Alchemist Discoveries: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
 
(183 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[Category:Reese's Campaign]]
[[Category:Epic Path]]
[[Category:Epic Path]]
[[Category:Character Classes]]
[[Category:Character Classes]]
''Go back to the [[Epic Path]] page.''
''Go back to the [[Alchemist]] page.''


Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.


==Table: Discoveries==
{| class="ep-default2" style="text-align:left" width="100%"
|- style="{{class-gradient|alchemist}}"
! width="20%" | Discovery || width="20%" | Prerequisites || width="60%" | Description


==Discoveries==
{{DiscoveryTableAid|Aggressive Mutation}}
Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.


{{DiscoveryTableAid|Blinding Bomb}}


{| border="1" cellpadding="5" style="text-align:left"
{{DiscoveryTableAid|Breath Weapon Bomb}}
! Discovery || Prerequisites || Benefits || Source
|-
! [[Acid Bomb]]*
| -  || Deal acid damage with your bombs  || APG
|-
! [[Alchemical Simulacrum]]
| Alchemist 8  || Create a lesser simulacrum  || UM
|-
! [[Alchemical Zombie]]
| Alchemist 8  || Create zombie as if created by animate dead  || UM
|-
! [[Blinding Bomb]]*
| Alchemist 8  || Blind enemies with your bombs  || UM
|-
! [[Bottled Ooze]]
| Alchemist 6  || Preserve an ooze so it can be summoned later ||  UM
|-
! [[Breath Weapon Bomb]]*
| Alchemist 6  || You can use a bomb as a breath weapon  || UC
|-
! [[Celestial Poisons]]
| Alchemist 8  || You can make poisons which affect undead and evil outsiders (which are normally immune to poisons.)  || CoP
|-
! [[Chameleon]]
| - || Your skin changes colors, granting you a bonus on Stealth checks  || ARG
|-
! [[Change Alignment]]
| Alchemist 12, infusion discovery  || Once/day brew an infusion which changes drinkers alignment to good for 10 min./alchemist level (unwilling drinkers gain save to resist.)  || CoP
|-
! Cognatogen
| -  || Increase a mental score and decrease a physical score  || UM
|-
! [[Combine Extracts]]
| Alchemist 8  || Use two formulae at once  || APG
|-
! [[Concentrate Poison]]
| -  || Combine two poisons for increased effect  || APG
|-
! Concussive Bomb*
| Alchemist 6  || Deal sonic damage with your bombs  || APG
|-
! Confusion Bomb*
| Alchemist 8  || Cause confusion with your bombs  || UM
|-
! Deadly Excretions
| Alchemist 8  || Your toxic skin poison deals Constitution damage  || ARG
|-
! Defoliant Bomb
| -  || You can create a bomb that deals extra damage to plant creatures  || ARG
|-
! Delayed Bomb
| Alchemist 8  || You can choose to delay the explosion of your bombs  || APG
|-
! Demolition Charge*
| Alchemist 8  || When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver. ||  DHB
|-
! Dilution
| Alchemist 12  || Create two doses of a potion or elixir from one set of ingredients  || APG
|-
! Directed Bomb
| - || Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst || MM
|-
! Dispelling Bomb
| Alchemist 6 ||  Dispel magic with your bombs  || APG
|-
! Doppelganger Simulacrum
| Alchemist 10, alchemical simulacrum  || Create a temporary body  || UM
|-
! Elemental Mutagen
| - || Whenever you imbibe a mutagen, you gain resistance to an energy type and a competence bonus on an associated skill check. || MM
|-
! Elixir of Life
| Alchemist 16 ||  Create an elixir that can cast true resurrection  || APG
|-
! Enhance Potion
| -  || Cause potions to be more powerful  || APG
|-
! Eternal Potion
| Alchemist 16, extend potion  || Cause a potion to become permanent  || APG
|-
! Explosive Bomb*
| -  || Your bombs gain an increased area of effect  || APG
|-
! Explosive Missile
| Alchemist 4  || Infuse a piece of ammunition with a bomb  || UC
|-
! Extend Potion
| -  || Potions you drink last longer  || APG
|-
! Fast Bombs
| Alchemist 8  || You can throw multiple bombs in a round || APG
|-
! Feral Mutagen
| -  || Gain two claw attacks and a bite attack  || APG
|-
! Fire Brand
| Goblin  || Use a bomb to set your weapon on fire  || ARG
|-
! Force Bomb*
| Alchemist 8  || Deal force damage with your bombs  || APG
|-
! Frost Bomb*
| -  || Deal cold damage with your bombs  || APG
|-
! Grand Cognatogen
| Alchemist 16, greater cognatogen  || Increase mental scores and decrease physical scores  || UM
|-
! Grand Mutagen
| Alchemist 16, greater mutagen  || Increase physical scores and decrease mental scores  || APG
|-
! Grease Bomb*
| Alchemist 6  || When you create a bomb, you can choose to have it create a grease slick upon detonation.  || DHB
|-
! Greater Plague Bomb
| Alchemist 16, plague Bomb, smoke Bomb  || Your smoke bombs spread a deadly disease ||  ARG
|-
! Greater Alchemical Simulacrum
| Alchemist 14, alchemical simulacrum  || Create a simulacrum ||  UM
|-
! Greater Cognatogen
| Alchemist 12, cognatogen  || Increase mental scores and decrease physical scores  || UM
|-
! Greater Mutagen
| Alchemist 12 || Increase physical scores and decrease mental scores  || APG
|-
! Healing Bomb*
| - || When you create a bomb, you can choose to have it heal damage instead of dealing it. || MM
|-
! Healing Touch
| Alchemist 6, spontaneous healing  || Heal other creatures with a touch ||  UM
|-
! Holy Bombs*
| Alchemist 8 ||  Bombs you create can deal good divine damage. || CoP
|-
! Immolation Bomb*
| Alchemist 3  || Deal damage over time with your bombs  || UC
|-
! Inferno Bomb*
| Alchemist 16, smoke bomb  || Create an incendiary cloud effect with your bombs  || APG
|-
! Infuse Mutagen
| -  || You can have multiple mutagens prepared  || APG
|-
! Infusion
| -  || Your extracts can be used by others  || APG
|-
! Lingering Plague
| Alchemist 8  || Creatures have to save more often against your disease-causing bombs  || ARG
|-
! Lingering Spirit
| Alchemist 4  || You can take more damage before being killed  || UM
|-
! Madness Bomb
| Alchemist 12  || Deal Wisdom damage with your bombs || APG
|-
! Malignant Poison
| Alchemist 10  || As a full-round action, you can increase the save DC of any poison and increase its duration  || DHB
|-
! Mummification
| Alchemist 10, preserve organs  || Gain mummy-like immunities  || UM
|-
! Mutagen
| - || Increase physical scores and decrease mental scores  || UM
|-
! Nauseating Flesh
| Alchemist 12  || Anything that bites the alchemist is nauseated  || UC
|-
! Parasitic Twin
| Vestigial Arm (2)  || You can reroll your saves against certain mental effects  || UM
|-
! Plague Bomb*
| Alchemist 8, smoke bomb  || Duplicate the effects of contagion with your bombs  || UM
|-
! Poison Bomb*
| Alchemist 12, smoke bomb  || Duplicate the effects of cloudkill with your bombs  || APG
|-
! Poison Conversion
| Alchemist 6  || You can convert one form of poison to another form  || UC
|-
! Precise Bombs
| -  || Choose which squares are missed by your bomb's splash damage  || APG
|-
! Preserve Organs
| -  || Sneak attacks and critical hits are less likely to do damage  || UM
|-
! Psychoactive Bomb*
| Alchemist 6  || Your bombs make it easier to manipulate others  || BotM
|-
! Rag Doll Mutagen
| Goblin  || Your body becomes rubbery and easy to contort  || ARG
|-
! Ranged Baptism
| Alchemist 4  || You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell.  || CoP
|-
! Rocket Bomb
| Goblin, Alchemist 6th  || Create bombs with less accuracy but more ka-boom!  || ARG
|-
! Sandstone Solution
| - || Use a potion to make sand or dirt as hard as stone. || PoS
|-
! Scrap Bomb
| Goblin  || Your bombs create shrapnel and cause bleed damage  || ARG
|-
! Shock Bomb*
| -  || Deal electricity damage with your bombs  || APG
|-
! Siege Bomb*
| Alchemist 12, explosive bomb  || Deal bomb damage with siege weapons  || UC
|-
! Smoke Bomb*
| -  || Create a fog cloud effect with your bombs  || APG
|-
! Spontaneous Healing
| -  || You can heal more rapidly || UM
|-
! Sticky Bomb
| Alchemist 10  || Deal splash damage one extra round  || APG
|-
! Sticky Poison
| Alchemist 6  || Poison applied to a weapon lasts longer  || APG
|-
! Stink Bomb*
| Smoke bomb  || Create a stinking cloud effect with your bombs ||  APG
|-
! Strafe Bomb
| - || Your bomb splash damage affects a line || UM
|-
! Sunlight Bomb*
| Alchemist 10, blinding bomb  || Create a bright sunlight effect with your bombs  || UM
|-
! Tanglefoot Bomb*
| - || Entangle foes with your bombs  || UM
|-
! Tentacle
| -  || Gain an extra limb || UM
|-
! Tumor Familiar
| -  || Gain a familiar that is part of the alchemist's body  || UM
|-
! Underwater Demolition
| -  || You can create and throw bombs underwater  || ARG
|-
! Vestigial Arm
| -  || Gain an extra arm  || UM
|-
! Wings
| Alchemist 6  || Gain wings that let you fly  || UM
|}


* Note! Discoveries marked with an asterisk (*) do not stack—only one such discovery may be applied to a single bomb.*
{{DiscoveryTableAid|Celestial Poisons}}


{{DiscoveryTableAid|Chameleon}}


{{DiscoveryTableAid|Change Alignment}}


==Grand Discoveries==
{{DiscoveryTableAid|Combine Extracts}}


{| border="1" cellpadding="5" style="text-align:left"
{{DiscoveryTableAid|Concentrate Poison}}
! Grand Discovery || Prerequisites || Benefits || Source
 
|-
{{DiscoveryTableAid|Confusion Bomb}}
!  Acidic Blood
 
| Acid Bomb || The alchemist's blood turns to acid permanently. || EP
{{DiscoveryTableAid|Defoliant Bomb}}
|-
 
! Alchemical Abomination
{{DiscoveryTableAid|Delayed Bomb}}
| True Mutagen, Alchemist 23 || You improve your mutagen further || EP
 
|-
{{DiscoveryTableAid|Demolition Charge}}
! Atonal
 
| Sonic Bomb || The alchemist gains immunity to Sonic damage. The alchemist is not affected by mundane hazardous effects brought on by sonic environments. The alchemist's voice becomes monotone and his movements seem to echo (or another fitting physical change). || EP
{{DiscoveryTableAid|Dilution}}
|-
 
! Awakened Intellect
{{DiscoveryTableAid|Directed Bomb}}
| - || The alchemist’s constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points. || EP
 
|-
{{DiscoveryTableAid|Dispelling Bomb}}
! Carpet Bomber
 
| Breath Weapon Bomb, Explosive Bombs || Instead of splash damage, you now do the full damage of the bomb to all creatures within a thirty foot spread of the targeted square.  || EP
{{DiscoveryTableAid|Element Bomb}}
|-
 
! Caustic Temperament
{{DiscoveryTableAid|Elixir of Life}}
| Acid Bomb || The alchemist gains acid immunity.  || EP
 
|-
{{DiscoveryTableAid|Enhance Potion}}
! Change Alignment, Greater
 
| Change Alignment, Infusion || The effects of the alchemist's change alignment infusion become permanent and can only be reversed by a wish or miracle. || EP
{{DiscoveryTableAid|Eternal Potion}}
|-
 
! Corrosive Grasp
{{DiscoveryTableAid|Explosive Bomb}}
| Philosopher's Stone || An alchemist’s melee touch attacks cause an unattended metal object to swiftly rust and corrode. || EP
 
|-
{{DiscoveryTableAid|Explosive Halitosis}}
! Eternal Youth
 
| - || The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time. Furthermore, the alchemist cannot be magically aged, even temporarily. || EP
{{DiscoveryTableAid|Extend Potion}}
|-
 
! Fast Healing
{{DiscoveryTableAid|Fire Brand}}
| - || The alchemist’s flesh responds to damage with shocking speed—he gains fast healing 5. || EP
 
|-
{{DiscoveryTableAid|Fundament Bomb}}
! Gaussian
 
| Shock Bomb || The alchemist gains electricity immunity. || EP
{{DiscoveryTableAid|Grand Mutagen}}
|-
 
! Heart of Ice
{{DiscoveryTableAid|Grease Bomb}}
| Frost Bomb || The alchemist gains cold immunity || EP
 
|-
{{DiscoveryTableAid|Greater Infusion}}
! Hyper-Tweaking
 
| - || Gain 6 permanent Stat points which you may distribute as you wish, up to two points per Stat. However, he also ages twice as quickly as normal. || EP
{{DiscoveryTableAid|Greater Mutagen}}
|-
 
! Icarus Ascendant
{{DiscoveryTableAid|Healing Bomb}}
| winged flight or an ability to grant himself wings || The alchemist's wings are now retractable and flight speed increases by 30 feet and maneuverability becomes perfect || EP
 
|-
{{DiscoveryTableAid|Healing Touch}}
! The Mad Bomber
 
| Carpet Bomber || Your bombs reach untold levels of destructive power. In addition to adding your Int modifier to the damage of your bombs, you also increase the damage of the bombs by a number of dice equal to your Int Mod. || EP
{{DiscoveryTableAid|Hyperextended Joints}}
|-
 
! Metaphasic
{{DiscoveryTableAid|Icarus Resplendent}}
| Force Bomb || The alchemist gains immunity to force damage. In addition, the Alchemist can make a Fort save to ignore certain Force effects. || EP
 
|-
{{DiscoveryTableAid|Immolation Bomb}}
! Midassian Scion
 
| Philosopher's Stone || The alchemist may now use his Philosopher's Stone ability a number of times each month equal to his intelligence modifier. || EP
{{DiscoveryTableAid|Inferno Bomb}}
|-
 
! Mutagenic Immutability
{{DiscoveryTableAid|Infuse Mutagen}}
| Eternal Youth || The alchemist becomes immune to attribute drains and attribute damage. || EP
 
|-
{{DiscoveryTableAid|Lesser Infusion}}
! Mutation Mastery
 
| Mutation Suppression || Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. || EP
{{DiscoveryTableAid|Lingering Spirit}}
|-
 
! Mutation Suppression
{{DiscoveryTableAid|Madness Bomb}}
| True Mutagen || Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. || EP
 
|-
{{DiscoveryTableAid|Major Infusion}}
! Philosopher's Stone
 
| - || The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost || EP
{{DiscoveryTableAid|Malignant Poison}}
|-
 
! Poison Touch
{{DiscoveryTableAid|Mummification}}
| - || The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action. || EP
 
|-
{{DiscoveryTableAid|Mutation Mastery}}
! Protean Resistance
 
| Vestigial Twin, at least two Grand Discoveries || Once per round, as a swift action, the Alchemist may choose an energy type and gain significant resistance to it. || EP
{{DiscoveryTableAid|Nauseating Flesh}}
|-
 
! Soulfire
{{DiscoveryTableAid|Perfect Infusion}}
| Alchemist 21 || The alchemist gains fire immunity. || EP
 
|-
{{DiscoveryTableAid|Poison Bomb}}
! True Mutagen (modified)
 
| Alchemist 20, Grand Mutagen || The alchemist improves his mutagen even further || EP
{{DiscoveryTableAid|Prehensile Organs}}
|-
 
! Unborn Horror
{{DiscoveryTableAid|Preserve Organs}}
| Alchemical Abomination, Alchemist 29 || You have gone TOO FAR!  The alchemist improves his mutagen even further || EP
 
|-
{{DiscoveryTableAid|Projectile Bomb}}
! WHAT HATH SCIENCE WROUGHT?
 
| Unborn Horror, Alchemist 35 || You were warned. The Gods Themselves begged you not to do this. The alchemist perfects his mutagen, and the world trembles. || EP
{{DiscoveryTableAid|Psychoactive Bomb}}
 
{{DiscoveryTableAid|Rag Doll Mutagen}}
 
{{DiscoveryTableAid|Reticulated Membranes}}
 
{{DiscoveryTableAid|Rocket Bomb}}
 
{{DiscoveryTableAid|Rudiment Bomb}}
 
{{DiscoveryTableAid|Scrap Bomb}}
 
{{DiscoveryTableAid|Sebaceous Cyst}}
 
{{DiscoveryTableAid|Smoke Bomb}}
 
{{DiscoveryTableAid|Spontaneous Healing}}
 
{{DiscoveryTableAid|Sticky Bomb}}
 
{{DiscoveryTableAid|Sticky Poison}}
 
{{DiscoveryTableAid|Stink Bomb}}
 
{{DiscoveryTableAid|Strafe Bomb}}
 
{{DiscoveryTableAid|Tanglefoot Bomb}}
 
{{DiscoveryTableAid|Tentacle}}
 
{{DiscoveryTableAid|True Mutagen}}
 
{{DiscoveryTableAid|Underwater Demolition}}
 
{{DiscoveryTableAid|Vestigial Arm}}
|}
|}

Latest revision as of 15:49, 31 August 2020


Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

Table: Discoveries

Discovery Prerequisites Description
Aggressive Mutation Mutation class feature Select a barbarian rage power to use while in mutagen form.
Blinding Bomb * Alchemist 10 Your bomb can blind your direct target.
Breath Weapon Bomb * - You can use a bomb as a breath weapon.
Celestial Poisons Poison Use class feature Your poisons can affect undead and evil outsiders (who are normally immune to poison)
Chameleon - Your skin changes colors, granting you a bonus on Stealth checks.
Change Alignment - Brew a bonus extract that changes your alignment temporarily.
Combine Extracts - Use two formulae at once
Concentrate Poison - Combine two doses of poison to make the poison harder to resist
Confusion Bomb * Alchemist 10 Your bomb can inflict the Confused condition on your direct target.
Defoliant Bomb * - Create a bomb that deals extra damage to plants and plant creatures
Delayed Bomb - Create a bomb that goes off one or more rounds after you place it.
Demolition Charge * - Alter a bomb to deal siege damage against a target attended or unattended object.
Dilution - Create two doses of a potion from one set of ingredients.
Directed Bomb - Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst
Dispelling Bomb - Use a bomb to perform a dispel magic spell on a target creature or object.
Element Bomb * - Change your bomb's damage type to a different common energy type.
Elixir of Life Alchemist 18 Create an elixir that can cast true resurrection
Enhance Potion - Cause potions you drink to be more powerful.
Eternal Potion Alchemist 16, Extend Potion Causes a potion you drink to last until the next full moon.
Explosive Bomb * - Your bombs gain an increased area of effect.
Explosive Halitosis Prehensile Organs Several more elements of the mutation table are improved.
Extend Potion - Potions you drink last longer.
Fire Brand - Use a bomb to set your weapon on fire
Fundament Bomb * Element Bomb, Rudiment Bomb Change your bomb's damage type to a rare energy damage type.
Grand Mutagen Mutagen class feature You can use extracts even while in your mutagen form, and your mutagen form no longer lays a charge.
Grease Bomb * - When you create a bomb, you can choose to have it create a grease slick upon detonation.
Greater Infusion Lesser Infusion Your 1st through 4th level extracts can be used by others.
Greater Mutagen Mutagen class feature You can use basic (fire-based) bombs while in mutagen form.
Healing Bomb * - When you create a bomb, you can choose to have it heal damage instead of dealing it.
Healing Touch Alchemist 6, Spontaneous Healing Use your Spontaneous Healing discovery to heal others with a touch.
Hyperextended Joints Prehensile Organs, Explosive Halitosis Several more elements of the mutation table are improved.
Icarus Resplendent Alchemist 6 The alchemist gains a lesser flight speed equal to their walk speed.
Immolation Bomb * Alchemist 10 Your bombs inflict Burned on their primary target, in addition to the normal damage.
Inferno Bomb * Alchemist 14, Smoke Bomb Create an incendiary cloud effect with your bombs
Infuse Mutagen Mutagen class feature Create 1 additional dose of mutagen per day.
Lesser Infusion - Your 1st and 2nd level extracts can be used by others.
Lingering Spirit - You can take more damage before being killed
Madness Bomb * Alchemist 10 Your bomb can inflict Distracted on your direct target.
Major Infusion Lesser Infusion, Greater Infusion Your 1st through 5th level extracts can be used by others, and they can use your INT in place of their own for the extract's effects.
Malignant Poison Alchemist 10 Increase the save DC of poisons you use by +2.
Mummification Alchemist 12, Preserve Organs Become immune to disease.
Mutation Mastery Greater Mutagen Use bomb discoveries and bomb-related feats with your bombs while in mutagen form.
Nauseating Flesh Alchemist 16 Anything that bites, swallows, or engulfs the alchemist becomes sickened.
Perfect Infusion Lesser Infusion, Greater Infusion, Major Infusion Your extracts of any level can be used by others, and they can use your stats in place of their own for the extract's effects.
Poison Bomb * Alchemist 12, Smoke Bomb Duplicate the effects of cloudkill with your bombs
Prehensile Organs - Several more elements of the mutation table are improved.
Preserve Organs - Once per day, force a sneak attack or critical hit made against you to be resolved as a normal hit.
Projectile Bomb * - Fire bombs through a projectile weapon, increasing their range significantly.
Psychoactive Bomb * Alchemist 10 Your bomb can inflict Influenced on your direct target.
Rag Doll Mutagen - Your body becomes rubbery and easy to contort
Reticulated Membranes Prehensile Organs, Explosive Halitosis, Hyperextended Joints Several more elements of the mutation table are improved.
Rocket Bomb Alchemist 6 Create bombs with less accuracy but more ka-boom!
Rudiment Bomb * Element Bomb Change your bomb's damage type to an uncommon energy damage type.
Scrap Bomb * - Your bomb inflicts piercing damage instead of fire, and inflict a bleed on the direct target.
Sebaceous Cyst * Alchemist 6, Greater Mutagen Spew out cones of bomb damage while in Mutagen form
Smoke Bomb * - Create a fog cloud effect with your bombs.
Spontaneous Healing - You can heal your injuries with a bit of concentration
Sticky Bomb * Alchemist 10 Your bombs can hinder your direct target.
Sticky Poison Alchemist 16 Cause your poisoned weapons to afflict up to two targets each round instead of one.
Stink Bomb * Smoke Bomb Create a stinking cloud effect with your bombs.
Strafe Bomb - Your bomb splash damage affects a line of squares instead of a radius.
Tanglefoot Bomb * Alchemist 12 Your bomb deals no damage, but hinders all creatures in the radius.
Tentacle Alchemist 6 You grow an extra limb that can hold things at the ready for you.
True Mutagen Mutagen class feature Add +2 to each roll on the mutations table, while in mutagen form.
Underwater Demolition - Gain the ability to catalyze and throw bombs while underwater.
Vestigial Arm Alchemist 6 Equip a third magic ring on this stumpy little arm you grew.