Difference between revisions of "Alchemist Discoveries"

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|-
 
|-
 
! align="left" | [[Defoliant Bomb]]  
 
! align="left" | [[Defoliant Bomb]]  
| -  || You can create a bomb that deals extra damage to plant creatures || ARG
+
| -  || You can create a bomb that deals extra damage to plant creatures  
 
|-
 
|-
 
! align="left" | [[Delayed Bomb]]  
 
! align="left" | [[Delayed Bomb]]  
| Alchemist 8  || You can choose to delay the explosion of your bombs || APG
+
| Alchemist 8  || You can choose to delay the explosion of your bombs  
 
|-
 
|-
 
! align="left" | [[Demolition Charge]]*  
 
! align="left" | [[Demolition Charge]]*  
| Alchemist 8  || When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver. ||  DHB
+
| Alchemist 8  || When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver.
 
|-
 
|-
 
! align="left" | [[Dilution]]  
 
! align="left" | [[Dilution]]  
| Alchemist 12  || Create two doses of a potion or elixir from one set of ingredients || APG
+
| Alchemist 12  || Create two doses of a potion or elixir from one set of ingredients
 
|-
 
|-
 
! align="left" | [[Directed Bomb]]
 
! align="left" | [[Directed Bomb]]
| - || Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst || MM
+
| - || Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst
 
|-
 
|-
 
! align="left" | [[Dispelling Bomb]]  
 
! align="left" | [[Dispelling Bomb]]  
| Alchemist 6 ||  Dispel magic with your bombs || APG
+
| Alchemist 6 ||  Dispel magic with your bombs
 
|-
 
|-
 
! align="left" | [[Elixir of Life]]  
 
! align="left" | [[Elixir of Life]]  
| Alchemist 16 ||  Create an elixir that can cast true resurrection || APG
+
| Alchemist 16 ||  Create an elixir that can cast true resurrection  
 
|-
 
|-
 
! align="left" | [[Enhance Potion]]  
 
! align="left" | [[Enhance Potion]]  
| -  || Cause potions to be more powerful || APG
+
| -  || Cause potions to be more powerful
  
 
{{DiscoveryTableAid|Eternal Potion}}
 
{{DiscoveryTableAid|Eternal Potion}}
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|-
 
|-
 
! align="left" | [[Fast Bombs]]  
 
! align="left" | [[Fast Bombs]]  
| Alchemist 8  || You can throw multiple bombs in a round || APG
+
| Alchemist 8  || You can throw multiple bombs in a round  
 
|-
 
|-
 
! align="left" | [[Fire Brand]]
 
! align="left" | [[Fire Brand]]
| - || Use a bomb to set your weapon on fire || ARG
+
| - || Use a bomb to set your weapon on fire  
  
 
{{DiscoveryTableAid|Force Bomb}}
 
{{DiscoveryTableAid|Force Bomb}}
 
|-
 
|-
 
! align="left" | [[Frost Bomb]]*  
 
! align="left" | [[Frost Bomb]]*  
| -  || Deal cold damage with your bombs || APG
+
| -  || Deal cold damage with your bombs  
  
 
{{DiscoveryTableAid|Grand Mutagen}}
 
{{DiscoveryTableAid|Grand Mutagen}}
 
|-
 
|-
 
! align="left" | [[Grease Bomb]]*  
 
! align="left" | [[Grease Bomb]]*  
| Alchemist 6  || When you create a bomb, you can choose to have it create a grease slick upon detonation. || DHB
+
| Alchemist 6  || When you create a bomb, you can choose to have it create a grease slick upon detonation.  
  
 
{{DiscoveryTableAid|Greater Mutagen}}
 
{{DiscoveryTableAid|Greater Mutagen}}
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|-
 
|-
 
! align="left" | [[Healing Touch]]
 
! align="left" | [[Healing Touch]]
| Alchemist 6, spontaneous healing  || Heal other creatures with a touch ||  UM
+
| Alchemist 6, spontaneous healing  || Heal other creatures with a touch
 
|-
 
|-
 
! align="left" | [[Holy Bombs]]*  
 
! align="left" | [[Holy Bombs]]*  
| Alchemist 8 ||  Bombs you create can deal positive energy damage. || CoP
+
| Alchemist 8 ||  Bombs you create can deal positive energy damage.
  
 
{{DiscoveryTableAid|Hyperextended Joints}}
 
{{DiscoveryTableAid|Hyperextended Joints}}
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|-
 
|-
 
! align="left" | [[Lingering Plague]]  
 
! align="left" | [[Lingering Plague]]  
| Alchemist 8  || Creatures have to save more often against your disease-causing bombs || ARG
+
| Alchemist 8  || Creatures have to save more often against your disease-causing bombs  
 
|-
 
|-
 
! align="left" | [[Lingering Spirit]]
 
! align="left" | [[Lingering Spirit]]
| Alchemist 4  || You can take more damage before being killed || UM
+
| Alchemist 4  || You can take more damage before being killed  
  
 
{{DiscoveryTableAid|Madness Bomb}}
 
{{DiscoveryTableAid|Madness Bomb}}
 
|-
 
|-
 
! align="left" | [[Malignant Poison]]  
 
! align="left" | [[Malignant Poison]]  
| Alchemist 10  || As a full-round action, you can increase the save DC of any poison and increase its duration || DHB
+
| Alchemist 10  || As a full-round action, you can increase the save DC of any poison and increase its duration  
 
|-
 
|-
 
! align="left" | [[Mummification]]
 
! align="left" | [[Mummification]]
| Alchemist 10, preserve organs  || Gain mummy-like immunities || UM
+
| Alchemist 10, preserve organs  || Gain mummy-like immunities
 
|-
 
|-
 
! align="left" | [[Nauseating Flesh]]
 
! align="left" | [[Nauseating Flesh]]
| Alchemist 12  || Anything that bites the alchemist is nauseated || UC
+
| Alchemist 12  || Anything that bites the alchemist is nauseated  
 
|-
 
|-
 
! align="left" | [[Oozing Terror]]
 
! align="left" | [[Oozing Terror]]
| Alchemist 24, [[Unborn Horror (Grand Discovery)|Unborn Horror]] || When you use your World-Warping ability, deal bomb damage || EP
+
| Alchemist 24, [[Unborn Horror (Grand Discovery)|Unborn Horror]] || When you use your World-Warping ability, deal bomb damage
 
|-
 
|-
 
! align="left" | [[Parasitic Twin]]
 
! align="left" | [[Parasitic Twin]]
| Vestigial Arm (2)  || You can reroll your saves against certain mental effects || UM
+
| Vestigial Arm (2)  || You can reroll your saves against certain mental effects
  
 
{{DiscoveryTableAid|Poison Bomb}}
 
{{DiscoveryTableAid|Poison Bomb}}
 
|-
 
|-
 
! align="left" | [[Poison Conversion]]
 
! align="left" | [[Poison Conversion]]
| Alchemist 6  || You can convert one form of poison to another form || UC
+
| Alchemist 6  || You can convert one form of poison to another form
  
 
{{DiscoveryTableAid|Precise Bombs}}
 
{{DiscoveryTableAid|Precise Bombs}}
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|-
 
|-
 
! align="left" | [[Preserve Organs]]
 
! align="left" | [[Preserve Organs]]
| -  || Sneak attacks and critical hits are less likely to do damage || UM
+
| -  || Sneak attacks and critical hits are less likely to do damage
  
 
{{DiscoveryTableAid|Psychoactive Bomb}}
 
{{DiscoveryTableAid|Psychoactive Bomb}}
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|-
 
|-
 
! align="left" | [[Ranged Baptism]]  
 
! align="left" | [[Ranged Baptism]]  
| Alchemist 4  || You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell. || CoP
+
| Alchemist 4  || You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell.
  
 
{{DiscoveryTableAid|Rocket Bomb}}
 
{{DiscoveryTableAid|Rocket Bomb}}
 
|-
 
|-
 
! align="left" | [[Sandstone Solution]]
 
! align="left" | [[Sandstone Solution]]
| - || Use a potion to make sand or dirt as hard as stone. || PoS
+
| - || Use a potion to make sand or dirt as hard as stone.
 
|-
 
|-
 
! align="left" | [[Scrap Bomb]]
 
! align="left" | [[Scrap Bomb]]
| -  || Your bombs create shrapnel and cause bleed damage || ARG
+
| -  || Your bombs create shrapnel and cause bleed damage
 
|-
 
|-
 
! align="left" | [[Sebaceous Cyst]]*  
 
! align="left" | [[Sebaceous Cyst]]*  
| Alchemist 6 || Spew out cones of bomb damage while in Mutagen form || EP
+
| Alchemist 6 || Spew out cones of bomb damage while in Mutagen form
  
 
{{DiscoveryTableAid|Shock Bomb}}
 
{{DiscoveryTableAid|Shock Bomb}}
 
|-
 
|-
 
! align="left" | [[Siege Bomb]]*  
 
! align="left" | [[Siege Bomb]]*  
| Alchemist 12, explosive bomb  || Deal bomb damage with siege weapons || UC
+
| Alchemist 12, explosive bomb  || Deal bomb damage with siege weapons
  
 
{{DiscoveryTableAid|Smoke Bomb}}
 
{{DiscoveryTableAid|Smoke Bomb}}
 
|-
 
|-
 
! align="left" | [[Spontaneous Healing]]
 
! align="left" | [[Spontaneous Healing]]
| -  || You can heal more rapidly || UM
+
| -  || You can heal more rapidly
  
 
{{DiscoveryTableAid|Sticky Bomb}}
 
{{DiscoveryTableAid|Sticky Bomb}}
 
|-
 
|-
 
! align="left" | [[Sticky Poison]]  
 
! align="left" | [[Sticky Poison]]  
| Alchemist 6  || Poison applied to a weapon lasts longer || APG
+
| Alchemist 6  || Poison applied to a weapon lasts longer  
  
 
{{DiscoveryTableAid|Stink Bomb}}
 
{{DiscoveryTableAid|Stink Bomb}}
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|-
 
|-
 
! align="left" | [[Sunlight Bomb]]*
 
! align="left" | [[Sunlight Bomb]]*
| Alchemist 10, blinding bomb  || Create a bright sunlight effect with your bombs || UM
+
| Alchemist 10, blinding bomb  || Create a bright sunlight effect with your bombs  
  
 
{{DiscoveryTableAid|Tanglefoot Bomb}}
 
{{DiscoveryTableAid|Tanglefoot Bomb}}
 
|-
 
|-
 
! align="left" | [[Tentacle]]
 
! align="left" | [[Tentacle]]
| Alchemist 6  || Gain an extra limb || UM
+
| Alchemist 6  || Gain an extra limb  
 
 
 
{{DiscoveryTableAid|True Mutagen}}
 
{{DiscoveryTableAid|True Mutagen}}
 
|-
 
|-
 
! align="left" | [[Tumor Familiar]]
 
! align="left" | [[Tumor Familiar]]
| -  || Gain a familiar that is part of the alchemist's body || UM
+
| -  || Gain a familiar that is part of the alchemist's body  
 
|-
 
|-
 
! align="left" | [[Underwater Demolition]]
 
! align="left" | [[Underwater Demolition]]
| -  || You can create and throw bombs underwater || ARG
+
| -  || You can create and throw bombs underwater  
 
|-
 
|-
 
! align="left" | [[Vestigial Arm]]
 
! align="left" | [[Vestigial Arm]]
| Alchemist 6  || Gain an extra arm || UM
+
| Alchemist 6  || Gain an extra arm  
 
|-
 
|-
 
! align="left" | [[Wings]]
 
! align="left" | [[Wings]]
| Alchemist 6  || Gain wings that let you fly || UM
+
| Alchemist 6  || Gain wings that let you fly
 
|}
 
|}
  
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|-
 
|-
 
! align="left" | [[Acidic Blood]]
 
! align="left" | [[Acidic Blood]]
| Alchemist 20, [[Acid Bomb (Discovery)]] || The alchemist's blood turns to acid permanently. || EP
+
| Alchemist 20, [[Acid Bomb (Discovery)]] || The alchemist's blood turns to acid permanently.
  
 
{{GrandDiscoveryTableAid|Alchemical Abomination}}
 
{{GrandDiscoveryTableAid|Alchemical Abomination}}
 
|-
 
|-
 
! align="left" | [[Atonal]]
 
! align="left" | [[Atonal]]
| Alchemist 20, [[Concussive Bomb (Discovery)]] || The alchemist gains immunity to Sonic damage. The alchemist is not affected by mundane hazardous effects brought on by sonic environments. The alchemist's voice becomes monotone and his movements seem to echo (or another fitting physical change). || EP
+
| Alchemist 20, [[Concussive Bomb (Discovery)]] || The alchemist gains immunity to Sonic damage. The alchemist is not affected by mundane hazardous effects brought on by sonic environments. The alchemist's voice becomes monotone and his movements seem to echo (or another fitting physical change).
 
|-
 
|-
 
! align="left" | [[Awakened Intellect]]
 
! align="left" | [[Awakened Intellect]]
| Alchemist 20 || The alchemist's constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points. || EP
+
| Alchemist 20 || The alchemist's constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points.
  
 
{{GrandDiscoveryTableAid|Carpet Bomber}}
 
{{GrandDiscoveryTableAid|Carpet Bomber}}
 
|-
 
|-
 
! align="left" | [[Caustic Temperament]]
 
! align="left" | [[Caustic Temperament]]
| Alchemist 20, [[Acid Bomb (Discovery)]] || The alchemist gains acid immunity. || EP
+
| Alchemist 20, [[Acid Bomb (Discovery)]] || The alchemist gains acid immunity.  
 
|-
 
|-
 
! align="left" | [[Change Alignment, Greater]]
 
! align="left" | [[Change Alignment, Greater]]
| Alchemist 20, [[Change Alignment (Discovery)]], [[Infusion (Discovery)]] || The effects of the alchemist's change alignment infusion become permanent and can only be reversed by a wish or miracle. || EP
+
| Alchemist 20, [[Change Alignment (Discovery)]], [[Infusion (Discovery)]] || The effects of the alchemist's change alignment infusion become permanent and can only be reversed by a wish or miracle.
 
|-
 
|-
 
! align="left" | [[Corrosive Grasp]]
 
! align="left" | [[Corrosive Grasp]]
| Alchemist 20, [[Philosopher's Stone]] || An alchemist's melee touch attacks cause an unattended metal object to swiftly rust and corrode. || EP
+
| Alchemist 20, [[Philosopher's Stone]] || An alchemist's melee touch attacks cause an unattended metal object to swiftly rust and corrode.
  
 
{{GrandDiscoveryTableAid|Eternal Youth}}
 
{{GrandDiscoveryTableAid|Eternal Youth}}
 
|-
 
|-
 
! align="left" | [[Fast Healing (Grand Discovery)|Fast Healing]]
 
! align="left" | [[Fast Healing (Grand Discovery)|Fast Healing]]
| Alchemist 20 || The alchemist's flesh responds to damage with shocking speed-he gains fast healing 5. || EP
+
| Alchemist 20 || The alchemist's flesh responds to damage with shocking speed-he gains fast healing 5.
 
|-
 
|-
 
! align="left" | [[Gaussian]]
 
! align="left" | [[Gaussian]]
| Alchemist 20, [[Shock Bomb (Discovery)]] || The alchemist gains electricity immunity. || EP
+
| Alchemist 20, [[Shock Bomb (Discovery)]] || The alchemist gains electricity immunity.
 
|-
 
|-
 
! align="left" | [[Heart of Ice]]
 
! align="left" | [[Heart of Ice]]
| Alchemist 20, [[Frost Bomb]] || The alchemist gains cold immunity || EP
+
| Alchemist 20, [[Frost Bomb]] || The alchemist gains cold immunity
  
 
{{GrandDiscoveryTableAid|Hyper-Tweaking}}
 
{{GrandDiscoveryTableAid|Hyper-Tweaking}}
 
|-
 
|-
 
! align="left" | [[Icarus Ascendant]]
 
! align="left" | [[Icarus Ascendant]]
| Alchemist 20, [[Wings]] discovery or an ability to grant himself wings || The alchemist's wings are now retractable and flight speed increases by 30 feet and maneuverability becomes perfect || EP
+
| Alchemist 20, [[Wings]] discovery or an ability to grant himself wings || The alchemist's wings are now retractable and flight speed increases by 30 feet and maneuverability becomes perfect
  
 
{{GrandDiscoveryTableAid|Mad Bomber}}
 
{{GrandDiscoveryTableAid|Mad Bomber}}
 
|-
 
|-
 
! align="left" | [[Metaphasic]]
 
! align="left" | [[Metaphasic]]
| Alchemist 20, [[Force Bomb (Discovery)]] || The alchemist gains immunity to force damage. In addition, the Alchemist can make a Fort save to ignore certain Force effects. || EP
+
| Alchemist 20, [[Force Bomb (Discovery)]] || The alchemist gains immunity to force damage. In addition, the Alchemist can make a Fort save to ignore certain Force effects.
 
|-
 
|-
 
! align="left" | [[Midassian Scion]]
 
! align="left" | [[Midassian Scion]]
| Alchemist 23, [[Philosopher's Stone]] || The alchemist may now use his Philosopher's Stone ability a number of times each month equal to his intelligence modifier. || EP
+
| Alchemist 23, [[Philosopher's Stone]] || The alchemist may now use his Philosopher's Stone ability a number of times each month equal to his intelligence modifier.
  
 
{{GrandDiscoveryTableAid|Mutagenic Immutability}}
 
{{GrandDiscoveryTableAid|Mutagenic Immutability}}
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|-
 
|-
 
! align="left" | [[Philosopher's Stone]]
 
! align="left" | [[Philosopher's Stone]]
| Alchemist 20 || The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost || EP
+
| Alchemist 20 || The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost
 
|-
 
|-
 
! align="left" | [[Poison Touch]]
 
! align="left" | [[Poison Touch]]
| Alchemist 20 || The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action. || EP
+
| Alchemist 20 || The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action.
 
|-
 
|-
 
! align="left" | [[Protean Resistance]]
 
! align="left" | [[Protean Resistance]]
| Alchemist 26, [[Parasitic Twin]] || Once per round, as a swift action, the Alchemist may choose an energy type and gain significant resistance to it. || EP
+
| Alchemist 26, [[Parasitic Twin]] || Once per round, as a swift action, the Alchemist may choose an energy type and gain significant resistance to it.
  
 
{{GrandDiscoveryTableAid|Reticulated Membranes}}
 
{{GrandDiscoveryTableAid|Reticulated Membranes}}

Latest revision as of 17:24, 12 October 2019


Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

Table: Discoveries

Discovery Prerequisites Description
Acid Bomb * - Deal acid (energy, common) damage with your bombs
Aggressive Mutation Mutation class feature Select a barbarian rage power to use while in mutagen form.
Alchemical Claws Mutagen class feature Several elements of the mutation table are improved.
Blinding Bomb * Alchemist 8 Your bomb can blind your direct target.
Breath Weapon Bomb * Alchemist 6 You can use a bomb as a breath weapon.
Celestial Poisons Alchemist 8 Your poisons can affect undead and evil outsiders (who are normally immune to poison)
Chameleon - Your skin changes colors, granting you a bonus on Stealth checks.
Change Alignment Alchemist 12 Brew a bonus extract that changes your alignment temporarily.
Combine Extracts Alchemist 8 Use two formulae at once
Concentrate Poison - Combine two doses of poison to make the poison harder to resist
Concussive Bomb * Alchemist 6 Deal sonic (energy, common) damage with your bombs.
Confusion Bomb * Alchemist 8 Your bomb can inflict Confusion (Sorcerer/Wizard Spell) on your direct target.
Defoliant Bomb - You can create a bomb that deals extra damage to plant creatures
Delayed Bomb Alchemist 8 You can choose to delay the explosion of your bombs
Demolition Charge* Alchemist 8 When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver.
Dilution Alchemist 12 Create two doses of a potion or elixir from one set of ingredients
Directed Bomb - Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst
Dispelling Bomb Alchemist 6 Dispel magic with your bombs
Elixir of Life Alchemist 16 Create an elixir that can cast true resurrection
Enhance Potion - Cause potions to be more powerful
Eternal Potion Alchemist 16, Extend Potion Causes a potion you drink to last until the next full moon.
Explosive Bomb * - Your bombs gain an increased area of effect.
Explosive Halitosis Alchemical Claws, Prehensile Organs Several more elements of the mutation table are improved.
Extend Potion - Potions you drink last longer.
Fast Bombs Alchemist 8 You can throw multiple bombs in a round
Fire Brand - Use a bomb to set your weapon on fire
Force Bomb * Alchemist 8 Deal force (energy, uncommon) damage with your bombs
Frost Bomb* - Deal cold damage with your bombs
Grand Mutagen Greater Mutagen You can use extracts even while in your mutagen form, and your mutagen form no longer lays a charge.
Grease Bomb* Alchemist 6 When you create a bomb, you can choose to have it create a grease slick upon detonation.
Greater Mutagen Mutagen class feature You can use basic (fire-based) bombs while in mutagen form.
Healing Bomb * - When you create a bomb, you can choose to have it heal damage instead of dealing it.
Healing Touch Alchemist 6, spontaneous healing Heal other creatures with a touch
Holy Bombs* Alchemist 8 Bombs you create can deal positive energy damage.
Hyperextended Joints Alchemical Claws, Prehensile Organs, Explosive Halitosis Several more elements of the mutation table are improved.
Immolation Bomb * Alchemist 3 Your bombs inflict Burned on their direct target.
Inferno Bomb * Alchemist 16, Smoke Bomb Create an incendiary cloud effect with your bombs
Infuse Mutagen - Create 1 additional dose of mutagen per day.
Infusion - Your extracts can be used by others.
Lingering Plague Alchemist 8 Creatures have to save more often against your disease-causing bombs
Lingering Spirit Alchemist 4 You can take more damage before being killed
Madness Bomb * Alchemist 12 Your bomb can inflict Distracted on your direct target.
Malignant Poison Alchemist 10 As a full-round action, you can increase the save DC of any poison and increase its duration
Mummification Alchemist 10, preserve organs Gain mummy-like immunities
Nauseating Flesh Alchemist 12 Anything that bites the alchemist is nauseated
Oozing Terror Alchemist 24, Unborn Horror When you use your World-Warping ability, deal bomb damage
Parasitic Twin Vestigial Arm (2) You can reroll your saves against certain mental effects
Poison Bomb * Alchemist 12, Smoke Bomb Duplicate the effects of cloudkill with your bombs
Poison Conversion Alchemist 6 You can convert one form of poison to another form
Precise Bombs - Exclude one or more creatures from a bomb's radius, at the expense of weakening the bomb's effects.
Prehensile Organs Alchemical Claws Several more elements of the mutation table are improved.
Preserve Organs - Sneak attacks and critical hits are less likely to do damage
Psychoactive Bomb * Alchemist 6 Your bombs make it easier to manipulate others.
Rag Doll Mutagen - Your body becomes rubbery and easy to contort
Ranged Baptism Alchemist 4 You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell.
Rocket Bomb Alchemist 6 Create bombs with less accuracy but more ka-boom!
Sandstone Solution - Use a potion to make sand or dirt as hard as stone.
Scrap Bomb - Your bombs create shrapnel and cause bleed damage
Sebaceous Cyst* Alchemist 6 Spew out cones of bomb damage while in Mutagen form
Shock Bomb * - Deal electricity damage with your bombs.
Siege Bomb* Alchemist 12, explosive bomb Deal bomb damage with siege weapons
Smoke Bomb * - Create a fog cloud effect with your bombs.
Spontaneous Healing - You can heal more rapidly
Sticky Bomb * Alchemist 10 Your bombs can hinder your direct target.
Sticky Poison Alchemist 6 Poison applied to a weapon lasts longer
Stink Bomb * Smoke Bomb Create a stinking cloud effect with your bombs.
Strafe Bomb - Your bomb splash damage affects a line of squares instead of a radius.
Sunlight Bomb* Alchemist 10, blinding bomb Create a bright sunlight effect with your bombs
Tanglefoot Bomb * Alchemist 12 Your bomb deals no damage, but entangles all creatures in the radius.
Tentacle Alchemist 6 Gain an extra limb
True Mutagen Mutagen class feature Add +2 to each roll on the mutations table, while in mutagen form.
Tumor Familiar - Gain a familiar that is part of the alchemist's body
Underwater Demolition - You can create and throw bombs underwater
Vestigial Arm Alchemist 6 Gain an extra arm
Wings Alchemist 6 Gain wings that let you fly

Grand Discoveries

Grand Discovery Prerequisites Benefits
Acidic Blood Alchemist 20, Acid Bomb (Discovery) The alchemist's blood turns to acid permanently.
Alchemical Abomination Alchemist 20, Greater Mutagen While in mutagen form, use mutations up to twice per encounter.
Atonal Alchemist 20, Concussive Bomb (Discovery) The alchemist gains immunity to Sonic damage. The alchemist is not affected by mundane hazardous effects brought on by sonic environments. The alchemist's voice becomes monotone and his movements seem to echo (or another fitting physical change).
Awakened Intellect Alchemist 20 The alchemist's constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points.
Carpet Bomber * Alchemist 20, Explosive Bomb Your bombs have an even greater area of effect.
Caustic Temperament Alchemist 20, Acid Bomb (Discovery) The alchemist gains acid immunity.
Change Alignment, Greater Alchemist 20, Change Alignment (Discovery), Infusion (Discovery) The effects of the alchemist's change alignment infusion become permanent and can only be reversed by a wish or miracle.
Corrosive Grasp Alchemist 20, Philosopher's Stone An alchemist's melee touch attacks cause an unattended metal object to swiftly rust and corrode.
Eternal Youth Alchemist 20 You will never grow old, nor suffer any of the ill effects of aging.
Fast Healing Alchemist 20 The alchemist's flesh responds to damage with shocking speed-he gains fast healing 5.
Gaussian Alchemist 20, Shock Bomb (Discovery) The alchemist gains electricity immunity.
Heart of Ice Alchemist 20, Frost Bomb The alchemist gains cold immunity
Hyper-Tweaking Alchemist 20 Gain 6 permanent ability score points, with no more than +2 to any one stat.
Icarus Ascendant Alchemist 20, Wings discovery or an ability to grant himself wings The alchemist's wings are now retractable and flight speed increases by 30 feet and maneuverability becomes perfect
Mad Bomber Alchemist 23, Carpet Bomber Add your INT score to your bomb damage, in addition to INT modifier.
Metaphasic Alchemist 20, Force Bomb (Discovery) The alchemist gains immunity to force damage. In addition, the Alchemist can make a Fort save to ignore certain Force effects.
Midassian Scion Alchemist 23, Philosopher's Stone The alchemist may now use his Philosopher's Stone ability a number of times each month equal to his intelligence modifier.
Mutagenic Immutability Alchemist 23 When using their mutagen, the alchemist is immune to all essence-damaging and ability-damaging conditions.
Mutation Mastery Alchemist 20, Greater Mutagen Use bomb discoveries and bomb-related feats with your bombs while in mutagen form.
Philosopher's Stone Alchemist 20 The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost
Poison Touch Alchemist 20 The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action.
Protean Resistance Alchemist 26, Parasitic Twin Once per round, as a swift action, the Alchemist may choose an energy type and gain significant resistance to it.
Reticulated Membranes Alchemical Claws, Prehensile Organs, Explosive Halitosis, Hyperextended Joints Several more elements of the mutation table are improved.
Soulfire Alchemist 20 The alchemist becomes immune to Fire, as well as environmental heat and fire effects.
Unborn Horror Greater Mutagen, Grand Mutagen While in your mutagen form, your bombs deal improved damage.
WHAT HATH SCIENCE WROUGHT? Alchemist 25, True Mutagen While using your mutagen, gain two mutation effects each round, instead of one.