Annihilation (Melee Weapon Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to fade into an iridescent translucence, gently glowing, and, if examined, providing glimpses into a vast, deep space inside itself, that seems full of mysterious shapes and movement.  Once transformed, an ''annihilation'' weapon inflicts {{Hi|{{WeapAug|Force}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to fade into an iridescent translucence, gently glowing, and, if examined, providing glimpses into a vast, deep space inside itself, that seems full of mysterious shapes and movement.  Once transformed, an ''annihilation'' weapon inflicts {{Hi|{{WeapAug|Force|15}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.


Unlike normal bonus damage, when an ''annihilation'' weapon critically hits a target, the bonus force damage is doubled, assuming the weapon has a critical multiplier of x2.  The bonus damage is instead tripled if the weapon has a critical modifier of x3, and it is quadrupled if the weapon has a critical multiplier of x4.
Unlike normal bonus damage, when an ''annihilation'' weapon critically hits a target, the bonus force damage is doubled, assuming the weapon has a critical multiplier of x2.  The bonus damage is instead tripled if the weapon has a critical modifier of x3, and it is quadrupled if the weapon has a critical multiplier of x4.

Revision as of 16:55, 17 October 2020

Annihilation (Melee Weapon Magic Property)

Enchant Cost: +9 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

The wielder of this weapon may activate this property with a swift action, causing the weapon to fade into an iridescent translucence, gently glowing, and, if examined, providing glimpses into a vast, deep space inside itself, that seems full of mysterious shapes and movement. Once transformed, an annihilation weapon inflicts 1d1 points of bonus Force (energy, uncommon) damage on each successful hit as bonus damage, and all of the weapon's damage is delivered as force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

Unlike normal bonus damage, when an annihilation weapon critically hits a target, the bonus force damage is doubled, assuming the weapon has a critical multiplier of x2. The bonus damage is instead tripled if the weapon has a critical modifier of x3, and it is quadrupled if the weapon has a critical multiplier of x4.

When attacking a foe within melee reach, the annihilation weapon ignores any miss chance the target may have for any reason, whether due to cover, concealment, or some ability the foe possesses which would normally inflict a miss chance.

The weapon also automatically reveals the location of all foes within melee reach at the start of the wielder's turn, as a free action, regardless of stealth, invisibility, faded, or any other ability that would normally conceal the foe's location. Only the wielder learns this information; the weapon does not inform the wielder's allies (though the wielder certainly can, if they wish).

While active, an annihilation weapon also adds +2 to the critical threat range of the weapon. For example, a Longsword has a normal critical threat range if 19-20. With the annihilation property, it becomes 17-20. This property does not modify the weapon's critical multiplier. This benefit does not stack with the benefit provided by Keen or any other magic property that improves critical threat range, but it does stack with feats, racial traits, and/or class features that expand the critical threat range of a weapon (such as the Improved Critical feat). Spells and other effects do not stack.

Also while active, the weapon exists fully in both a corporeal and incorporeal state, and therefore it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.

An annihilation weapon cannot be made Broken with the Sunder combat maneuver, except by attacks that deal force damage, or weapons with the Ghost Touch magic property.

While the annihilation effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Since this is a light source, it is not possible to use stealth while this property's effect is active. This light is unaffected by any form of magical darkness, but will not dispel any form of magical darkness, either.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.