Clashing Rocks (Sorcerer/Wizard Spell)
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- Level: Druid 9, Sorcerer/Wizard 9
- School: conjuration (creation) [earth]
- Elemental School: earth 9
Casting
- Casting Time: 1 standard action
- Components: V, S
Effect
- Range: long (200 ft. + 20 ft./lvl)
- Target or Area: see text
- Duration: instantaneous
- Saving Throw: REFL partial, see text
Save DC: - Spell Resistance: No
Description
- You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a single creature between them. The Clashing Rocks appear up to 30 feet away from the target on opposite sides and rush toward it with a mighty grinding crash. You must make a ranged Touch Attack to hit the target with the rocks. The Clashing Rocks ignore concealment and cover, and if there is a solid barrier between the target and either of the Clashing Rocks, the spell has a +28 bonus on the Strength check to burst through the barrier and continue unimpeded to the target. A creature struck by the Clashing Rocks takes 20d6 points of Bludgeoning Damage and is knocked prone. If the target fails a REFL saving throw, it is also buried under the resulting rubble as if by a Cave-In.
- If the Clashing Rocks miss the target, the target still takes 10d6 points of Bludgeoning Damage from falling rocks and is knocked prone. A successful REFL save reduces this damage to half and the target remains standing. Creatures other than the target that occupy the spaces where the Clashing Rocks appear or within their path (30 feet wide, 30 feet high, and up to 60 feet long) must also make REFL saves or take 10d6 points of Bludgeoning Damage and be knocked prone (save for half and remain standing). A creature can only take damage once from the Clashing Rocks, no matter how many times the Clashing Rocks pass over a target creature.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |