Agile Creature: Difference between revisions
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| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | | Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | ||
| Initiative-Adj| | | Initiative-Adj| 4 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Ambush-Chance-Nudge=<onlyinclude>{{#ifeq:{{{transcludesection|Ambush-Chance-Nudge}}} | | Ambush-Chance-Nudge=<onlyinclude>{{#ifeq:{{{transcludesection|Ambush-Chance-Nudge}}} | ||
| Ambush-Chance-Nudge| | | Ambush-Chance-Nudge| | ||
<!-- VALUES: a whole number, applied to their chance on a d20; negative numbers are better ambushers, | |||
positive numbers are worse ambushers. Value should usually be between -3 and 3. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}} | | Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}} | ||
| Maneuver-Defense-Adj| 2 | | Maneuver-Defense-Adj| 2 | ||
}}</onlyinclude> | |||
| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | |||
| Increase-All-Existing-Skills| 3 | |||
<!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | |||
This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill | |||
if one is given; this is ONLY used if the monster has the skill already and the pattern does NOT | |||
specify a specific value for that skill. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Blind-to-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Vision}}} | | Blind-to-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Vision}}} | ||
| Blind-to-Vision| | | Blind-to-Vision| | ||
<!-- Values: Y or leave blank --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Blind-to-Sound=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Sound}}} | | Blind-to-Sound=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Sound}}} | ||
| Blind-to-Sound| | | Blind-to-Sound| | ||
<!-- Values: Y or leave blank --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Blind-to-Smell=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Smell}}} | | Blind-to-Smell=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Smell}}} | ||
| Blind-to-Smell| | | Blind-to-Smell| | ||
<!-- Values: Y or leave blank --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Low-Light-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Low-Light-Vision}}} | | Low-Light-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Low-Light-Vision}}} | ||
| Low-Light-Vision| | | Low-Light-Vision| | ||
<!-- Values: Y or leave blank --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Darkvision-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Darkvision-Range}}} | | Darkvision-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Darkvision-Range}}} | ||
| Darkvision-Range| | | Darkvision-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Heartsight-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Heartsight-Range}}} | | Heartsight-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Heartsight-Range}}} | ||
| Heartsight-Range| | | Heartsight-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Keen-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Hearing-Range}}} | | Keen-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Hearing-Range}}} | ||
| Keen-Hearing-Range| | | Keen-Hearing-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Precise-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Precise-Hearing-Range}}} | | Precise-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Precise-Hearing-Range}}} | ||
| Precise-Hearing-Range| | | Precise-Hearing-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Echolocation-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Echolocation-Range}}} | | Echolocation-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Echolocation-Range}}} | ||
| Echolocation-Range| | | Echolocation-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Scent-Range}}} | | Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Scent-Range}}} | ||
| Scent-Range| | | Scent-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Keen-Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Scent-Range}}} | | Keen-Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Scent-Range}}} | ||
| Keen-Scent-Range| | | Keen-Scent-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Perfect-Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Perfect-Scent-Range}}} | | Perfect-Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Perfect-Scent-Range}}} | ||
| Perfect-Scent-Range| | | Perfect-Scent-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Airsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Airsense-Range}}} | | Airsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Airsense-Range}}} | ||
| Airsense-Range| | | Airsense-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Blindsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Blindsense-Range}}} | | Blindsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Blindsense-Range}}} | ||
| Blindsense-Range| | | Blindsense-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Cloudsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Cloudsense-Range}}} | | Cloudsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Cloudsense-Range}}} | ||
| Cloudsense-Range| | | Cloudsense-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Lifesense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Lifesense-Range}}} | | Lifesense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Lifesense-Range}}} | ||
| Lifesense-Range| | | Lifesense-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Mindsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Mindsense-Range}}} | | Mindsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Mindsense-Range}}} | ||
| Mindsense-Range| | | Mindsense-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Tremorsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Tremorsense-Range}}} | | Tremorsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Tremorsense-Range}}} | ||
| Tremorsense-Range| | | Tremorsense-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Watersense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Watersense-Range}}} | | Watersense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Watersense-Range}}} | ||
| Watersense-Range| | | Watersense-Range| | ||
<!-- Values: a number (and only a number) in feet, using 5-foot increments. E.g. "60" --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
<!-- MOVE TYPES --> | <!-- MOVE TYPES --> | ||
<!-- VALUES: a number in feet (in increments of 5). If creature already has this move type, | |||
this value is added to their existing speed for that move type. If they do not have the | |||
move type, they gain it at the listed speed. --> | |||
| Increase-All-Existing-Moves=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Moves}}} | | Increase-All-Existing-Moves=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Moves}}} | ||
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<!-- SKILLS --> | <!-- SKILLS --> | ||
<!-- VALUES: a whole number between -6 to 6; this is the number of CRs the skill value is adjusted by --> | <!-- VALUES: a whole number between -6 to 6; this is the number of CRs the skill value is adjusted by --> | ||
| Add-Skill-Acrobatics=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Acrobatics}}} | | Add-Skill-Acrobatics=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Acrobatics}}} | ||
Line 503: | Line 525: | ||
| Add-Skill-Sleight-of-Hand=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Sleight-of-Hand}}} | | Add-Skill-Sleight-of-Hand=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Sleight-of-Hand}}} | ||
| Add-Skill-Sleight-of-Hand| | | Add-Skill-Sleight-of-Hand| 3 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 17:55, 23 January 2021
Agile Creature Pattern (+3 CR)
- Subtype: add Agile to subtypes
'Agile Creature' is a pattern that can be added to any creature to represent things that are really, genuinely, quick. Agile creatures are very capable combatants, and can represent highly talented and martially skilled monsters, such as that lean, sinister henchman for the Big Bad, tribes of mystic gnoll-monks, or nearly untouchably fast air elementals.
This creature seems extremely quick with its hands, and highly capable.
General
- Init: +4 CRs greater than base creature.
- Senses:
- Perception: +3 CRs greater than base creature.
- Movement Types:
Defense
- AC: +3 CRs greater than base creature.
- Maneuver Defense: +2 CRs greater than base creature.
- Hit Points: +2 CRs greater than base creature.
- Fort: +2 CRs greater than base creature.
- Refl: +3 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- (Agile Creature) Immune (no effect): Flat-Footed condition, and any condition or effect that would prevent them from performing a 5-Foot Step.
- (Agile Creature) An Agile Creature may perform a Move Action during a surprise round, even if surprised (in addition to the usual Standard Action if they are not surprised).
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +4 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
- Maneuver Offense: +2 CRs greater than base creature.
- Save DC's: +3 CRs greater than base creature.
Statistics
- Str: Dex: 10 Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +3 CRs to all of its existing skills.
- creature adds +3 CRs to its Sleight of Hand skill.
- Languages: