| Sense-Is-Blind-to-Vision = | Sense-Is-Blind-to-Sound = | Sense-Is-Blind-to-Smell = | Sense-Has-Low-Light-Vision =

| Sense-Darkvision-Range = | Sense-Heartsight-Range = | Sense-Keen-Hearing-Range = | Sense-Precise-Hearing-Range = | Sense-Echolocation-Range = | Sense-Scent-Range = | Sense-Keen-Scent-Range = | Sense-Perfect-Scent-Range = | Sense-Airsense-Range = 40 | Sense-Blindsense-Range = | Sense-Cloudsense-Range = 40 | Sense-Lifesense-Range = | Sense-Mindsense-Range = | Sense-Tremorsense-Range = | Sense-Watersense-Range =

| Senses-Custom-Text =

| NudgePerception =

| NudgeAC =

| NudgeHitPoints =


| Fort = S | Refl = S | Will =

| NudgeFort = | NudgeRefl = | NudgeWill = -1

| SpecialDefenses =

| StrongAgainst = Immune (no effect): Fire (energy, common) damage, Darkfire (energy, rare) damage

| Hide-Role-Strong-Against-1 =

| Hide-Type-Strong-Against-1 = | Hide-Type-Strong-Against-2 = | Hide-Type-Strong-Against-3 = | Hide-Type-Strong-Against-4 = | Hide-Type-Strong-Against-5 = | Hide-Type-Strong-Against-6 =

| Hide-Subtype-Strong-Against-1 = | Hide-Subtype-Strong-Against-2 = | Hide-Subtype-Strong-Against-3 = | Hide-Subtype-Strong-Against-4 = | Hide-Subtype-Strong-Against-5 = | Hide-Subtype-Strong-Against-6 =

| WeakAgainst =

| Hide-Type-Weak-Against-1 = | Hide-Subtype-Weak-Against-1 =

| Move-Type-Walk-Speed = 70 | Move-Type-Burrowing-Speed = | Move-Type-Tunneling-Speed = | Move-Type-Earth-Glide-Speed = | Move-Type-Lesser-Climb-Speed = | Move-Type-Greater-Climb-Speed = | Move-Type-Brachiating-Speed = | Move-Type-Vaulting-Speed = 70 | Move-Type-Hover-Speed = | Move-Type-Lesser-Flight-Speed = | Move-Type-Greater-Flight-Speed = | Move-Type-Lesser-Swim-Speed = | Move-Type-Greater-Swim-Speed = | Move-Type-Jet-Speed = | Move-Type-Lesser-Teleport-Speed = | Move-Type-Greater-Teleport-Speed =

| Move-Type-Custom-Text =



| NudgeSpace =

| NudgeReach =



| MeleeOrNatural = Melee



| PriAtkName = Lick of Flame

| Pri-Atk-Dmg-Type = fire

| PriAtkNotes = plus Burn

| PriAtkNotes-FullAtkOnly =

| Override-Pri-Atk--Std-Atk-Qty =

| Override-Pri-Atk--Full-Atk-Qty =

| Pri-Atk-Is-Touch =

| PriAtkIsAuto-Hit =

| NudgePriToHit = +1

| NudgePriDamage =

| NudgeFullAtk-PriDamage =

| Nudge-Pri-Atk-Crit-Range = 18-20



| SecAtkName =

| Sec-Atk-Dmg-Type =

| SecAtkNotes =

| SecAtkNotes-FullAtkOnly =

| Override-Sec-Atk--Std-Atk-Qty =

| Override-Sec-Atk--Full-Atk-Qty =

| Override-Sec-Atk--Std-Atk-Damage--Notes =

| Override-Sec-Atk--Full-Atk-Damage--Notes =

| Sec-Atk-Is-Touch =

| SecAtkIsAuto-Hit =

| NudgeSecToHit =

| NudgeSecDamage =

| NudgeFullAtk-SecDamage =

| Nudge-Sec-Atk-Crit-Range =



| TerAtkName =

| Ter-Atk-Dmg-Type =

| TerAtkNotes =

| TerAtkNotes-FullAtkOnly =

| Override-Ter-Atk--Std-Atk-Qty =

| Override-Ter-Atk--Full-Atk-Qty =

| Override-Ter-Atk--Std-Atk-Damage--Notes =

| Override-Ter-Atk--Full-Atk-Damage--Notes =

| Ter-Atk-Is-Touch =

| TerAtkIsAuto-Hit =

| NudgeTerToHit =

| NudgeTerDamage =

| NudgeFullAtk-TerDamage =

| Nudge-Ter-Atk-Crit-Range =



| QuaAtkName =

| Qua-Atk-Dmg-Type =

| QuaAtkNotes =

| QuaAtkNotes-FullAtkOnly =

| Override-Qua-Atk--Std-Atk-Qty =

| Override-Qua-Atk--Full-Atk-Qty =

| Override-Qua-Atk--Std-Atk-Damage--Notes =

| Override-Qua-Atk--Full-Atk-Damage--Notes =

| Qua-Atk-Is-Touch =

| QuaAtkIsAuto-Hit =

| NudgeQuaToHit =

| NudgeQuaDamage =

| NudgeFullAtk-QuaDamage =

| Nudge-Qua-Atk-Crit-Range =



| RangedAtkName = Fire Blast

| HasRangedFullAttack = Y

| RangedAtkIncrementDistance = 100

| RangedAtkNumberOfIncrements = 3

| Ranged-Atk-Dmg-Type =

| RangedAtkNotes = plus Burn

| RangedAtkNotes-FullAtkOnly =

| Override-Ranged-Atk--Std-Atk-Qty =

| Override-Ranged-Atk--Full-Atk-Qty =

| Override-Ranged-Atk--Std-Atk-Damage--Notes =

| Override-Ranged-Atk--Full-Atk-Damage--Notes =

| Ranged-Atk-Is-Touch =

| RangedAtkIsAuto-Hit =

| NudgeRangedToHit =

| NudgeRangedDamage =

| NudgeFullAtk-RangedDamage =

| Nudge-Ranged-Atk-Crit-Range = 18-20



| Nudge-Maneuver-Offense = +2

| Maneuver-Offense-Notes = +2 on Cleaves

| Nudge-Maneuver-Defense =

| Maneuver-Defense-Notes =



| SiegeDmgCapable =

| SiegeAtkName =

| SiegeAtkNotes =

| Override-Siege-Atk-Qty =

| SiegeAtkIncrement =

| SiegeAtkNumberOfIncrements =

| Nudge-Siege-Maneuver-Offense =

| NudgeSiegeDamage =


| Str = 28 | Dex = 32 | Con = 22 | Int = 6 | Wis = 15 | Cha = 23


| Feat1 = | Feat2 = | Feat3 = | Feat4 =


| Skill1 = Intimidate | Skill2 = | Skill3 = | Skill4 = | Skill5 =

| NudgeSkill1 = 2 | NudgeSkill2 = | NudgeSkill3 = | NudgeSkill4 = | NudgeSkill5 =

| Skill1Notes = | Skill2Notes = | Skill3Notes = | Skill4Notes = | Skill5Notes =


| Languages = Common, Ignan





| Ability-1-Name = Guttering Flame

| Ability-1-Type = Su

| Ability-1-Action-Required = Automatic on Bloodied and Death

| Ability-1-Concentration =

| Ability-1-Description = When a Fire Elemental is first reduced below its Bloodied value of Hit Points (16 hitpoints), and again when its hit points are reduced to zero or below, its Guttering Flame power is activated as a automatic free action. Note that if a Fire Elmental is subjected to enough damage that it is driven past Bloodied and then killed in the same round, this ability may activate twice that round.

When Guttering Flame activates, a Fire Elemental seems to flicker down, then flash back a few times, then it explodes in a massive blast, dealing 1d4 of darkfire (energy, rare) damage to all creatures in the current combat who currently have the Singed, Burned, or Immolated condition caused by any Fire Elemental, regardless of range or line of sight. Affected creatures are allowed a Will save against a DC of 14 to reduce this damage by half.


| Ability-2-Name = Scorching Flesh

| Ability-2-Type = Su

| Ability-2-Action-Required = Automatic when struck

| Ability-2-Concentration =

| Ability-2-Description = Any creature which attacks the fire elemental with a melee attack takes 2 points of fire (energy, common) damage. This may only happen once per foe per round, not on each attack.


| Ability-3-Name = Burn

| Ability-3-Type = Su

| Ability-3-Action-Required = Automatic on successful attack

| Ability-3-Concentration =

| Ability-3-Description = Up to once per round, per foe, when struck by the fire elemental or when effected by the Blazing Heat aura, opponents must make a Reflex save, DC 14. If they make this save, they gain the Singed condition, inflicting fire (energy, common) damage. If they fail this save, they gain the Burned condition.

Any creature which already has the Singed or Burned condition inflicted by any Fire Elemental that is affected again by Burn (save or not), has that condition upgraded to the Immolated condition. Creatures affected by Immolated cannot be further affected by this ability.


| Ability-4-Name = Backdraft

| Ability-4-Type = Su

| Ability-4-Action-Required = Automatic 1/Rnd/attacker

| Ability-4-Concentration =

| Ability-4-Description = Once per round for each attacker, if the Fire elemental is damaged by a ranged attack, spell, or any other ability used by a foe outside its melee reach (such as a reach weapon, class ability, spell-like ability, etc), it may immediately use its Fireblast ranged attack to attack that attacker as a free action. The attacking creature must be within 300 feet, and the fire elemental must have line of sight and line of effect to the creature.

Note that this may caused Burned to that ranged attacker, which is then susceptible to the Guttering Flame ability.


| Ability-5-Name = Firelight

| Ability-5-Type = Su

| Ability-5-Action-Required = Automatic

| Ability-5-Concentration =

| Ability-5-Description = Fire Elementals generate bright light in a 100 foot radius around them for as long as they exist.


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| Role-Only--Replace-Rez-Power--Name =

| Role-Only--Replace-Rez-Power--Type =

| Role-Only--Replace-Rez-Power--Action-Required =

| Role-Only--Replace-Rez-Power--Concentration =

| Role-Only--Replace-Rez-Power--Description =


| Role-Only--Add-Killer-Power--Name = Blazing Heat

| Role-Only--Add-Killer-Power--Type = Ex, Aura

| Role-Only--Add-Killer-Power--Action-Required = Automatic

| Role-Only--Add-Killer-Power--Concentration =

| Role-Only--Add-Killer-Power--Description = Blazing Heat is an aura which is triggered at the end of the fire elemental's movement. When the fire elemental ends its move (or, if it doesn't move, just prior to taking its first attack) all creatures within 20 feet of its space take 1d4 points of fire (energy, common) damage and must make a reflex save versus a DC of 14 or receive the Burned condition. In all cases, the Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the Burned condition.

Any creature which already has the Singed or Burned condition inflicted by any Fire Elemental that is affected again by Blazing Heat (save or not), has that condition upgraded to the Immolated condition, only now it inflicts darkfire (energy, rare) damage. This removes, for the time being, the old condition inflicting fire damage.

Note that it is entirely possible for a player character to have TWO conditions from a Puissant Fire Elemental, a Singed, Burned, or Immolated condition inflicting fire damage, and an Immolated condition from Blazing Heat inflicting darkfire damage.

Creatures affected by the Blazing Heat Immolated condition cannot be further affected by this ability.


| Role-Only--Replace-Leader-Power--Name =

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| Role-Only--Replace-Leader-Power--Action-Required =

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| Role-Only--Replace-Legend-Power--Name =

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| Role-Only--Replace-Legend-Power--Action-Required =

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| Role-Only--Replace-Minion-Power--Name =

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| Role-Only--Replace-Shooter-Power--Name =

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| Role-Only--Replace-Shooter-Power--Action-Required =

| Role-Only--Replace-Shooter-Power--Concentration =

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| Role-Only--Add-Skirmisher-Power--Name =

| Role-Only--Add-Skirmisher-Power--Type =

| Role-Only--Add-Skirmisher-Power--Action-Required =

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| Role-Only--Add-Skirmisher-Power--Description =