Advancing (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
m (linky linky)
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+2 bonus
| PlusCost|+2  
}}</onlyinclude>
 
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|transmutation, faint
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| CL|5th
| Description| Once per round, when the wielder damages a creature in melee with an advancing weapon, they can take a [[5-foot step]] as a [[swift action]] after the attack but before the end of their turn. This movement does not count against their ability to move or take a 5-foot step earlier or later in the round. This ability may not be used in conjunction with any other ability or effect that allows moving as part of an attack, such as a [[Movement#Charge|charge]], [[Spring Attack (Feat)|spring attack]], or [[Parting Shot (Feat)|parting shot]].
}}</onlyinclude>
}}</onlyinclude>
| Weight = -
| IsEpic =
| Description = Once per round, when the wielder damages a creature in melee with an advancing weapon, she can take a 5-foot step as a swift action after the attack but before the end of her turn. This movement does not count against her ability to move or take a 5-foot step earlier or later in the round, though using this ability imposes a -2 penalty on all attack rolls until the start of her next turn. This ability may not be used in conjunction with any other ability or effect that allows moving as part of an attack, such as a charge, spring attack or parting shot.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Grants a free five foot step once a round if a foe is damaged.
| ShortDesc|Grants a free five foot step once a round if a foe is damaged.
}}</onlyinclude>
}}</onlyinclude>
| Components = [[Feather Step (Spell)]]


}}
}}

Latest revision as of 02:00, 9 November 2022

Advancing (Melee Weapon Magic Property)

Enchant Cost: +2

Once per round, when the wielder damages a creature in melee with an advancing weapon, they can take a 5-foot step as a swift action after the attack but before the end of their turn. This movement does not count against their ability to move or take a 5-foot step earlier or later in the round. This ability may not be used in conjunction with any other ability or effect that allows moving as part of an attack, such as a charge, spring attack, or parting shot.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.