Annihilation (Melee Weapon Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
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| Description| An ''Annihilation'' weapon appears shabby and well worn, although very sturdily constructed. If seen in strong light it is oddly dim, as if the light does not affect it as much as it properly shouldWhen activated, an ''Annihilaition'' weapon is clad in a sheath of unworldly radiance and always sheds bright light in a 20-foot radius around the wielder's space.  This light is unaffected by any form of magical darkness, but will not dispel any form of magical darkness, either.
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movementOnce transformed, an ''Annihilation'' weapon inflicts {{Hi|{{WeapAug|Force|0}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.


Due to the bright light it generates, ''Annihilation'' weapons pierce most forms of concealment in melee range. Note that is impossible to Stealth while displaying a light source.
In the event that the wielder scores a critical hit against an enemy within melee reach, the bonus Force damage provided by this property is multiplied by the critical multiplier of the weapon. This breaks the rules for [[bonus damage]], which doesn't normally get multiplied on a critical hit.


Activating an ''Annihilation'' weapon is a free action. However, deactivating it is a full round action, and requires that the wielder not be disturbed while he forces the devouring well closed. If not deactivated and left unattended, this property will inflict Sunders on the ground or other surface it is adjacent to, the exact effects of which are left to the GM to determine.
The wielder gains a +2 [[circumstance bonus]] to-hit with any attacks made against the enemy creatures within the melee reach of the ''Annihilation'' weapon.


While activated an ''Annihilation'' weapon always delivers all of its damage as force damageAn ''Annihilation'' weapon inflicts  {{Hi|{{WeapAug|force|+3}}}} on all attacksOn a critical hit this bonus damage is doubled.  If an ''Annihilation'' weapon has a critical modifier of x3, the bonus damage is instead tripled.  If the ''Annihilation'' weapon has a critical modifier of x4, the bonus damage is instead quadrupled.
Furthermore, all enemies within melee reach of the ''Annihilation'' weapon are revealed to the wielder, even if they are concealed, stealthed, faded, or behind partial or total cover, even if the wielder does not have [[line of sight]] or [[line of effect]] to themAttacks made against such foes do not suffer any miss chance from partial or total [[Combat#Concealment | Concealment]], and such enemies do not gain any AC bonus from being behind partial cover or total coverIn this way, an ''Annihilation'' weapon can strike an enemy who is within melee reach, even if they are behind a wall or closed door (though the wall or door are unharmed by this act of unexpected violence).


When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is [[invisible]] to the wielder in any way, an ''Annihilation'' weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square.
''Annihilation'' weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.
 
While active, an ''Annihilation'' weapon adds +2 to the threat range of the weapon.  This bonus is a straight adder that is applied after such affects as the [[Critical, Improved (Feat)|Improved Critical]] feat, and is always a simple +2 increase to the threat range.
 
''Annihilation'' weapons cannot be made [[Broken]] with the [[Sunder]] combat maneuver, except by other 'force' weapons or weapons with the Ghost Touch property.  ''Annihilation'' weapons inflict full damage on incorporeal creatures.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Defeats concealment, adds +2 to crit mod, and deals bonus damage with all attacks, as force damage.
| ShortDesc|Adds {{WeapAug|Force|35}}, deals full damage to incorporeal creatures, and reveals enemies within reach, ignoring concealment and partial cover.
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Latest revision as of 22:16, 9 December 2023

Annihilation (Melee Weapon Magic Property)

Enchant Cost: +9 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

The wielder of this weapon may activate this property with a swift action, causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement. Once transformed, an Annihilation weapon inflicts 3d6+35 points of bonus Force (energy, uncommon) damage on each successful hit as bonus damage, and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

In the event that the wielder scores a critical hit against an enemy within melee reach, the bonus Force damage provided by this property is multiplied by the critical multiplier of the weapon. This breaks the rules for bonus damage, which doesn't normally get multiplied on a critical hit.

The wielder gains a +2 circumstance bonus to-hit with any attacks made against the enemy creatures within the melee reach of the Annihilation weapon.

Furthermore, all enemies within melee reach of the Annihilation weapon are revealed to the wielder, even if they are concealed, stealthed, faded, or behind partial or total cover, even if the wielder does not have line of sight or line of effect to them. Attacks made against such foes do not suffer any miss chance from partial or total Concealment, and such enemies do not gain any AC bonus from being behind partial cover or total cover. In this way, an Annihilation weapon can strike an enemy who is within melee reach, even if they are behind a wall or closed door (though the wall or door are unharmed by this act of unexpected violence).

Annihilation weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.